Dungeon Incentive

I was trudging through some lack of tank threads where all the usual solutions were suggested and argued. Someone asked how anyone else would incentivize a tank to run a dungeon where they didn’t need anything from it and a thought popped in my head. My suggestion got buried pretty quick, so I thought I would throw it out as a new topic and see if it has any legs.

Any game content needs an incentive for people to do it. The incentive to do quests is for XP. Once you hit level cap, that XP incentive is converted to gold so that people still have a reason to do the quests. Why can’t that same logic be applied to dungeons?

What if when you entered a dungeon, you had an option to check the “Pay Me” option? You would get a fixed amount of gold for each boss kill, but would be ineligible (auto-pass) on all drops. I know it would depend on the amount of gold, but would this incentivize you to keep doing dungeons after you no longer needed gear from that place?

I also know the likelihood of something like this getting implemented is extremely remote, but this is more of a thought experiment. Thoughts?

4 Likes

This system was already added to the game at some point. I think it’s called “call to arms” maybe ?. Basically the tank/healer gets rewarded with extra gold for completing the dungeon/raid via LFG.

I am not suggesting it be limited to any role. It is also not a “bonus”. This could apply to anyone is in “exchange” for loot drops. You are saying I don’t want/need any drops in here, but I am doing it for the gold rewards instead.

1 Like

Just buff hunter and warlock pets in dungeons, then we’d have about 1 million extra tanks.

2 Likes

Sounds like a good idea to me. Would this be in addition to the gold that drops from mobs or would it replace it? How would this affect the loot table? If there are four people with gold checked, and one without it checked, would they just automatically get all the drops?

1 Like

Tanks on average are already running more instances than any other roles.
We don’t need more incentives to make tanks run more instances, we need more incentives or an easier way for people to play tank.
This is also a problem with the fact you need more tanks for dungeons/kara than you do for 25 man raids so people aren’t willing to just play tank if it means not getting into a 25 man raid.

4 Likes

For sure the problem of differential between dungeon and raid is a big deal. Nothing that dual spec can’t fix though. I am one of those terrible 50g/run plus unneeded blues type of tanks. I wouldn’t have to charge though if I could pop in to tank a dungeon and didn’t have to pay 50G to pop back to farming or raid spec later that week.

Basically this. I can’t PvP on my paladin because I’m a main tank for my guild and it would cost me a fortune in respec every single week. I can’t make the swap to my shaman either to give my guild more options since we have too many tanks due to kara requiring more tanks than 25 man raid because that would mean I wouldn’t be able to play my shaman in PvP without spending yet another fortune in respec.

So yeah, I’m all for dual spec and I can guarantee that the vast majority of my guild would be in favor of it as well.

2 Likes

How to incentivize Druid/Warrior tanks when Paladin tanking is such complete easy-mode in dungeons? I rarely even seen Warriors or Druids tanking dungeons now - it’s pretty much all facerolling, overpowered Paladins when a tank does pop up in a PUG. Makes for a boring piñata-loot run experience that kills the fun of playing the game in the first place.

4 Likes

I think that is all debatable. I haven’t really done the math on it all, just trying to explore the concept. If only 1 has it checked, I may not want to gimp the loot drops for everyone else, but if in your example 4 people had it checked, that may be a little heavy loot winnings for the 1. I’m open to whatever loot tables need to be adjusted to balance it out.

1 Like

Flask use to cost 200g-300g during classic and doesn’t count consumes or buffs. Stop crying about cost, you also have inflation to help you. 100g now is like 10g during classic.

Just wanted to say thank you for hopping on this thread and participating in the conversation since you were the one that sparked the thought in the first place. Although I may challenge some assertions/assumptions, I value your opinion and am just trying to unfold as much of it as possible.

2 Likes

Maybe on your server it was 200-300g but flasks were never mandatory to raid in vanilla to begin with and, outside of flasks, almost everything was less expensive and you didn’t have 5k epic flying and gems to worry about.

The inflation wasn’t 10x the amount of gold, not even close, and that inflation was dealt with by the sheer increase in overall cost for nearly everything and the additional gold sinks.

So don’t pretend like vanilla had somehow a more cut throat economy than TBC because that’s a straight up lie.

Well, the gold is the incentive, isn’t it? As for making it easier, I’m not sure how you’d do that. Maybe buffing threat?

As for not needing more tanks in 25 man content, that’s some of it. But it’s also that a lot of the classes that can tank aren’t very desirable in raids in TBC, so a lot of people don’t even play them. I mean, think about it. You’re not stacking druids, warriors, or paladins, right? So, buffing the damage of feral, ret, and fury/arms in addition to the OPs idea would probably get way more tanks out there.

The simple fact is we don’t want to deal with pugs who are bad, won’t listen, try to rush everything, pull aggro and then are overly aggressive/toxic in the run. I run plenty of dungeons with my guild, I don’t pug often because of the above mentioned issues.

I can farm just as easily in tank spec as a warrior. If you farm and utilize your time properly then you having gold wouldn’t be an issue.

4 Likes

The gold would screw with the economy and would most likely end up as another problem like boosting is.

Classes that can tank are very desirable in raids, in fact, they are almost mandatory for a good raid composition because of the buffs/debuffs they bring.
You want at the very least 3 paladins in your raid, 4 is ideal because of blessings.
You want at the very least 3 druids, one of each spec, in your raid.
You want at least 2 warriors in your raid, a prot and an Arms warrior, for commanding and blood frenzy.

My incentive is doing something else instead of pugging anything with the general pug population.

2 Likes

Yes, while you want those classes, none of them really “pump”. Let’s be honest, people want to do damage. It’s probably easier to convince somebody to roll a warrior, and convince them to respec tank between raids, if they know they’re going to compete for top dps on raid nights. Especially if you implement OPs plan. That’s why I was saying you could buff their damage some so people would want to play those dps specs more.

If you buffed their damage, there would be 0 reason to bring pure DPS class with little to nothing to support the raid.
Besides, you’d be screwing with the PvP balance if you did that anyways and melee DPS aren’t wanted in general outside of buffs and debuffs in TBC PvE.

Nah, if you want people to tank in dungeons, give dual spec so those who play other specs like resto, boomkin, holy, ret, arms and fury will have a secondary spec without having to shell out thousands of gold over a few months.

It’d have to be a lot of gold.

PUG’s are always a gamble, and are usually a headache. If I’m after gold I’d rather just skip tanking a dungeon and just put on some music and mindlessly farm.

Not saying it’s a bad idea, just that it’d have to be a LOT of gold lol

2 Likes