Dungeon and ELITE damages - do it right for god sake

No, they aren’t. People we’re soloing Stratholme way before 1.12.1 was released.

WTB Pre 1.12.1 damage values.

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People can claim something is off without any evidence but I provide them the means to properly assert their claims, if what they say is true and I’m the one that needs to do the math?

The burden of proof is on those that are claiming something is off, not on me.

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You keep saying it’s wrong…but every video from the beta we’re seeing showing numbers has it authenticated by the internal 1.12 reference client, thus far. Which numbers are wrong then? Do you have actual proof, or just your memory?

here’s a reddit post comparing the damage done by Asmongold (25 Warrior, Arms/Fury, Defensive Stance) and a random Tauren Warrior (24, Protection, MoTW/Stoneskin, Defensive Stance) from '06 showing the damage is identical, if you discount the buffs from Stoneskin/MoTW.

https://www.reddit.com/r/classicwow/comments/bq5rxj/can_someone_explain_this_discrepancy_in_mob/eo29ftv/

it’s very hard to find proper videos of random dungeons since recording footage on your PC wasn’t very popular back then. i found several videos from SM Graveyard, but, they were either of people not getting hit or level 60s.

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To be fair again, he’s mostly right. In fact with a shield and a decent mail setup, the lvl 30 Warrior would have more armor.

The problem is the lock is MD and SL specced with a Voidwalker out that massively sways the advantage the other way.

People claiming something is wrong ARE THE ONES RESPONSIBLE with doing the research…

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His pet was dead, he has probably LESS armor than a lvl 30 mail tank.

If they did nerf the dungeons in 1.12.1 they should use earlier vanilla values so they arent completely faceroll. I’m all for everything being at its most difficult point in vanilla.

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The Voidwalker’s armor should be even easier to find. Look at the damage the Voidwalker is taking and do the math on that then.

Nerfs happened to dungeons here and there, but no mass nerfing of dungeon mob damage like what people are saying is the case with Classic.

Blizzard has also already committed to the content being in its 1.12 state when it’s released, so the nerfs that did happen wont be getting undone.

I think its possible to be tanking with 2h instead of 1h and shield but however you will need to be high enouch level so you wont suffer Crushing Blow and good gear with much armor.
and 2nd problem is that you will suffer agro problems if you are using 2h.
So if you take one mob at the time and CC the rest you will prob be fine but i dont recommend it after level 20+.

Oh. I’d bet my dr pepper that they did. Changes to strath/scholo trash and respawn rates were actually documented. But, there were a ton of changes in general that were ninja changes.

1.12 if it’s accurate, is a terrible terrible state of Vanilla. That’s my opinion. Which is no better than a person’s who started much later. That being said, it’s nowhere indicative of the overall experience. I’m just trying to stay objective.

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Voidwalker armor at lvl 60 specced for Demo would be much higher than a lvl 30 Warrior. It’s hard to look that stuff up because the databases for a lot of spells and talents from back then (ie: Shadow Shield) dont exist (yet?).

The Warlock gets hit once from a non elite while the VW is dead, but dodges, then summon-sacs and tanks the rest so it’s hard to say.

That reddit post someone linked also had this from a Blizz community manager:

Hello!

We’ve figured out that there is an issue with Stoneskin Totem. Basically, it isn’t correctly removing its melee damage reduction when it expires. We’ve seen in examples given where the player had previously grouped with a Shaman, and carried forward the effects of the totem.

We’re fixing this, and the fix will be in the next build of WoW Classic. We’ll put it into our Known Issues list until then.

Thank you!

That could also be applying to buffs like MotW which have also been causing issues.

Between 1.12 being an easier game state and some of these buff bugs, it makes sense what we’re seeing.

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If I were to guess, it wasn’t a big bang mass nerf, but it happened over time. But make no mistake, things were different early on.

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That’s really what it boils down to.

I pray that Blizzards finds some bug that “fixes” the experience somewhat. And I hope they are still looking into the non boss elite “issue”.

But, it’s not a good look to try and claim Blizzard is wrong when they have their own dev environment. 1.12 is 1.12. And it sucks. lol.

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Yeah, they were different. But, not the way you’re saying they were. Comparison*: TBC Heroic Dungeon nerfs were done because those dungeons were hillariously badly tuned so that even people in Kara gear would get stomped by a single bad pull. It was the funniest thing ever.
Classic was and always will be… easy as hell…

They absolutely did. If 1.12 turned out to be much harder, it might have turn off a huge portion of the people that are happy it’s easy and not harder. I mean, even posts on the forums. Some of the most vehement defenders of 1.12 were bringing up class rebalancing.

Definitely. If you were half competent it was easy. But it’s all relative. The we’re seeing now is frankly speaking, looking a lot like retail.