Easy leveling ruined wow

Evidently no one wants hard leveling tbcc is total proof of it boosting was quite popular and will be in wrath.

Same, I felt this so hard. The first time I did a corpse run on WoW I never played EQ again. RIP EQ Druid 🫡

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Hardest part about leveling back in early days was having to rp walk everywhere until level 40. And even with the slow mount, it was still easy, just got places you needed to be somewhat faster. I guess slow tedium = difficulty for some people :thinking:

I was too poor to use that.

at the end we got AV leveling with xp now given in pvp.

This rogue closed 68 to 70 there.

I did my DK 64 to 70 there. Even gave the honor banked up to walk right into a brutal 2 hander and a few armour pieces on 70 ding basically. So nice…

some are also lamenting our 50% bonuse goes tomorrow. I am among them.

it did help. A lot. It made kill 100 things to get 10 items quests more tolerable when you got 50% more xp per kill. soon its back to crap xp and wondering how the hell am finding so many animals missing body parts.

you’d think an animal missing a liver or a heart would be easier to kill since clearly they have medical, or is it veterinary, issues.

Perfect example: ret pally.

Vanilla - auto attack and press seal/judge. Anything else slightly fancy will oom you.
Probably 1-2 mobs at a time because you can only auto attack so fast. I stopped at 40.

Tbc - added like 1 extra attack as a talent and I don’t think much else. I slipped this expansion this time around.

Wotlk - picked my pally back up at 40 and it was still auto attack/judge until like 50s where it started getting spicey. Suddenly, I had other spells I could cast and mana management was less of a pain. No more “will I guess I’ll not consecrate and exorcism, I might need to heal”. I’m currently 68 and I pull 5-8 mobs at once in outland and aoe them down while barely hurting.

The thing I did learn was that vanilla gave absolutely bare bones quest rewards. I was still wearing the 5 piece scarlet monastery set I got from running back to back SM runs at 30 all the way up to outlands.

Why? Because quests almost never gave gear. It was just pocket change and xp from start to finish. If it did give gear? Same or worse than low level gear.

I think people say vanilla was harder because back in the day it wasn’t common to run dungeons until your nose bled to gear up. You just kinda went there for quests, if at all. So everyone had crap gear and crap half baked toolkits and when wotlk started making specs viable it felt like the game got too easy.

So many things ruined WoW. Fast leveling was not one of these things.

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Idk if you can point to any one thing ruining wow, but I do agree the game was better when leveling and the open world were harder.

Grouping in the open would should be encouraged but it’s entirely unnecessary for 95+% of it.

If I were running WoW, I’d be putting a ton of effort into RPG aspects and creating content that pushes people together. It’s not a single player RPG game and a lot of the joy of playing lies in the people you’re with.

difficult leveling was a business failure.

blizzard created an Eric Cartman amusement park that would have long since failed.

be happy with classic.

Compared to TBC. Yeah.

This is a you problem… Leveling has never been “hard”. Tedious does not equal difficult.

strokes beard

Oh yeah. I feel that. Wow is so much more convenient.

I would not have the time or energy to play EQ again. And thats why I don’t play Classic. I enjoy the conveniences of retail.

Though I’m glad I have experienced the early days of Wow and EQ, (and other games) to make me appreciate the conveniences.

For me, it’s the removal of content, especially story content, that hurt wow the most. But wow’s decline is more of a death by a thousand cuts than anything else.

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If we’re declaring what we think hurt wow the most now…

It was phasing/sharding/cross-realm.

They took the lazy way for balancing realms and they have too many realms. I understand peak population times, but they should add “Temporary” to realm names and merge them after peak times stop. And I’m not talking transfers. Just forced merging.

This isn’t UO where you’d have to resolve people having houses on the same spot. It would have no impact whatsoever except by name of the realm.

There’s no reason Galakrond and Blackhand can’t just be Blackhand.

And when I’m out in the world I should see Blackhand players everywhere. Not frickin’ Illidan or Stormrage or whatever. And more than 5 at a time please, thanks. Whatever system limitations you all have created for the game needs to end.

They cheapen out on employees for Customer Support and they are cheapening out on hardware too IMO.

What would you prefer OP?

All mobs have boss mechanics?

Your fresh level 1 starts with a stick that does .00005 damage?

Mobs have 1000 health?

You have no armor?

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It’s honestly kind of funny just how deep a hole Blizzard made for themselves with the sharding and phasing system when they could have just merged realms together.

Doing a google search, wow has over 241 servers on NA, I’d be willing to bet most of them are low-pop realms at that. Blizzard could have addressed server population by just forcibly merging servers, but they committed to the idea of server identity to their own doom, so to speak. Now the situation is, in my opinion, untenable.

They can’t merge servers at this point, so they have to continue using cross-realm and phasing tech despite the mess it brings.

My Classic DK is easily pulling 3-5 mobs without potions while leveling through Outland right now …

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That’s because leveling and questing in WoW has always been easy.

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I do remember getting annihilated by various mobs (particularly murlocs) while leveling back in Vanilla, but I wasn’t interested in playing Vanilla or TBC Classic. I also wasn’t very good at the game back then so that may have played a part in it as well …

yeah this is all changing in WOTLK with heirlooms.

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