Dungeons not fun and its not even Blizzards Fault

The problem isnt really fast/efficient tanks.

The problem is new/bad tanks trying to be like the fast tanks but cant read the group or they pull too way much and get overlapping mechanics and immense amts of rot damage. Or keep big pulling when the healer is OOM, not letting combat drop to drink.

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You play a death knight, you could always go blood and tank at your own pace.

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WoW Classic proved this was a myth, you never needed CC for dungeons.

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I love when tanks zoom. It’s intense and so much fun. I form my own group to make sure the tank will zoom. You can form your own group to make sure the tank doesn’t zoom?

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If they have severe social anxiety, they aren’t running group content at all.

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Was not Vanilla. No one knew anything back then. Everyone knows everything now and uses addons. Classic is not Vanilla. At all. It’s just a “Vanilla experience” using the current engine.

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WoW Classic also proved people speed running wasn’t unique to M+ and later.

Though, anyone could have looked up contemporary videos and known that anyway. There were a ton of funny videos about the “go, go, go, go” people, and it isn’t even unique to MMOs. You’d have this in War3 custom maps, you had it in Brood War custom maps. Hell, you have it now in SC2 custom maps. And this is only considering Blizzard games.

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So what’s your rationale for why people in ffxiv, eso, gw2, classic, etc all run east dungeon content in the exact same manner?

I mean FFXIV community is usually characterized as the anti-Wow, and their dungeon meta is literally to pull wall to wall trash, it makes WoW dungeon pacing downright slow in comparison.

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If tanks don’t do that, they (too often) get called bad and kicked, because they’re not just like the esports man on the internet tube.

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Or you can do a harder dungeon where the pulls are smaller

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I don’t like the gogogogogo players either.

But, form your own and /kiss each other for 45min to an hour.

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Yes, it is Blizzard’s fault!

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Slow dungeons are not fun. CC is not fun. You might not like it, but M+ with mass pulling, uncapped aoe, and dangerous gameplay is the best thing blizzard has added to the game since arenas.

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It is a race now, people hurrying as fast as possible to gear for Mythic+/Raids. As for making dungeons how they once were back in the day. There is no way the developers would bother doing that in retail.

Mythic+ and racing are promoted as a big deal to the developers and players, and they won’t slow that down or at least not by much since there is a timer involved.

The easiest way around any issues with the Go, Go, Go, Go mentality if you dislike it would be to put together your own groups and play at your own pace with like-minded individuals.

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WoW Classic was played in the style of current retail, not the way the game used to be played. WoW Classic is NOT the original WoW. Blizzard chased away many (if not most) of the players who were playing to experience a fantasy world rather than playing a gear slot machine.

That’s what the go go go crowd are: Just a bunch of dudes doing the same thing over and over as fast as they can to try to win something. They are no different than their grannies at the casino.

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People played fast in the past as well. It’s probably true that the volume of people playing fast has gone up, but to authoritatively attribute that to retail or M+ is a bit of a leap.

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lol this entitlement.

I mean, if I pull a pack and it doesn’t even scratch me then I’m pulling another. If I’m stable and the group doesn’t appear to be in danger then I’m pulling another. That’s just the way of things. No sense in taking 25 minutes for a dungeon that could take 9.

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You want the real person responsible for this misuse of the Dungeons experience, blame first the elitist guilds of the Mythics+ and a misuse of what is now seen in the Dungeons experience that is already far from what it was with the raids.

It is an RPG, not a MOBA, and it may be that in the future the problem of dungeons badly affects a system that should not affect a Dungeon+ system, but nevertheless the limit of 8 dungeons and a future megadungeons that in another patch will divided into 2, we will be in the same as we are in Shadowlands.

So for the 10.0 hype, it will only be the tip of the iceberg of what we don’t know will happen in this expansion.

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These aren’t often found in LFD.