Good videos for sure, some creative ideas that breaks the standard mold. I played during vanilla and was in the classic beta . Running early dungeons in vanilla 1-50 with an experienced group that had decent gear, sure you could pull this off. Once you hit mid BRM, LBRS you are going to need a real tank if the group is composed of a bunch of level 52-59s. You are going to cleave yourselfs into a increased dungeon wipes and repair bills. IMO you should modify this at 55 and have one tank.
As for classic Beta, well we were all sitting idle for weeks upon weeks and were insanely geared. We wonât have that kind of gear at classic launch for the leveling experience. Now the next time around with alts, yeah that may be easier but then we hit that wall at 55 or so and again groups will need a real tank. Just my experience and opinion on the matter. Best of luck
This isnât so much a reply as a bit of an explanation.
The reason cleave teams work in lower dungeons is due to how dungeons are designed and classes scale. This has pretty much been a tactic since early vanilla, but required cooperation to make it work.
For dungeons up until the 50âs, a âstandardâ âholy trinityâ group (tank/heal/dps) doesnât work. Everyone is in their leveling spec and everyone is wearing a hodgepodge of gear from the past 10 levels, making drawn out fights dangerous.
Also, tanks struggle to maintain threat. Especially in a PUG. And the best threat a warrior can generate leveling is charge - battleshout - whirlwind. Which is best done with a big 2h weapon. This followed with caster or other warrior AOE burns down mobs quickly.
This means less damage, less wipes, less OOM healers.
SM is an easy example (Deadmines too). Every pull is 2-4 mobs. In GY, there is lots of trash mobs that litter the edges that are easy to burn down with AOE.
Since these mobs give the same XP as mobs out in quest areas, and you have 5 players, and there is good loot in dungeons, the incentive is obvious.
SM, Uldaman, and even BRD have this group burn tactic available. Although itâs much harder in later dungeons as the player population thins out. But thatâs why you make friends on Classic/Vanilla.
While players ârushingâ to 60 will inevitably use this tactic, itâs perfectly viable to use as a grind tactic for normal players getting those last few levels before the next zone, instead of wandering around killing mobs a few at a time all alone.
I can tell you, if you spam dungeons to level to 60, youâre missing the point of WoW Classic. You might as well do that in retail. Itâs the same experience.
Donât think that is a proper assumption for the context of what people are discussing. Cant speak for everyone, but I want to get a character ahead to get more time on end game raiding. If I have a 60 decently fast I have more options for raid guilds, more time to gear up pre-raid BIS, more time to polish up professions, and money to help out leveling alts. I plan to play an alt at a relaxed pace to enjoy leveling and playing with the community, but I do want more time to enjoy classic endgame.
The community has been growing at an incredible rate. We will be launching with at least 100 members and already have raid guilds aligning with us to offer our members with potential raid spots after the quick leveling and gearing phase. For more details, please message me on discord at Corey#6648
We are specially in need of warriors and warlocks to fill out quite a few teams that are 1 member away. Regardless of your time or schedule, please send me a message and I can explain any questions you have further.
TBH, just about everyone who really wants to raid should consider doing the entirety of 55-60 inside the various dungeons, starting with BRD⌠Knock out your Onyxia chain, and get âdecked outâ in the gear youâd want to be farming for anyhow. Rather than quest to 60 and then have to waste time going back. =)
Slightly slower getting to 60, but saves time overall.
It doesnât really apply due to the length and complexity of most dungeons but it does play a role. Your group will be tracking your time, and focusing on the best xp/per hour mobs. Perhaps you are in a spell cleave group and their build favors two large pulls. Your goal will be to clear to these pulls and to complete them all the while watching your time. At around the 15 min mark, you will begin to wrap things up, you will invite the level 1 alt in guild, convert to raid, have your 5 toons logout, the alt resets the dungeon, the party logs back in and have been ported to the start, they exit dungeon, drop group and reform. Head back inside and reset their timer. The goal isnt necessarily to complete the dungeons because there is no completion bonus.
A great example would be BRD. Depending on the level of your group, you will focus on farming a variety of different wings/paths that are best suited for your comp / level bracket and this will change over the course of leveling through BRD. You may opt to do one quest run just for a good chunk of XP, but generally speaking you arent too concerned with clearing the entirety of any dungeon.
Perhaps BRD is a bad example in some regards because by this point you will be less concerned with XP and will probably be more interested in farming specific pieces of gear for your team.
This is a fair point. For those of us who have already done vanilla content many times when it was relevant and have since completed it dozens of times on private, this acts as a fresh take on an experience that we have done many many times in the past. I would argue that this adds an entirely new element to the game and for those who are arguing that they want vanilla for the community, nothing is more social than a group of 5 players playing a few hundred hours together. While leveling in vanilla is often romanticized by many, it is a largely antisocial experience that revolves around questing and grinding alone. As someone who has done that to death, this is a new experience and I look forward to it. For those who do not want to do this, I would suggest not doing it.
I did it many times when it was relevant, and I have never played on a private server so I would like to do it again after 15 years.
But, you do you. I imagine a large chunk of players will be burning through as fast as humanly possible and thatâs fine. I will be in the other group, lounging way way through.
The game needs loremasters to stop and smell each and every individual rose, and so too does the game need sweaty cavemen to collect epic 2 handers and slay the loremasters that are 20 levels below them. The game needs balance and harmony.
the trick with SM is to run all of them then reset it⌠if you reset each wing your gonna hit the cap⌠my guild has been leveling just about all our toons in instances⌠fast and funâŚ