They were fine, they just didn’t belong in LFD. But GC forced them into LFD and it sucked. That said it was hilarious getting paid 100’s of gold just to queue dps up and satchels that dropped epic mounts and pets for tanks/healers.
You do realize that in Cata 25/10 mans were merged into the same lockouts?
Wrath had 10 and 25 mans raids as separate raids. Cata merged those lockouts. It was a huge deal because suddenly people couldn’t run the same 10 and 25 man.
That killed the pug raid community overnight. The situation in Wrath promoted mingling between the hardcore raiders with the pug community.
There’s were I see a difference between accessible and difficult. Dual spec makes the content more accessible but not easier. If I can now go into a dungeon as either shadow dps or holy healer it doesn’t make it any easier to heal a dungeon then it was before dual spec. Healing the dungeon doesn’t change. Or to dps that dungeon. That the game was in many ways nerfed wasn’t because dual spec was added. Just because 2 things happened in time doesn’t mean there’s a causal link. It’s more likely the game, or at least heroic dungeons, were nerfed because the lfd was added. But even that’s no a foregone conclusion.
No it wouldn’t. It will be just as easy or as difficult to heal the dungeon or dps it. It will be exactly the same for the spec I’m playing at the time. If I’m having trouble healing Heroic BF it will be just as hard to heal it if I have a dps off spec. Nothing changes.
Just like the guy that designed and implemented the dual spec system, Im going to point out having difficult content (not all the content is difficult or even some of it - its reserved for specific game modes that only a significantly smaller % of people engage in on a regular basis) is not the same thing as appealing to a broader audience.
You don’t appeal to a broader audience by increasing difficulty or even maintaining difficulty, you do it by lowering the barrier to entry and re-engineering most of the content they are likely to come in contact with to match your new lowered entry barrier paradigm (ex. goodbye talent trees).
I guess its some weird coincidence that’s exactly what transpired as WoW’s history demonstrates beyond a reasonable doubt.
That same guy who designed dual specs and a bunch of other systems for the expansion from where dual specs derive said that he was more or less given the task of making the expansions he was working on accessible to your grandmother - so the appeal is pretty broad as such a comment states.
In other words, Wrath was far easier than TBC. Again, these are just self evident realities but we gotta go over the basic facts ad nauseum because people simply cant handle the truth when it kicks their completely ineffectual and totally contrived narrative into the gutter where it belongs.
Dual specs are actually a damning piece of evidence on the accessibility front we’re talking about but people are still arguing it against all rationality because they’re biased af.
If you think you’re gonna achieve anything with a BS narrative steeped in bias youre kidding yourselves. You cant even convince a decent portion of this forum.
I know you have made it clear you think people should play the game as you have deemd “correct” or clearly they are inferior and not worthy of enjoying WoW.
And yeah you clearly don’t care about anyone else.
You don’t seem to actually understand that that took place over time, and the atmosphere created in wrath was bent over at launch of Cata.
Cata at launch just shared the lockouts, it wasn’t till the last patch before MoP that LFR was even added, at which point the damage was done. Flex raiding wasn’t added till late MoP and Herioc/Mythic split for raiding was BFA.
Had, LFR/Flex Raiding/Heroic/Mythic raiding(and boss lock outs instead of raid lockouts) all been added at Cata launch you would have a point.
You description lacks nuance. Blizzard both nerfed some content and increased the difficulty for other parts. There wasn’t a steady nerfing or increased accessibility over the years. For example in MoP? blizzard limited accessibility when they added proving grounds that a player had to complete on bronze, silver, or gold level to gain access to higher level group content.
Blizzard is actually trying to be all things to all people, both the casual crowd and the hard core crowd. There’s not a single dungeon in all of the trilogy that is as easy as the normal leveling dungeons in BfA. There’s not a single dungeon in the trilogy, not even the hardest heroic that’s as difficult as the high level mythics.
One group is more financially lucrative than the other. That’s the crowd they focused on without a doubt. This has been confirmed by the reality we both live in.
WOTLK, at the end of the day, bred the toxic “go-go-go” mentality, along with random queue poison, low expectations of players on everything other than heroic raiding, and was the birth of when Blizzard birthed their microtransaction fetish.
It got worse and worse after every major expansion after TBC.
Raiding has simply never been the weakness that has caused issues, though. MOP raiding is considered to be top tier, but still they bled subs during that one too.
In fact, by your measurement (sub count), every expansion has been bad in every way since WOTLK.
Ive been on record a hundred times about vanilla. It was THE casual MMO from day one, hence its massive popularity. This just another braindead nochanges like retort. Even your snark is garbage.
In comparison to retail or even Wrath, Vanilla looks like a masochists wet dream which just further reinforces my position and dual specs in general. I mean, please continue to help me make my argument.
Wrath made Vanilla look like Everquest and Wrath had dual specs.