Answer mine. Are you for or against putting every change that everyone wanted into the game?
Nice assumption.
I did pick, I play TBC. I’ve already stated multiple times in this thread that I don’t want Dual Spec or changes at all. You’re the one who thinks I do, despite me saying multiple times I don’t. It’s not my fault that you can’t read.
It’s also not my fault that you don’t understand why I originally called out your scuffed take. Retail isn’t what you’re making it seem.
“Oh you want LK, go play retail” is such a smooth brain comment. The only thing you can do in retail in regards to LK, in reference to a LK classic, is level in the zones. The racials are different, classes are different, specs are different, gearing is different, there is no end game. I called you out because you made a scuffed take, not because I want some TBC/retail hybrid.
Edit: I think it’s rich that some 65 alt is saying I don’t want TBC, when replying to my almost full raid bis TBC rogue.
If you’re going to say “Nice Assumption”, explain how I’m wrong. I gave you the benefit of explaining how you’re wrong, multiple times.
So how am I wrong. Explain to me how you’re not just chasing a high.
I’m opposed to almost all changes, but I’m in favor of #somechanges. And so is Blizzard.
Now answer my question. Are you for or against Tinnitus debuff? Why?
I know this is directed at #nochangesunlessIlikethemEetboi, but I will also answer. Personally, I don’t like the Tinnitus debuff, but I do support changes to drums. I would have preferred making drums a consumable that can be sold and used by non-leatherworkers. That said, I think something had to be done with drums and Tinnitus is still better than “doing nothing.”
I’ll join in the for sake of conversation.
I’m indifferent. I want a faithful recreation, but without the change I can only see a toxic meta similar to that of world buffs which I loathed.
I don’t like that it’s a change, and thus furthers people’s want for more changes in time, but I do think that the drums change is a healthy change for the benefit of the players.
I can’t agree more, and I would have been fine with your solution as well.
t. Leatherworker
Have you ever played Dark Souls? No respec possible, at all. Or Dark Souls 2 & 3? You can respec in those latter games, but only late in the game and a very limited number of times and it takes a special item that you have to obtain.
Are you calling Hidetaka Miyazaki a boomer with dated ideas? He’s considered by some to be the best RPG game designer on the planet right now, and his games are wildly popular.
There are other modern examples. Divinity: Original Sin. Hugely popular RPG. You can’t respec until later in the game, and the penalty is severe because you have to reacquire all of your spells/abilities from expensive scrolls.
When you role play a character, he’s supposed to play one role and specialize in it. Not be able to swap around to specialize in wildly different roles with a button click. I just don’t think you appreciate the RPG in this MMORPG, and if so, you should probably play something else.
You do realize that every example you provided is a game not catering to the casual audience that wow caters to right?
I would also point out that those aren’t MMORPGs. Wow has never been big on the “RPG” aspect of MMORPGs. If you are into that, I suggest you play FF.
Yes, a traditional RPG with legit character progression versus an MMORPG with a watered down RPG character progression are the exact same thing.
It’s still a dated boomer idea in regards to wow. Talents aren’t meaningful. You have 3 core aspects of a talent built. Core talents, filler, and extra. You work towards your core, and use fillers to push towards the core. Once core is obtained, everything else is extra for your leisure. There is no sense of RPG in a game meta’d to hell. You have what you choose from a pre determined list for viability in end game content. There is no “meaningful choice” there, and so having a “meaningful punishment” is a dated boomer idea.
Again, a traditional RPG. Not an MMORPG with watered down RPG elements.
Yet respec was in the game since launch. Crazy.
I do appreciate the RPG. I play RPGs myself, Fallout, Elder Scrolls, Baldur’s gate, KOTOR (Not SWTOR), etc. I love RPGs, they’re my favorite game.
To say wow has any RPG elements in regards to talents is just a lie you tell yourself to make you believe you’re playing an RPG. Look at any traditional RPG, look at wow, and if you can honestly, with a straight face, tell me it’s the same, then maybe:
And maybe WoW’s RPG elements became more and more watered down because people like you asked for it? I mean, why not just remove leveling, or shorten it to like a day? Remove talents. Hmmm… starting to sound like a modern version of WoW that many Classic enthusiasts hate and came here to get away from.
Some people are here partly because they prefer the RPG elements of the older versions of WoW and would like to see them remain intact and faithful to the original.
Again. Final Fantasy 14 is that way. It has all the role playing tales that you want.
Wow ever really had RPG elements? I guess in the form of gear, but never in talents. There was always great, good, meh, bad, terrible talents. I’m sorry I’m not picking stealth and riposte for raiding for “muh rpg” lul.
Have you read what I’ve said in this thread, or any thread I’ve been in with dual spec. I don’t want dual spec. I don’t want changes at all.
But sure man, it’s things I asked for I guess, when I asked for a faithful recreation.
Honestly, I agree with that for retail, where the focus is 100% endgame. Leveling is just a formality there.
Sure, go for it. I’ll just get my hit, blade flurry, and adrenaline rush baseline. Nothing changed.
Weird how I’ve been saying I don’t want dual spec but you conveniently never read those comments because it doesn’t fit your anger and narrative.
HAHAHAHAHHAHAHAHAHAHA man let me hit you with your own quote.
cause I dont want to mess with bars everytime I want to help a friend …
sure
So now we’re seeking a middle ground. You’ve got only two more phases to go.
- Denial
- Anger
- Bargaining *
- Depression
- Acceptance
It’s a long journey but it will lead you to Wrath.
Hey this is clever. It is almost like someone else didn’t already post it. I look forward to your tears when something like this gets implemented.
I would leave just the requirement to go to the trainer, or add a cool down. Either of those prevents the one potentially negative behavior people have identified, ie swapping specs all the time on the drop of a hat.
Leaving a gold cost even if reduced is still just kind of a slap in the face, a one time fee like in wrath would be fine. Even better I’d love to see a decent quest chain involving multiple aspects of the game, BG’
s dungeons open world etc…, to unlock dual spec instead.
Well, I would also prefer dual spec with a 1 time fee like Wrath. But I am guessing more goes into that than some simple code and maybe some minor cosmetic stuff to support it. At this point it is pure theory anyway LOL.