Dual Spec.. please?

Yeah, so…harder.

I do find that there are definitely two camps to the “what is difficulty” debate, some who believe dedication and commitment is an aspect of difficulty, and thus something that is tedious or takes a lot of time commitment to finish can be counted as an aspect of difficulty, and those like you and Ziryus who believe it is strictly APM, response, reflexes, and aiming that equates to skill and nothing else.

Almost always players like you will hate on something that is designed as a way to force commitment out of you to do something, while players like me will call that an aspect of challenge.

It kinda strikes the difference between us, making it quite clear where the divergence in our viewpoints are.

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Both situations are created by the devs.

I posted it. Its up to you to click on it and read it, not for me to spoon feed it to you.

GC came in post TBC launch and headed up Wrath. He stayed until some time in MoP. The guy is on record as saying the game was being developed to reach a broader audience after it had already come out as the casual guys MMO.

In other words, the game was getting easier by design and intent which renders your opposition to that fact as dumb and infantile.

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But only 1 of them is able to be overcome by the player prior to a specific, dev-appointed time.

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Actually both of them are, you just have to be subbed for x amount of time.

And yet Wrath had content as hard and harder than anything in TBC, maybe you just didn’t understand the quote.

The comparison isn’t good.

One can be overcome by voluntary effort, the other cannot unless you wait until a specific time.

There’s a difference between:

a. You must kill 2000 bears to become exalted with the rabbit clan.

b. You must wait until October 20th 2022 to be able to kill bears so that you can start gaining rep to become exalted with the rabbit clan.

A describes a task you must complete that can be considered one who’s challenge pertains to the commitment you must put forth to complete the task.

B describes a time gate.

Two different things.

A can also be completed at varying speeds depending on the player, while B’s time gate cannot be overcome at varying speeds.

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Margin of error + punishment.

The interview starts off with the guy asking Greg if he regrets making the game more casual (which was a real accusation the players aimed at him because of WotLK and its lowered entry barrier - keep in mind Vanilla and TBC were already considered fairly casual MMOs).

At which point he states he’s happy he doesnt have to design around the intent to make the game accessible to grandmothers and Wrath was largely his baby.

In other words, you’re wrong.

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I don’t disagree, in an ideal world all content would be available at launch of an expansion and it would be cleared as you got geared enough to do it. So there’s no hard break point where for example oh you have cleared Kara/Gruul/Mag and you are now fully ready for T5.

Of course the devs do control the rate you get gear, and they also control the release rate of content…

Oh so context you were too lazy to quote?

I posted it. It requires a click or two to view it. Who is the lazy one again?

Mind you, we only have to resort to this because you’re in denial about Wrath’s accessibility (thanks in part to dual specs btw) which until you and others posted vainly in opposition of, is a known fact.

Im just showing you the games lead designer stands in opposition to your view point. So maybe playing braindead contrarian is counterproductive to your already failed dual spec crusade.

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You posted two lines of text with no link.

And yeah, ghostcrawler was a flawless designer…

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Ah, okay so context is very important.

This is after GC royally messed up Cata and is now bitter. Keep in mind Cata was the first time WoW had a major drop in subs and it was because of things GC wanted.

Can you elaborate on this? What did he do that messed up Cata?

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Casual, accessible MMO was being made increasingly casual and accessible. Dual specs are a great example of this thanks to their very convenient nature. This is self evident fact.

Ergo a game without dual specs is not as convenient and thus, not as easy and/or accessible. Dual specs would water down TBC like they did Wrath and TBC is not asking for dual specs. The players are asking because they want TBCC easier.

TBCC doesnt need to be made easier.

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Yeah… go look at the heroic dungeon situation in Cata. Go look at how merging raid sizes in Cata destroyed an entire pug community.

An MMO can have both hardcore and casual content :slight_smile:

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I thought Cata heroics were excellent.

The community had become too babied by WOTLK. The players were the problem at that point imo.

?? What?

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