I do find that there are definitely two camps to the “what is difficulty” debate, some who believe dedication and commitment is an aspect of difficulty, and thus something that is tedious or takes a lot of time commitment to finish can be counted as an aspect of difficulty, and those like you and Ziryus who believe it is strictly APM, response, reflexes, and aiming that equates to skill and nothing else.
Almost always players like you will hate on something that is designed as a way to force commitment out of you to do something, while players like me will call that an aspect of challenge.
It kinda strikes the difference between us, making it quite clear where the divergence in our viewpoints are.
I posted it. Its up to you to click on it and read it, not for me to spoon feed it to you.
GC came in post TBC launch and headed up Wrath. He stayed until some time in MoP. The guy is on record as saying the game was being developed to reach a broader audience after it had already come out as the casual guys MMO.
In other words, the game was getting easier by design and intent which renders your opposition to that fact as dumb and infantile.
The interview starts off with the guy asking Greg if he regrets making the game more casual (which was a real accusation the players aimed at him because of WotLK and its lowered entry barrier - keep in mind Vanilla and TBC were already considered fairly casual MMOs).
At which point he states he’s happy he doesnt have to design around the intent to make the game accessible to grandmothers and Wrath was largely his baby.
I don’t disagree, in an ideal world all content would be available at launch of an expansion and it would be cleared as you got geared enough to do it. So there’s no hard break point where for example oh you have cleared Kara/Gruul/Mag and you are now fully ready for T5.
Of course the devs do control the rate you get gear, and they also control the release rate of content…
I posted it. It requires a click or two to view it. Who is the lazy one again?
Mind you, we only have to resort to this because you’re in denial about Wrath’s accessibility (thanks in part to dual specs btw) which until you and others posted vainly in opposition of, is a known fact.
Im just showing you the games lead designer stands in opposition to your view point. So maybe playing braindead contrarian is counterproductive to your already failed dual spec crusade.
This is after GC royally messed up Cata and is now bitter. Keep in mind Cata was the first time WoW had a major drop in subs and it was because of things GC wanted.
Casual, accessible MMO was being made increasingly casual and accessible. Dual specs are a great example of this thanks to their very convenient nature. This is self evident fact.
Ergo a game without dual specs is not as convenient and thus, not as easy and/or accessible. Dual specs would water down TBC like they did Wrath and TBC is not asking for dual specs. The players are asking because they want TBCC easier.