Either make healing harder or make healers do way more damage

What’s the logic behind wanting to make everything insanely difficult? Is there any or is it for your own personal ego?

Reread what I posted because it’s very important. You missed the detail I said about what shouldn’t scale. Use reading comprehension and you’ll see what I’m talking about. Also you would still have mock scaling, it would just be flat, it wouldn’t be percentage based.