So false is hurts. Quit reading after. Pro Tip: Post truths first, to entice a reader to continue reading.
The math works out. You are selectively remembering for some selfish motive or another. Probably private server related.
So false is hurts. Quit reading after. Pro Tip: Post truths first, to entice a reader to continue reading.
The math works out. You are selectively remembering for some selfish motive or another. Probably private server related.
What youâre seeing is 15 years of experience playing wow kicking in. Thatâs the reason why everything is dropping so fast. Blizz have PROVEN that damage taken numbers are accurate.
This is my belief too.
People are jaded from 15 years of being unkillable, while having a âmemoryâ of cowering in fear from Elites, back in Vanilla.
When a Son of Arugal jumped two of us in Silverpine around mid 2006, we still killed it (Warrior and Rogue). I remember because we were so proud of it. Elites hurt, but not that much.
Or, you know, itâs beta first pass and numbers may not be finalâŠyet.
Just saying
I tanked (all instances/all raids) and healed (all instances/MC,ONY,ZG,AQ20) in vanilla and it was easy af
Open a bug report for the bosses/mobs you found inaccurate. Blizzard is comparing the damage taken on beta to classic. They even ran a side by side test using dead mines to show the community how they are checking damage. They take the same gear as they have in their classic data for the mob and test it on the beta and compare average hit amounts, as well as hit ranges.
One thing you have to remember is beta is capped at 30. People are stuck at 30 getting bis for 30. In the real game you gear wouldnât be as good because you would not be farming bis 30 gear so the game would then be âharderâ.
Again itâs all relative. It wasnât this easy earlier in Vanillaâs life span. And Iâm not saying what Blizzard has proven is still inaccurate. 1.12 is plain terrible.
Dungeons were not that hard, people. I played since launch, and around the middle of Vanilla, when a lot of my friends started joining and I was rolling alts to level with them, I rolled non-standard tanks like Enhance Shaman (made it to Maraudon, as I recall), 2h Warrior (and sometimes âmeaty fistâ Warrior), and even Rogue Evasion tanking.
My first ever character was a Ret Paladin that âtankedâ in +Def greens (I was still painfully nubbed out and did not quite understand the game mechanics yet). I was tanking Uldaman with him, and would even OT in Strat like that.
I even raided progression/bleeding edge as an Arms Warrior with Wrath (and later Dreadnought) gear, to include MTing both AQ instances in that spec.
Also, any discussion on the Gnomer dwarf mines is immediately suspect. My recollection on those things is that they flat-out did not work for quite some time. The mob would drop his mine but it would not even be clickable or attackble, I think. As I recall, it took a while for them to patch those things to work.
Of course not. But you have to understand that it all relative. Compared to what weâre seeing in 1.12, earlier versions of those dungeons were harder.
1.12 is almost retail like.
heh. they mustve nerfed things as vanilla went on cause i remember quite vividly getting chunked as a tank early in vanilla .
he might not be wrong. he might just be remembering earlier on in vanilla.
Hereâs to hoping blizzardâs mods take note of the members of the group that spam reported all of the OPâs posts in this thread.
When I was first leveling this Paladin in 2005 Iâd tank dungeons in greens even without +def on it. Most of my gear was strength/stamina. I just had a 1h/shield to throw on for more armour.
Prior to 1.9 at max level Iâd do some tanking in max level dungeons if our tank went down or a healer needed protecting. Iâd try after 1.9, but the removal of Seal of Fury was a huge hit to Paladin single target threat and without a taunt, getting aggro could be hard depending on the situation.
Hell when I was leveling my Hunter(my first 60), I would often solo elites in dungeons(granted I couldnât solo entire dungeons, but thatâs still just 1 person). They werenât as hard as a lot of people are claiming they were.
As far as Iâm concerned the people who claim that leveling dungeons in 2004/early 2005 were significantly harder than 1.12 need to provide some actual evidence. Everything we have at the moment says the damage of mobs in those dungeons were not significantly nerfed, and the amount of damage reduction players could get was not significantly buffed.
We shouldnât be entertaining the idea of re-tuning the game on the basis of âtrust meâ from people who feel like itâs supposed to be harder.
Why do you think the OPâs posts have been spam reported? Theyâre not showing as hidden or anything for me.
EDIT: I see some of his posts hidden down the thread.
Not sure how much more difficult the dungeons could have been if I was tanking as an Enhance Shaman up to Maraudon. This would have been around the first WoW Summer as well, so definitely not 1.12. Part of that was itemization- we would run-reset Wailing Caverns repeatedly until I got Kreshâs shield (the blue one) to drop for my shaman; run-reset SFK until the Butcherâs Cleaver dropped; etc. So maybe itâs an itemization thing? It was hard if you were wearing wet tissue paper for armor and swinging matchsticks for weapons?
We shouldnât be entertaining the idea of re-tuning the game on the basis of âtrust meâ from people who feel like itâs supposed to be harder.
This is brings up another great point (and apologies if I missed it in the soup of replies, above): even if you feel that the numbers are too low, what numbers should they be set at? Itâs the other side of the âhard evidenceâ coin- you canât provide hard evidence that the numbers are, in fact , low (beyond âtrust me!â), and you also cannot provide a benchmark of where or what the numbers should be.
I donât recall them ever being particularly hard, not when you had a group that actually knew how to play. Naturally that was a lot more rare at launch than it was by 1.12 or it is in beta but thatâs not because of the inherent difficulty of the dungeons.[quote=âXanthak-durotan, post:235, topic:179930, full:trueâ]
Dungeons were not that hard, people. I played since launch, and around the middle of Vanilla, when a lot of my friends started joining and I was rolling alts to level with them, I rolled non-standard tanks like Enhance Shaman (made it to Maraudon, as I recall), 2h Warrior (and sometimes âmeaty fistâ Warrior), and even Rogue Evasion tanking.
My first ever character was a Ret Paladin that âtankedâ in +Def greens (I was still painfully nubbed out and did not quite understand the game mechanics yet). I was tanking Uldaman with him, and would even OT in Strat like that.
I even raided progression/bleeding edge as an Arms Warrior with Wrath (and later Dreadnought) gear, to include MTing both AQ instances in that spec.
Of course not. But you have to understand that it all relative. Compared to what weâre seeing in 1.12, earlier versions of those dungeons were harder.
1.12 is almost retail like.
[/quote]
I donât recall the level dungeons ever being particularly hard before 1.12 either assuming you had a semi competent group. Naturally in vanilla at launch that was much rarer than it was by 1.12 or will be in beta but that has nothing to do with the inherent difficulty of the dungeon.
My second mage - We did something similar around 1.2 except it was SM Armory. Our tank was a Shaman. Thatâs when we realized it was getting really hard and that a Shaman tank just wasnât cutting it. We stopped after SM Armory.
Now would it have been possible to continue and try armory? Maybe, maybe not. We didnât bother trying other instances except for ZF for fun- in which case ⊠lol âŠhe got creamed.
Interesting factoid: Shaman were originally intended to be a tanking class. Thatâs part of the reason they stayed viable as such for so long.
Iâve even seen a properly-itemized Warlock tank (via Voidwalker) one of the Sulfuron Harbinger adds during MC back in my BWL days. In Vanilla WoW, gear and skill were king.