Effort Vs Reward Classes

The problem is that with M+ most classes have as much or more Cc as rogue while having similar/greater DPS and better healing.

Rogue CD survivability tools are still a notch better but by a sliver’s edge though.

I think a reduction in CloS CD back to where it was is warranted.

:surfing_woman: :surfing_man:

Oddly this is really a rogue only issue which makes it more messed up. Look at warrior healing or even hunters now, or how big mage shields are. It’s like I’ve said rogue’s are living in 2004 while everyone else is in 2024. Rogue’s already had the worst healing then they nerfed it and left the pvp healing nerfs from df in place lol. So now it’s bad in pve and basically doesn’t exist in pvp. Meanwhile everything else is bursting and healing like crazy in pvp no matter the class.

Even weirder if they hadn’t nerfed rogue heals at all they still wouldn’t have been good compared to everyone’s nerfed heals lol.

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Yeah, i struggled to handle groups of enemies, barely surviving against larger ones.

And i basically gotta use everything to kill elites/rares before they kill me.

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Maybe if you listened you could’ve learned something instead of spending all your energy complaining about L2P issues

Pick up a stock of the new healing potions, both of them.
Use the combined healing/mana one first, then the algari healing pot. Gives you 2 full heals for now on separate 5 minute CDs, as long as you use them in that order.

Big life saver in all content, you’ll stop struggling so much very quickly.

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Was playing both outlaw and survival and survival has better feeling rotation with very good results all whilst not giving myself wrist issues.

Rogue dev needs to take a look at wtf they are doing and remove some of the spinning plates

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You’re not wrong. I just wish other classes had to do this too. No reason Warriors should have crazy sustain outside of Prot.

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Incidentally a lot of this came because of the power of Recup and other talents/abilities stacking during Cata that made Rogues absolute tanks able to survive crazy amounts of damage in open combat.

My thesis that people have long memories and strong grudges against Rogues specifically holding up.

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I wish finishers hit for more, cost less energy the more combo points used to build them up. And had a 100% hit when at max combo points.

I have maxed out those points and missed far too many times for my liking.

But sadly where it stand my rogue may become the group therapist in my warband.

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Assumptions. Go somewhere else with them. I stated problems that the majority of the community has an issue with. I am not going to break things down for you if you don’t understand latching onto “you don’t know how stealth works in 2024” and just want to blame it on class knowledge issues when there are a thousand other variables that go into the problem. Feel free to see yourself to the door as you’re just toxic to the discussion rather than helpful.

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I come on the forums to learn from clearly the many great players on here. Clearly I should be experience alot more bugs on this spec as many have said. There’s still much to learn for me

Yeah, no disagreement from me in that either. It’s infuriating watching how much other DPS specs just passively heal as they do their rotation. And their heals don’t require resource usage. And are actually good.

And then there is us.

25% for an energy cost. Leech that basically doesn’t exist anymore. And a broken talent that heals 1/5th of the passive on Warrior for all of 30 seconds and then it bugs and falls off.

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I find my assassination rogue easier to play than my feral or mage just rotation wise at least in solo shuffle that is.

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Yeah, I can see that. Assassination received the most nods though with any changes between the specs. I still think it’s bloated, but mages have some bloat too. Particularly Fire mages, but all three of those classes/specs you mentioned could be trimmed for optimization with better passives or better alternatives in the class/spec trees.

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Not really following, Assassination is pretty easy/relaxing to play and the number of buttons actively used for DPS feels similar to other classes.

Class chores. It’s not always about the buttons. While I agree assassination is easier and could be compared to other classes now, it still is a chores class. Echoing Reprimand is a chore. Slice and Dice is a chore. Rupture is a chore. Thistle tea never felt like a chore until they added so many chores. Vanishing for improved garrote is a chore. Blizz just kept stacking abilities on top of already existing systems instead of actually doing a redesign. Playing a rogue in general feels pretty awesome until you get year after year of the stacking and then it doesn’t. Few other classes have the redesign issue because Blizz either completely redesigned them or changed one or two vital things that makes them feel different. Which is exactly what our hero talents should be. Trickster is…not fun. Effective, but not fun. My disc priest’s hero talent makes me feel like a shadow priest for several seconds and that’s awesome. That’s how you do a hero talent.

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The thing is, nobody really wants a complete redesign for rogue. Rogue was always intended to be more “convoluted” than other classes. Thats why most people choose the class.

I’m just coming back to the game so I’ve been researching classes alot over the past few weeks and I find it somewhat startling how many people are asking for more complex rotations for their class (look at Boomkin for proof). Many players seem to see complicated rotations as a reward in itself, and that was the original philosophy of rogue.

Finally, I want to say that I just made a warrior (arms) for the first time and I find it has way more buttons and decision points than my (Outlaw) rogue does. Maybe I’ll get used to it, but for now it’s intimidating in a way that rogue never was for me.

You’re right, sure. None of us are asking for a top-down gutting and redesign. But, there are massive overhauls to functionality that still need done to even make the class appealing to people outside of it.

I enjoy the interactions on Outlaw. I don’t enjoy random RNG variance tied to the kit through a system entirely beyond my control. Crit exists already, providing that. I don’t like having my mastery, my main lineup of buffs, and my main builder outside of stealth being entirely RNG, leading to massive deficits of energy just because the system told me it was time to stop pressing buttons.

We can be doing everything 100% correctly, and still be punished by the poor fundamental design of the class. It’s ridiculous. No other class punishes a good rotation by having zero ability to press buttons for multiple seconds at a time.

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Eh, I’m maining asass this season and think it’s fun. Makes me feel like I’m putting in an old school gta San Andreas cheat code, and if put in correctly BOOM big dam

Agreed 10000%, the complexity rouge brings is exactly what I like about it. Not many people can master rouges combos, that’s what makes it fun.

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