So have we ever considered that maybe instead of having 40 minute timers we should…ya know… not have mobs walking around with 400 million health and bosses with 1.6 billion?
Commander should just be removed, most groups are gonna keep skipping him. Good changes otherwise.
Still though, ya’ll need to look at the enormous size of streets and not do that anymore for future M+ dungeons. 5 bosses, a bunch of unskippable RP, and that massive gauntlet in the Oasis wing that can’t be sped up, is all a fantastic example of bad M+ design.
Maybe a better way to deal with streets is to have one of the middle 3 bosses that are in buildings shut off each week so it’s a 4 boss dungeon and just rotate which boss is turned off.
ALL M+ dungeons should be able to be ran in 8 mins … and add mob density as well and HP/MP as you climb … +22 should be 30 mins and 88% more of everything but then again i have no idea … to include 88% larger aggro range
Week 1-3 is the real ptr tester of the season. They tune the dungeon difficult for the 0.0001% because they’re in ptr with their premade group clearing 16-20, making blizzard seem it’s too easy.