Dungeons severely undertuned for leveling

I never said it was optimal. Games are only fun for me if they present some kind of challenge.
So far I’m 35 and I completed every vanilla dungeon except ST and Strat. Both doable I think but I outleveled them before I could clear. There’s some really odd stuff going on with the way dungeons scale. Certain level breakpoints make some dungeons feel way easier.
I haven’t run into any issues of getting ‘outscaled’ yet.
I’m heading to outland now.

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this right here is your issue, the game is NOT designed solely for your enjoyment. if the leveling dungeons are not to your liking, stop doing them and seek out greater challenges. this is game that has a wide skill range, and Blizzard has done the majority of them a disservice by solely catering to individuals such as yourself. its the world of warcraft, not the world of the 1% player who wants to treat every game like its dark souls.

People who don’t want to be challenged shouldn’t even be doing dungeons. They should be doing professions or farming old content for transmog gear. Something like that.

Don’t ruin the leveling experience by catering to people who want every monster to be made out of paper.

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The problem is when you buff the dungeons, you end up slowing down the dungeon. They would have to increase exp gained to compensate( or just indirectly nerf leveling speed) and you already get like 2 levels per dungeon sometimes. Its honestly a tough situation for Blizzard, but I do think they should buff leveling dungeons a bit (mostly trash mob HP)

The leveling experience is already so shoddy. This is something I thought I could do for fun. Games are literally designed for our enjoyment. If you’re not having fun… stop doing it