So I’m a healer and queue for dungeon, end up with a maniac of tank who pulls whole rooms, takes a ton of dmg, lets DPS aggro, and I need to heal like crazy to keep them up. I end up getting killed due to healing aggro and now they vote kicked me and I end up with 30mins debuf that prevents me from joining groups again.
I’m not a Dungeon Deserter, I was forced made one, how does it make sense that I cannot queue again? Don’t tell me that the answer should have been to vote kick the tank before he voted me out?
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it’s a necessary evil so players don’t take groups hostage.
it wasn’t always like this. This was added due to necessity.
be happy you don’t know what it was like before this was added.
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I’ve been playing this game since Feb 2005, I’ve seen it all …
I don’t see how I could keep a group hostage by queuing again after being kicked
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if you leave, you get debuff. if you force them to kick you, you don’t get the debuff.
so if you want to leave but don’t want the debuff… you just have to force them to kick you.
now do you see?
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Yeah, no. If someone gets “removed” from a dungeon with zero feedback beforehand, it makes no sense to get stuck with the deserter debuff. They didn’t desert, they were booted by a bunch of defectives who didn’t have the courage to say something. So easy to be keyboard tough guys.
You already have to wait 15 minutes before queuing for another dungeon under normal circumstances. Adding another 15 for deserting when you actually didn’t desert in dumb. Hard to believe the geniuses at Blizz can’t find a way to let their system detect when a player has actively/purposely left as opposed to being removed.
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I wanted to reply to this thread as I experienced something similar during leveling dungeons. I ran tank on a dawnbreaker and suggested routes via pings to assist the team to run together . The dps and healer proceeded to pick a different mini boss and wouldn’t run to tank. These players ended up dying and proceeded to run a kick vote on me following me and one singular dps, that was paying attention to me, killing the mobs. I was subsequently kicked and provided a leaver buff, regardless of the fact I helped the team kill the first boss. I was then whispered by the healer of this group telling me to, “enjoy the leaver debuff,” and to, “never talk down to people in a leveling dungeon again.” I reported it, but holy. This isn’t definitely the first time I’ve run into this for trying to be supportive and a positive influence for players. It’s honestly getting frustrating how often this happens.
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Honestly they need to institute better reporting systems and start implementing bigger penalties. It’s the only people are going to change, I’m sorry to say. I went into a dungeon today and the tank was new. Did one pull that was too big, we died. DPS quit and healer quit instantly. 30 minutes is not enough, especially when you were in queue for 30-40 minutes as a dps. The follower dungeons are a great idea, but only available for the last two expansions, and they don’t work at fixing the bigger problem with the community.
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What penalty do you think is adequate?
social contract. it’s best to say nothing.
I almost exclusively run as a tank. Getting stuck with some one, usually two players, who want to mass pull the dungeon is a pain. Eventually getting booted because you can not keep up is disheartening to say the least. It has caused me to leave wow a few times as this kind of behavior can get out of hand. Throw in the part now with the cool down timers… why do we even bother trying to play with others.
you get he buff if you are booted now
Tanks aren’t needed, so people play as if they aren’t needed. Why is this surprising?
you did since the troll dungeons were introduced in the cataclysm.
tanks sitting down and going afk in ZG did it.