People thinking reducing shift costs is a good idea have never PvP’d in their life
Anyone that actually understands Feral should be advocating for Improved Leader of the Pack
People thinking reducing shift costs is a good idea have never PvP’d in their life
Anyone that actually understands Feral should be advocating for Improved Leader of the Pack
Game ain’t balanced around PVP, which is obvious with how SOD is going bub.
#NoMoreGoreShifts
Basically all balance changes have been due to PvP, where have you been?
Clearly you haven’t raided in SoD as feral and realized LotP doesn’t perform nearly as good as powershifting until your kill times are less than 20 seconds.
Improving LotP will do nothing but make feral even more stagnant than it already is.
laughs in shaman
Sounds like bosses shouldn’t die in 20 seconds, why would you even care if a boss dies that fast lmao
Because we also go OOM of fights longer than 20 seconds, which is not fun
Sounds like you’d need KotJ and Gore then
#NoGoreMoreShifts
Not only is it a disappointing RNG rune for cat, but it’s laughable for bear
This thread stinks of the Feral Discord
To be constructive on why Gore is a bad rune and unwanted.
The decision to include gore and not include mana cost adjustments with KOTJ (wotlk version) as well as no adjustments to any of our current issues is highlighting the lack of awareness of feral plights. Our damage could be fine with small adjustments, but we will continue to fall behind without mana changes and relying on RNG to take the wheel.
Please do not go through with this iteration of Gore and please fix our mana.
It seems pretty clear that the person designing the feral druid runes does not understand how the class is played. The pins in the feral dps channel of the class discord cover most of what would be needed to understand the class.
A 1 in 20 slot machine is not good gameplay. It is a bad casino that you hope spits out a fun time, instead of waiting for energy to build. Alternatively, you could just ignore it and continue powershifting as normal, because it’s 95% as effective and doesn’t require a rune slot at all.
The design is bad even if it was substantially useful for the spec, and other classes weren’t dealing substantially more damage and/or bringing nearly the same utility. But shamans bring windfury, and warriors are getting close to doing enough additional damage to make up for losing windfury if a shaman is not available.
Playing a totem isn’t fun. If that’s the role feral is consigned to, and this rune is basically doing that, I can’t come up with a reason to log in to the character.
So what about Omen of Clarity?
Having to give up one of your strongest PvP runes, survival instincts, would be a very large cost.
And if you do the math on improved LotP, it’s pretty clear that without removing the ICD from it, it does very little to aid feral mana issues. It adds about 1 powershift of mana every 45 seconds.
Omen sucks, we like natural weapons.
#NoGoreMoreShifts
Please, delete this rune. It’s uninteresting, uninspired, lazy and shows a complete disconnect with the feral community.
For months, there have been jokes about the disastrous nature of this rune ever since it was first datamined. The fact that developers proceeded with its implementation reflects a disregard for understanding the desires of dedicated druid players.
Current iteration of omen of clarity is terrible; it became better in TBC and great in wotlk.
Feral druids will grab OoC because they want the 5 points in Naturalist. I highly recommend checking the feral discord to learn more about it and why rng based gameplay isn’t good design
I know how to play Feral, that discord is cancer.
You guys defend a very basic play style and screech the second it becomes more interesting
What is interesting about gambling on a 5% proc ?
What is interesting about powershifting if the threat of going OoM doesn’t even exist?