Druid Skull Bash moved to hand rune

For 1v1s for sure. Shorter CD than Feral Charge. Plus decent players can’t avoid Skull Bash like they just ignore Feral Charge. Duel my friends all the time, Feral Charge is useless against Casters who know what they’re doing. It’s only use is maybe front lining a BG.

Well they fixed Lacerate/Mangle so it’s not the end of the world I guess. But still curious on what exactly is the problem. Do they HAVE to have a certain # of runes on an item slot? So they were forced to move skull bash and gave up on it instead? They are so incompetent it’s unreal.

Yes, it is a meme.

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pretty much

This is correct, and it was not a great decision.

In its current iteration, this is also correct. Unless they remove it from the GCD Skull Bash is pretty much useless.

You’ll notice I said: “Apparently finally someone who understands Feral”

Implying that I am guessing they have someone new making these changes. I have no clue if that is the case, but after 3 phases of questionable rune decisions for Feral they are finally starting to get some things right, which suggests a shift of some sort.

“Understands Feral PvP”

doesn’t use Lifebloom

Feral Charge becomes much easier once you get the 15% speed boost from the 60 PvP set.

The peeps running Skull Bash instead of Savage Roar-- Have you seen the kind of damage you do hitting cloth/leather with Savage Roar and King of the Jungle up?

Feral Charge and Bash have always been enough for me, fights don’t even last into the 30 second range unless it’s a Paladin.

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You’re killing bad players. You CANNOT kill ANY class built for PvP in the game with a trinket with just Mangle and savage roar. Ferals main physical damage source comes from Shred, which you’re only able to do if they have no trinket. The will always out trade you.

mangle sunfire and wild growth lol.

Wild Growth hasn’t been useful since Phase 1. Classes will cc you and lock you down out of Bear/Cat form which is the last thing you want. You lose all your damage against casters and will proceed to die. Plus with all the defensive/healing runes we have now to stay in form, we should be staying cat/bear. After the patch we might not have a choice however.

Feral PvP set is garbage. You do not have enough AP to do any damage.

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Dont have any int on it also to shift, So ya its pretty worthless like almost all feral gear since they give us only ROGUE crap.

Shamans Str sta and int, So they can cast and do crap get more ap Per str,
Hunter gets diff set agi sta int on some pieces

Feral druid gets Rogue crap. No int on a single piece of Warden or rank 7 gear No str no agi but feral have 5 talents to spend on heart of the wild that increase int, increase sta in bear and increase Str in cat.

Just look at stat diff, Shaman helm 11str 18sta 7int 1crit to spell and attacks
druid helm 17sta, 1 crit and 1 hit to spells and attacks with 16ap, which is less then 8 str for a druid
chest for shaman 12str 13sta 12 int 1crit to spells and attacks
chest for druid 15sta 1crit and hit spells and attacks with 18Ap. again less then 9str for a druid.

The budget for druids is way low who ever is making these has no idea about the class in anyways form or fashion

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IF you look at level 60 druid pvp gear that is done right it has the stats on the gear that lets the druid play their classes, you get near all stats. Its a great set. SO why is all the level 50 junk for druids ONLY rogue gear

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I said Lifebloom, but I can tell you’re in no position to actually want to get better so I’ll stop right there

The 60 PvP set is amazing, we got shafted this phase

I meant Lifebloom.

I can tell you don’t play Feral. Improved Frenzy/Barkskin/Survival instincts give you the sustain you need to fight other classes. You should not be shifting to nelf/tauren form.

FYI I’m better than you at Feral in PvE and PvP and it’s probably not close. This thread is about skull bash, not about me not being able to beat certain classes in PvP. There’s people posting about being able to kill people with mangle in cat form is simply false, and I was addressing it.

That’s what they all say, you’re all the same.

Skull Bash sucks and always has, we should have got a different rune entirely. Unless classes get some form of mobility increase next phase having the extra 15% speed will be required to 1v1 classes, bar none. The only issue now is the fact Minor Speed is bugged and doesn’t stack with the other Druid speed increases which allows you to kite Rogues even with Sprint up.

the same guy that gave interrupt to paladins in the leg slot

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I never said I’m only using Mangle, my Shred, crits for 1.7k with Savage Roar and King of the Jungle up on cloth - leather. What’s preventing you from continuing to use Shred after the opener? You’re making it sound like they have to be standing still to use it.

As far as the trinket? Extremely rare I see someone trinket a Pounce, likely because they’re used to Balance Druids and not Feral.

its sod. skull bash doesnt have a mana cost or minimum range

They just trinket then face your direction and move on with their life. A decent player will not let you get in position to shred them. Your best bet is using sprint and hoping for the best. These classes hit back also; and way harder than Feral at that. If you are staying in cat form you’re going to die very fast. If you use Frenzy you will lose the energy to do damage as well. You are not beating any decent player staying in the cat form trying to mangle/shred them to death. These are also against the specs with NO mobility. And the specs with no mobility are TANKY with defensive CD (Boomies, SP, Holy Pal). Good luck killing the classes with mobility and cc AND defensive CDs like Hunter and Rogue. A rogue will just straight up use evasion and kill you. A hunter will kite you and cc you over and over.

If they aren’t using a trinket they aren’t PvPing seriously. Balance druids can stun you and they will instantly win if they do. Balance druid right now is borderline unbeatable anyways.

I think the problem is you’re not a decent player getting into position to Shred them. You have plenty of time between energy ticks to hit a Shred, you sure you’re unable t?

The Rogues and Hunters giving you problems you go into Bear form and outlast them, Bear slaps HARD.

Anyway this is all theoretical I suppose now, we didn’t need Skull Bash to interrupt casters before, we’ve already had the toolkit. If a caster expects to cheese you in melee range over Feral Charge then stop 1v1ing the same guy over and over, most have no idea what you’re running!

Uh how am I supposed to get them in position to shred them? I can’t just disposition them and make them not look at me LOL. Time between energy ticks to hit shred? What are you even talking about you can’t shred someone that looks at you. Has nothing to do with how much energy you have or need, you cant shred someone who’s looking at you face to face.

No hunters and rogues are giving me problems. I use Sunfire and full defensive runes. I win 100% of the time. You simply cannot beat them with Mangle/Shred. A Bear cannot get close to a Hunter, they will CC you over and over. You will not even be able to hit a rogue.

I mean any one with PvP knowledge is going to know a Feral is going to charge. Not my fault I’m going against players who know what they’re doing.