Dye channels for armor when?

I mean, maybe different difficulties don’t have to drop different colored items anymore. Or they’d be random until recolored by the player.

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Limited options incentivizes people to look for what matches. Dye options would allow people to avoid certain encounters and look just as good.

It sucks…there are certain sets I can’t put together. Slight off colors that really bug me. But at the same time, part of why I rapidly got bored of FFXIV was because of all of the immediate dye and transmog options. My character already looked complete before I even finished the story…and that genuinely bugged me.

My goal is always to make my character look cool, in the end lol. So it’s important that it isn’t too easy to do…for someone like me.

It saddens me that smaller game companies with less funding do better work then AAA companies :pensive:

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Not sure why you think that changes anything.
The fact remains: They use coloration of armor as a element of prestige.
Even years later, this is a key element of replayability in transmog farming.

I can’t imagine how this feature could possibly supplant that, but I certainly don’t see why Blizzard would want that to change.

Look at Islands as a great example.
Much of the most coveted gear from there are just unique recolors of items from years ago.

Honestly, a good way around that would be give the different “levels” of each set slightly different details.

To give an example, look at the Demon Stalker Armor and Gladiator’s Chain Armor. Look at them closely, compare them, and take note of the fact that, even though they’re built on the same design, they would still look distinct even if they were both the same color. You can see the same effect if you compare nearly any Black Temple set with their Gladiator counterpart. You even even see it somewhat with the sets from Naxx 10 and Naxx 25. (heck, even 10/25 have notable differences from much of 40)

Between the various difficulties, they can change the direction of vents and slits, alter or remove glowy bits, add runic script to the trims, change the intensity of particle effects, remove some details of 3D elements on gear from LFR (like retexturing an armor plate that’s banded to be smooth or tarnished metal instead), hell, remove some 3D elements from the LFR sets and make the gloves/boots use different geosets to give a bit of variety. There are a lot of little details Blizzard could change in any set to make different difficulties stand out beyond color, without going to the extremes they do for Mythic for each one.

The problem is, like Darrisoc said, the real hurdle is going to be the engine. Dye should absolutely happen, even if it’s only for gear added after the fact, but figuring out how to make it work without making the game explode would likely be quite a task.

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Lucky us. There’s lots of broken encounters and bad RNG to deal with.

Well island expedition gear also allows some trnasmog options for classes that couldnt use those looks due to class restrictions. The druid frielands set for example.

Also it wouldnt be the first time they majorly changed an aspect of the game that was taken for granted. Id much prefer customization for armor over “prestige” colors.

This. Dyed armor allows people to create truly awful mogs that would put classic clown suits to shame.

People running around looking like especially fugly transformers would not be a good look for the game.

A dye system would have to be somewhat sophisticated to not be an aesthetic nightmare.

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There are bound to be some clowns, which honestly we already have? There will always be those players. I don’t think it would be any worse.

There are also players who would spend hours earning said dyes fr whatever way blizzard would institute them. And spend further hours getting that look just right.

The dance studio is located in Eversong Forest. It is only accessible by flying mount.

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I’m sure you would.
Call it lazy if you like, but its the only real option for a game with 4 raid difficulties.

I for one, think it would be more trouble than its worth, but I would love to see the basic armor set you get while leveling to at least changeable.

That might be a cool place to start, but obviously raid armor changing is something that would require a TON of work.

It will be a new innovative feature. Never attempted before. Introduced in 2030.

Magic 8 Ball says when WoW 2.0 comes out since WoW 1.0 never had support for dyes and they’d have to rework EVERYTHING to get it in. In the mean time SWTOR has dyes as well as other games.

We do agree on something. The only reason Blizzard won’t do it is because rewards are color based.

A dye system would be way better then color rewards.

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No…it isn’t…its simply because the current design of WoW does not allow it.
In order to dye the armor, it needs to be designed for it from the get go.
This is why games such as RIFT, can dye various parts of the armor, with the texture affecting the perception of the color dye as a result.

For WoW, this isn’t possible because the armor for chest and pants is a “skin” along with parts of the gloves, boots, and shoulder pieces.
The engine simply is not built to handle dye channels, and it would require an entirely new engine to do such a thing simply because of how fundamental this design issue would be.

If they do quick and dirty by alphaing the armor, when it dyes, you get a flat color. It would not be worth doing such a thing.

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Also check out swtor.

I kinda remember when this was a thing in EQ a long time ago. It ended up as not that huge of a deal.
The armor looked ok. There was detail but it just wasn’t all that fantastic.

Now if WoW had or made armor they “labeled” as black, that “should” be black but continued to be gray or a shade of dark blue?
Yeah. I’m all for dyes. Lol.

H

This would be so much fun. I would spend hours just sitting there messing with colors. Seems like a win for Blizz on MAUs to me!

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Being that they almost certainly make armor textures in layers to make it easier to do recolors nowadays, it would be even faster to do with new stuff. IE, there’s no need to wand select colors or whatever when you can just save the layer opacity into a channel.

I’m thinking they’re probably just worried about blowing up the shader instruction count.

but that is the thing, that isn’t how it works currently and it isn’t how armor is designed because of the archaic design of this game.