Dynamic respawns need to be in the game in order for this to work

https://www.reddit.com/r/classicwow/comments/bsmu8x/kevin_jordan_confirms_that_dynamic_respawns/

Confirmed by kevin jordan these were in the game. I rolled fresh servers ALL the time in vanilla and I never had to deal with what I was dealing with on the stress test. Mobs just all being dead everywhere never happened the way it is.

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Stress test isn’t the best indicator of how it’ll be, but layering is what they’re using to not have dynamic respawns. We’ll still have bottle necks of course, but that’s normal for how high the population is expected to be at the start. If Blizzard sees people aren’t progressing at all, I’m sure they’ll try to fix it with certain quest mobs.

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The dev confirmed there were dynamic respawns. The way it is now isn’t normal.

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I grouped and got stuff done no problem. Ran into maybe two bottlenecks, but they were speedbumps and not full-stops. Played for about four hours and got to level 9 on a Druid, and level 6 on a priest. Classic Realm 3, High Pop (when it was only the two realms).

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Mark Kern confirmed that “overspawn” was in the game, in a different video. Which as far as I can make out, functioned differently.

Instead of “respawning at a rate based on the population”, it was based on how fast things were dying, and whether all mobs were dead. i.e. The mob’s respawn was sped up once all of them were dead, instead of each mob being sped up based on how many people were there.

Kevin Jordan has always said he’s not a ‘systems’ guy, he’s the class fantasy guy. He said what he wanted and other people made the numbers work. So its possible he’s agreeing to the concept not the execution.

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then do that. that has to be better than this

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Layering is being used to fit 3 servers worth of people on 1 server because they expect 2 servers worth of people will be tourists and want to make sure there’s a healthy population on the server after the tourists leave. (Disclaimer, numbers pulled from a hat for example purposes only).

They’ll still need dynamic respawns early on when everyone is clumped together like you see at the start of fresh servers. Because there’s still going to be a lot of people on the same layer given that each layer is supposed to be enough people to have the entire world well populated on each later. Condensing it to small areas will cause problems… 5 min spawn timers don’t work in that situation, they realized that in Vanilla after the first servers released and they went “oh, that’s going to be a problem, we gotta fix that”.

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That’s what these stress tests are for testing.

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Are you hoping to get MVP status or something on the forums btw Eloraell?

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Not particularly. It’d be nice, but if they did, I’d feel compelled to keep coming here after launch. More likely you’ll find me hanging out in my realm’s forum only.

The problem is that most people are using this as a trial not to test. If they don’t like the stress test they wont play on launch.

That’s nice. Smaller layers for the rest of us.

If people are using it for the wrong thing that’s not on Blizzard. And those people who quit, would have quit in the first few weeks anyway.

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It’s just shifting goalposts around here. You have a lot of patience to deal with these whining posts.

Thing about it is, Blizzard can play with the layer sizes to get what people feel is right. Personally I think they should have 3000 people per layer, and if overspawn was at launch, use a version of it.

All the people complaining that there are too few mobs in a congested launch are trying to change the game from what it was. We had congestion. We worked through it. The weak fell away and the strong powered ahead.

Classic is about effort being rewarded.

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You rolled fresh servers all the time in Vanilla?

Me? Launch and one other time.

And the one other time was far less congestion.

Had to resort to mob grinding for levels 1-7 against mobs higher level because the starter zones were simply impossible to complete any quests on, even in a full 5 man group. I’m not trying to sound crass or insulting when I say this, but it was borderline unplayable.

The lesson my friends and I learned was to not roll on high pop servers. It was fine until the PvE realms were shut down early on.

In terms of latency and connecting to the game, it was very smooth. Never noticed any sort of lagging out or the like. Still had fun, but none of it was derived from questing(or rather, the lack thereof.)

This comment isn’t helpful when he’s pointing out something that shouldn’t need to be pointed out yet people are expecting a stress test to be an ideal playground.

I guess common sense isn’t when applied to these forums.

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I can read from your post
“Make it spawn faster so i can rush faster without having to group with the others”

Spawn time was making people group to be more efficient.
Don’t ask things like this to be removed…

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Good, less of a mess caused by layering. THis is the only reason I owuld want an open beta. I wouldn’t want to play it much but welcome the idea of tourists burning out before the actual launch.

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