Dual Spec.. please?

How does dual spec have an effect on your personal gameplay experience?

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If you would quit the game because they implement a system that doesn’t even affect your game experience negatively, but would help out other people massively, they wouldn’t ruin the game, you would just decide to be pissed off for what ever reason.

That is a huge difference.

The consequences of making everything easier don’t end up working out in the long run.

Or you’d be playing Shadowlands right now.

I see, so you still go to shower in the nearest river, brush your teeth with salt, wear headscarves to protect yourself from lice, every trip you make is on foot and you also avoid any other industrial luxuries (like playing computer games instead of working in the fields), because making everything easier don’t end up working out in the long run?

I should add that I am on your side here, and my post was directed at the pea brain that only reads highlighted text biased in his favor.

From the blue post:

Well for one, many players will get a chance to test and try these talents, spells and abilities in the beta. For another, most players that have been around awhile are going to be pretty good at figuring out what is really going to work for them rather quickly. They also are more likely to be able to minimize any respeccing they do because when they see the numbers they are going to realize just what combo is going to work best for them. I’d also like to think that players are going to be sharing their ideas and specs pretty freely which will in turn help those that are less experienced avoid a few pitfalls.

So perhaps I’m just dangerously crediting our playersof being pretty darn smart and game saavy to believe that respeccing is going to be such a terribly hard time. I think that in actuality what people are complaining about isn’t that they can’t figure out how to spec themselves on a mechanics level but they don’t know precisely WHAT they want to spec in for the fun of it and are caught up in the swirling vortex of possibility. That’s not a bad place to be no matter the cost.

So let’s see here… Their reasoning for not reducing costs? “Players will be able to minimize any respeccing they do” and “…perhaps I’m just dangerously crediting our playersof being pretty darn smart and game saavy to believe that respeccing is going to be such a terribly hard time.”

They add “I think that in actuality what people are complaining about isn’t that they can’t figure out how to spec themselves on a mechanics level but they don’t know precisely WHAT they want to spec in for the fun of it and are caught up in the swirling vortex of possibility.”

The problem is players now KNOW the optimal specs that they wish to play. There is no “swirling vortex of possibility” anymore, and it is all fixed. We no longer want a respec fee that only whales and addicts can afford just to play more than one viable spec.

I gave you examples, I explained what happened in regards to the progression of vanilla to retail.

People don’t want to play retail even though it’s got the features they want to add to TBC.

Explain why you think this is so.

Because the game is more than just the system?! We enjoy TBC but would enjoy it even more with dual spec. So what is wrong to ask for? Only because it’s a system that is also in retail?

You don’t like SL, I get that, but that doesn’t mean that a system must be bad that is part of SL.

I did a lot of times. You just came up with questionable arguments and I have shown you why they are questionable.

You said people need to play more if they want to play more. Which is stupid, because they play actually less if you punish them for the wish to play more.

So for the last time: HOW DOES IT AFFECT YOUR PERSONAL GAME EXPERIENCE IN A NEGATIVE WAY?! If you still not answer that simple question, don’t expect me to answer anymore to you.

Because people who don’t need to work together, don’t work together and start treating each other as obstacles to getting what they want. Which makes healing for groups “not fun” - which makes for less people playing.

Which I stated in much more detail but I think you chose to ignore.

Do 5 more.

You mean like the current WoW Classic community? Only the broke players are pugging in LFG. The raid loggers have heroic teams setup for them already.

So let’s make it worse. That will fix it.

How exactly does it make it worse? Care to elaborate?

I only see the benefit of casual players being able to play more than one spec. Can you elaborate on how this is not the case?

You think it’s tedious to spend 100 gold to respec. Maybe that was the intention.

Instead of just click button easy, you need to interact with other players in the game world to accomplish what you want.

Sell things to make the gold. Other people need the things and they buy them.
If you don’t need the gold, you don’t make things to sell. And the other players are left without the item they want.
“Other players“ include you.

Group up with another player if doing quests is too slow as heals, or the mob is too tough as dps. You just met someone who you might be able to dungeon with later.
If you don’t meet the person because you don’t need to interact with them, you don’t have that person to call on for grouping later.

Again you are literally shutting your eyes to the reality of TBC Classic. “Sell things to make gold”. The reality is run 4 daily heroics with your meta guild comp. The other reality? Bots completely dominated throughout all of Classic, and an absolutely disgustingly skewed economy has left a handful of players as essentially gods of the server.

Your idea of “dual spec will prevent players from grouping” is so flawed in reasoning. Please tell me how much gold you have between all your characters so we can put things in perspective.

Edit: Please add your average play time per week as well.

It still wasn’t an example for your personal game experience. You think more people will play with you to farm some gold outside of any instanced content? Deffo not!

We are not asking to make it worse, we are asking for a change to make the whole game better!

And again, it won’t happen the one or the other way. Because people won’t farm stuff and sell it in the auction house, because they have no intention to farm the gold (by farming mats).

You have no negative game experience from such a system.

Dual spec removes the need for players to co-operate to accomplish things in game.

People aren’t going to play nice or bother to be considerate if they don’t need to in order to get what they want.

No! People still want the enchants, gems and so on! They just don’t want to spend more time farming gold than actually playing the content they are needing the gold for.

Which will end in less people playing overall, less people need enchants, gems, other stuff for raids/professions/… which will exactly get you to the point you are trying to avoid. You will have even less people to co-operate in the whole game enviroment.

This makes the game better?

You entire take of “players won’t farm mats for other rich players” is so laughable it’s embarrassing. Please answer my questions of your total gold and average play time.

At least for everyone who doesn’t think farming stuff is the holy grail or who wants to “play” the auction house and abuse other people’s time to earn more gold!

For what reason actually? Are you selling it for real money?