IMHO the dungeons are terrible. It’s like they took the worst dungeons from BFA and had the idea that’s how all the dungeons should have been, instead of toning them back to what they were like WOD/Legion, maybe even Cata (not MOP but those weren’t terrible)
Yes, I remember that well, and I also remember the frequent whines in the forums that Mages were considered almost a requirement in Heroic Shattered Halls because of Polymorph. It’s no exaggeration at all to say that nearly every pull required CC.
I’ve posted on this theme before, but it’s frustrating to run with people today who seem to think their only job is topping the damage meters.
Your assumption is that game play is not valid unless the enemy is a “boss encounter” is naive.
Game play challenges are game play challenges. That one is called a “boss” and other is called “trash” (simply because it’s not called “boss”) is irrelevant.
Are you talking about mythic dungeons or Shadowlands dungeons in general? Because SL’s heroics are nothing compared to Cata heroics, and cata was imo the best time for dungeons.
its pretty much down to addons, dbm is yelling for all these trash mechanics now, never eeded that back in bc or wotlk, as addons have increased in complexity blizzard just keeps ramping it up. You never used to have 3-4 mechanics stacking on top of each other in raids, even lich king was easier than the generic raid bosses now. Its just then We didnt have all the on the fly warnings and cues we do now.
Mad stacking mechanics untill it simply becomes too much for human function is the only way things will go. Just observing the trends from expansion to expansion reveals the increasing number of mechanics, and the increasing frequency of stacked mechanics. Though I reckon the barrel roll deathwing fight must have been pretty brutal in its day. i missed cata though so not sure
that seems to be the number 1 metric, bigger numbers on recounts “damage done” trump a bigger number on the interupt window. Its a bit of a bummer really
The game’s difficulty has ramped up to the point where it is so busy that it is no longer a joy to play for extended periods. You don’t have time to chat or socialize. You’re always running to the next pack or trying to dodge swirlies. Remember when you had time to grab a snack or go to the bathroom during a dungeon? Remember when you’d have idle banter with party members, share laughs, and generally make friends? Not a thing anymore. Now it’s just a PVEsport.
It is true there are so many of todays gamers who either fall in line with “Never raided, never will and hate dungeons, I collect mounts and transmog” or “Im ultra tryhard and if you aren’t pulling 5k DPS in Normal Raids you are instant booted”
I do wish we could go back to a more relaxed and chill time where MMOs were an escape with a bunch of random relaxed, chill people instead of feeling like im trying to compete for a job where my Rotation as Affliction is juggling 9 DoTs, every boss is managing 10 different mechanics, and everyones in a state of freaking out and leaving or booting people left and right.
However, that time has sort of passed. Gamers in general now are just more cancer. I thought we would have more of that in Classic, but its just the same mentality, but in a Classic setting. All games are like this now tbh. Dota 1 was just hysterical laughter and fun, Dota 2 is tryharding, elitism, toxicity, crying, blaming. CS 1.6 and Source was literally over a decade of just fun custom maps, 32v32 groups of bros drinking, laughing, having fun. CS:GO now? 5v5, ultra tryhard, elitism, everyones competitive, everyones talking down to each other, insulting each other. Everything is SUPER SERIOUS ALL THE TIME!
Its basically made me a single player gamer now. The attitude of modern gamers is something im afraid nothing can fix, and if a game doesn’t appeal to this hyper competitive, super serious mindset, its destined to fail in the mulitplayer scene.
Oh well, we still have Mario.
You summed it up perfectly. CS used to be FUN to play, and now it is 100% focused on the competitive side. DotA used to be for messing around and trying goofy builds and now it is 100% competitive. It’s just as the average player skill increases, the elitism and toxicity and competitiveness increase. We have seen this in every multiplayer game, and ofc we saw it in WoW as well.
DotA has been elitist nonesense since it was a WC3 map.
DotA is what literally made me stop playing WC3 because I only played for custom maps, which became all Dota all the time. And if you had to download whatever the current version was you got kicked out of the lobby before it finished because it was assumed you sucked. That was done in all random hero games.
There was the ability to download the map from the website… but not if you had a Mac.
People’s nostalgia goggles are hilarious sometimes.
Well, were talking about averages. Its also possible your experience was dramatically different from mine. My Dota 1 and CS:1.6 and GO experience was dramatically different from yours I guess. People, on average, really just seemed more light hearted and not super serious. This doesn’t mean literally 100% of everyone you ran into was like this, it was just a general trend. The general trend now is super serious, toxic, and competitive.
Nostalgia and having a different experience are two different things. I still have games saved and could compare them on a 1 by 1 basis at random and find exactly what im saying to be “generally” true.
Now I do remember the game itself kicking you out if you didn’t have updated maps because you literally werent synced properly with the other players. It was an auto boot system. So you may have just completely misunderstood the system and are assuming this was some elitist toxicity, which… yeah it wasn’t.
People just didn’t care as much. If some guy speedhacked around and trolled you in a 1.6 pub, you’d just laugh. If someone does that in a CSGO match, everyone freaks out. Some countries have even made it illegal to cheat in online games lol. In DotA, you’d get feeders and griefers, but you could just not worry about it because it was just a pub and no one cared. People would just troll each other and laugh about it. But in DotA 2, these days, your performance is ranked and every game matters and people play like it is the TI. I only play DotA Turbo these days, and even that is full of hypercompetitive people. lol
People just got a lot better at games and now take them way more seriously, and it has been a huge turnoff to people like me who just want to mess around and have a good time and don’t really care about winning. WoW used to be a game you could just nolife and not really “win”. There wasn’t really an end in sight. You just played, had a good time, and made some friends. It morphed into a competitive game. Some people like it, and it is perhaps still very rewarding at the top end. But for average players like me, it is not very fun anymore.
Ya… no, that wasn’t what was going on. Especially when half the lobby descriptions said No DL. (No downloaders)
The Dota community has always been awful.
I guarantee you dungeons seemed harder because people never actually kicked spells or stunned anything back then. The average skill of 5 man groups is way higher today than it was back then.
What a crock of %%%%.
You don’t think there’s beer league content in this game? You’re kidding yourself.
The only thing that has really changed is that content is more accessible and you are CHOOSING to play with more progression-minded players, and then you’re getting upset that the people you choose to play with are playing content harder than you are. Back in the day, you specifically probably didn’t get to play a guild progressing in Sunwell Plateau so you didn’t actually experience people getting sweaty. Now you want to push the content, which means falling in with the type of people who push content.
Rather not revert back to fighting mobs whose only defense is auto attack, and sometimes a dot.
What are you people in this thread even talking about? The idea of getting BIS and raid-logging comes from the old-school design. In fact, for the past two expansion there wasn’t really winning the expansion at all with titanforging. People whining online seem to want to be able to “beat” a patch and so now it is back in the game.
Idk man I raided in a top us guild in BC and it was not like this back then. People didn’t really care this much. We had a firelock who was still wearing tier 3 in BT. That’s how little people cared. The game was actually fun to play, and a lot less competitive than it is today. The game has gotten substantially more challenging and esports oriented. Some like this new style, but I suspect the majority of WoW players do not enjoy it.
How much of a loser are you? The main reason why m+ is puggable is it is broken up into manageable chunks. It’s mechanics that ppl have done before just turned up. If the restrictions on mythic raiding were loosened so you could drop people in and out, mythic raiding would absolutely be puggable to ce. As it stands, you are stuck with the group you have got and someone is always going to bail, at which point the raid is over. What a pathetic life you must lead to gatekeep access to content in this way.
Yeh no it’s not what I’m asking. I didn’t ask for anything.
Particularly in Cata we used all our tools available, lots of CCs and interrupts, yet we still wiped several times in a run.
That said, I was more of making a comparison in terms of the time frame after release of expansion.
These dungeon were hard early in expansion when people were still new to them and were not overgeared. Once we learned what to do and overgeared, they became trivial.
So, the same thing may happen in several months time.