Yeah. I can see it as a sort of psychological barrier for people. During actual TBC, I spent most of my time in an SL/SL pvp spec, even in Heroics.
I could see tanks spending the rest of the week, outside raiding in a PVP spec, and using that for solo farming as well.
I don’t think that dual spec is a good solution, but at the same time, I don’t claim that it would cause such widespread damage to TBC that it would be literally unplayable
Note how Zipzo continually says he’s in favor of Dual Spec if it costs an outrageous amount of in-game gold.
Not only does this constantly undercut everything he has said about preserving “TBC as it was” or whatever, but he doesn’t even acknowledge that gold-buying makes any gold cost trivial.
In fact, gold costs for anything have been shown to incentivize more gold-buying.
There’s a reason bots exist. They exist because they sell gold to players who are willing to pay.
Well, I suppose the question really is whether they will and/or do do that. And if the respec fees are acting as a deterrent to respecc’ing, does that lead to a desirable state of gameplay for the players?
I don’t mean to suggest either way that it does or doesn’t. We have historical posts that clearly show the intended design at the time, so that’s not anything we would argue now.
However, with the stated stance of the Blizzard dev team of #SomeChanges for TBC Classic, would respec fees acting as a deterrent be a design decision that they want to keep? (I don’t think dual spec ever was, nor ever will be a good solution, btw, but perhaps the design decision of deterring respecs may be worth better understanding).
This is more of a suggestion that its value is much higher than people might think, and doesn’t actually suggest support of dual spec for a larger fee.
Well, it’s been well-established you’re dishonest. Same with Zipzo and Riger.
By the way, not just saying that because you disagree with me.
Folks like Nocht and Enigmuh don’t want Dual Spec either. But at least they have the tenacity to be honest about their feelings and not promote lies or misinformation to support what they say.
I think some things can reasonably fall on to the proverbial “cutting board”, while other things cannot.
For example, what if people wanted to rally behind getting Vanilla’s raid cap reduced to 20m raids, in the interest of challenge or…I don’t know, raid organization ease.
Does it improve things generally? Sure. Vanilla raids become less of a joke, organizing raids becomes easier for everyone. I mean, they eventually reached 20 as their main raid format, so it’s clear they like this number anyway, so why not #somechanges?
Except 40m raids, as flawed as they can be, are simply…intrinsically important to Vanilla feeling like and being Vanilla.
To me, no dual spec is inherently important to pre-WOTLK WoW being pre-WOTLK WoW.
So just as I would give an absolute “no” to reducing Vanilla raid size, I will continue to say “no” to adding a feature that completely breaks the entire point of how the game was designed pre-WOTLK.
I didn’t read it as such in this case, but I can see how you might come to that conclusion. It’s possible that in some contexts that would be the case.