Dual Spec.. please?

They were fine, they just didn’t belong in LFD. But GC forced them into LFD and it sucked. That said it was hilarious getting paid 100’s of gold just to queue dps up and satchels that dropped epic mounts and pets for tanks/healers.

You do realize that in Cata 25/10 mans were merged into the same lockouts?

Yes but you said “merging raid sizes” which didn’t make much sense to me.

This wasn’t a big deal because they normalized the gear ilvl, so progression wise it wasn’t a big deal. In fact for a while 10m was seen as harder.

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Wrath had 10 and 25 mans raids as separate raids. Cata merged those lockouts. It was a huge deal because suddenly people couldn’t run the same 10 and 25 man.

That killed the pug raid community overnight. The situation in Wrath promoted mingling between the hardcore raiders with the pug community.

There’s were I see a difference between accessible and difficult. Dual spec makes the content more accessible but not easier. If I can now go into a dungeon as either shadow dps or holy healer it doesn’t make it any easier to heal a dungeon then it was before dual spec. Healing the dungeon doesn’t change. Or to dps that dungeon. That the game was in many ways nerfed wasn’t because dual spec was added. Just because 2 things happened in time doesn’t mean there’s a causal link. It’s more likely the game, or at least heroic dungeons, were nerfed because the lfd was added. But even that’s no a foregone conclusion.

No it wouldn’t. It will be just as easy or as difficult to heal the dungeon or dps it. It will be exactly the same for the spec I’m playing at the time. If I’m having trouble healing Heroic BF it will be just as hard to heal it if I have a dps off spec. Nothing changes.

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I mean you could make that argument either way I’m not necessarily saying that dual Speck Would bring people back.

But it would give the people that are subscribed now Is a better quality of life and more of a reason to play.

dual spack Is gives player freedom reasonable player freedom And there’s nothing wrong with that

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He never answered an open ended question about why Sunwell was harder than T5 but also more accessible.

Just like the guy that designed and implemented the dual spec system, Im going to point out having difficult content (not all the content is difficult or even some of it - its reserved for specific game modes that only a significantly smaller % of people engage in on a regular basis) is not the same thing as appealing to a broader audience.

You don’t appeal to a broader audience by increasing difficulty or even maintaining difficulty, you do it by lowering the barrier to entry and re-engineering most of the content they are likely to come in contact with to match your new lowered entry barrier paradigm (ex. goodbye talent trees).

I guess its some weird coincidence that’s exactly what transpired as WoW’s history demonstrates beyond a reasonable doubt.

That same guy who designed dual specs and a bunch of other systems for the expansion from where dual specs derive said that he was more or less given the task of making the expansions he was working on accessible to your grandmother - so the appeal is pretty broad as such a comment states.

In other words, Wrath was far easier than TBC. Again, these are just self evident realities but we gotta go over the basic facts ad nauseum because people simply cant handle the truth when it kicks their completely ineffectual and totally contrived narrative into the gutter where it belongs.

Dual specs are actually a damning piece of evidence on the accessibility front we’re talking about but people are still arguing it against all rationality because they’re biased af.

If you think you’re gonna achieve anything with a BS narrative steeped in bias youre kidding yourselves. You cant even convince a decent portion of this forum.

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It was a good decision.

The whole idea was to avoid running the same instance multiple times a week (in TOC you had you had to run the same place FOUR times).

It didn’t hurt gear progression because ilvl was synchronized between the raid formats.

Also lockouts were boss based. Not raid ID based.

Really don’t care about the “pugging community” nor their woes (raid wise, it’s more of a factor when discussing dungeons).

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I know you have made it clear you think people should play the game as you have deemd “correct” or clearly they are inferior and not worthy of enjoying WoW.

And yeah you clearly don’t care about anyone else.

You could still run any raid with anyone you just wouldn’t get loot if you’d already done the boss that week prior.

The whole point was to give you your own choice on where you wanted to get your loot from, and let you raid as much as you wanted.

I don’t see how you could argue this to be a poor change.

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You don’t seem to actually understand that that took place over time, and the atmosphere created in wrath was bent over at launch of Cata.

Cata at launch just shared the lockouts, it wasn’t till the last patch before MoP that LFR was even added, at which point the damage was done. Flex raiding wasn’t added till late MoP and Herioc/Mythic split for raiding was BFA.

Had, LFR/Flex Raiding/Heroic/Mythic raiding(and boss lock outs instead of raid lockouts) all been added at Cata launch you would have a point.

But alas they weren’t.

You description lacks nuance. Blizzard both nerfed some content and increased the difficulty for other parts. There wasn’t a steady nerfing or increased accessibility over the years. For example in MoP? blizzard limited accessibility when they added proving grounds that a player had to complete on bronze, silver, or gold level to gain access to higher level group content.

Blizzard is actually trying to be all things to all people, both the casual crowd and the hard core crowd. There’s not a single dungeon in all of the trilogy that is as easy as the normal leveling dungeons in BfA. There’s not a single dungeon in the trilogy, not even the hardest heroic that’s as difficult as the high level mythics.

One group is more financially lucrative than the other. That’s the crowd they focused on without a doubt. This has been confirmed by the reality we both live in.

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Well either way they certainly never catered to the people who thought vanilla was perfectly hard.

It needed to be.

WOTLK, at the end of the day, bred the toxic “go-go-go” mentality, along with random queue poison, low expectations of players on everything other than heroic raiding, and was the birth of when Blizzard birthed their microtransaction fetish.

There was nothing wrong with Cata raiding.

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Yep Cata had no problems, the expansion that caused the first multi million sub bleed.

I am no way saying the game got “better” in Cata.

It got worse and worse after every major expansion after TBC.

Raiding has simply never been the weakness that has caused issues, though. MOP raiding is considered to be top tier, but still they bled subs during that one too.

In fact, by your measurement (sub count), every expansion has been bad in every way since WOTLK.

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Ive been on record a hundred times about vanilla. It was THE casual MMO from day one, hence its massive popularity. This just another braindead nochanges like retort. Even your snark is garbage.

In comparison to retail or even Wrath, Vanilla looks like a masochists wet dream which just further reinforces my position and dual specs in general. I mean, please continue to help me make my argument.

Wrath made Vanilla look like Everquest and Wrath had dual specs.

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Losing weight can be, however, which is usually why people diet.

+1 from me!