You dont seem to understand that “Nature” pertains to the entirety of the natural world, whereas the vulpera are very clearly lacking something that druids need: Trees.
A desert is nature. A desert is not a forest. A connection to nature doesnt mean you suddenly have trees where there are no trees.
Zandalari dont do that. They do not have the same connection to nature (or the emerald dream) that the night elves, tauren, and other “real” druids do.
Zandalari druids are not druids at all, they’re loa worshipping dinomancers. Their abilities come from an entirely different source. The only reason they’re called “druids” is because blizzard got lazy and used an existing class’ framework for them instead of adding something new.
The vulpera live in a deserted wasteland. There is no area that there can be communication with nature. No strong place of connection to the emerald dream. No connection to the plants and surroundings because everything around you is essentially sand. A druid isn’t gonna have a great time trying to commune with sand.
The entire game. Every time druids encounter a desertic zone, they have tried to change it (Desolace, Barrens, Blasted Lands). Vulpera are desertic, they don’t care for that side of nature. Also because trees are a main steward of nature magic (which is why nature elementals are treants)
Also, y’know, the fact that all of restoration’s spells are based on plants. And then there’s thorns and entangling roots. And Tree form. And treants.
In Warcraft, druids are connected just as much to plant life as they are to animal life, if not moreso. They require it and are symbiotic with it.
An environment like Vol’dun, along with a connection to the land like vulpera have, would be perfect for fostering shamanism: You’ve got earth, you’ve got fire, you’ve got wind, you’ve got storms and lightning, and in very small amounts at least you have water. All the elements are there. Vol’dun is also chock full of elemental spirits.
Beyond those things, being an land of exile for the zandalari’s outcasts, it’s been littered with relics and artifacts for thousands of years. This comes into play with all of the totems that the vulpera seem to have, which from the quests and lore was recovered by scavenging desert ruins and old temples in the zone. Those totems come from zandalari shamans, and are imbued with elemental and spiritual magic.
Loa exist (or have, in the past, existed) in Vol’dun as well, and while for quite some time sethraliss (a loa of water and life) has been dead, and kimbul is still dead, we also have akunda as a Loa of storms and lightning.
These are all things that work for shamans. You still lack many of the things needed for druids, however; from a connection to the emerald dream to an abundance of vegetation.
Zandalari trolls do just that. Have you played bfa or?
So basically,
The point I’m trying to make here is if their definition of what it takes to be connected to nature is just that, and for blizzard to establish them, I don’t see why everyone can’t be druids at this point.
Did you not see Kiro tending to the desert wildlife? Vol’dun recently became a desert in Azeroth’s history. It used to be a jungle. So Vulpera druids could have been a thing if blizzard wanted. I doubt they pushed for them just to not make more assets as they are focused on BFA. And they won’t simply make a generic form for new druids.
Next races the factions get should be some that actually make sense as druids. Not something forced like trolls and Kul’tirans were.
Yeah but the story didn’t go that way, vulpera are still living in the dessert with no focus on “restoring” it and they really have no connection to the dream or anything similar. As it is, there’s just no reason for them to be.
A lot of the class/ race restrictions just seem arbitrary and they change over time. Arguing over what should or should not be based on lore is shaky ground to me. I thought goblin shamans were the dumbest things around. I can make a lightforged draenei deathknight or a void elf warlock or a orc mage.
There is a bunch of stuff that doesn’t make sense lore wise so that shouldn’t be your main justification why something shouldn’t exist.
female night elves have been able to be druids since vanilla, trolls weren’t able to be warlocks in vanilla when every ounce of lore points to it making perfect sense, lore was thrown out the window for player agency the moment world of warcraft was made tbh
Blizzard’s past mistakes should not be your main justification for creating new mistakes, either. The logic goes both ways.
I agree, goblin shamans were a terrible idea. Lightforged death knights and shadow priests are also stupid combinations. There’s a lot of things that should never have happened but they did; as I said before, you dont fix a broken thing by breaking it further.
I think alot of people don’t understand the lore fully or can’t get over stereotypes. Goblins being shamans makes sense. They are more like dark shaman, they are good at making deals, they are comic relief some contrast is good, and controlling elements would make a good labor force/ makes it easier to settle. There totems show there engineering culture. They literally control the elements. The goblin in the Earthen Ring was new and it shown they are unconventional. Kaja’mite also really changed there culture. It is also not shown in lore where they originated from. It is speculated to be a common ancestor of pgymies. This race is not yet known to us but Mimiron experimented on goblins and made them who they are. Pgymies are shown to be natural shamans so most likely goblins view of shamanism evolved culturally.
Also Light and death do mix, if we see the horsemen we have an example of a death knight still using holy magic. And in shadowlands we will see Valkyr which have been using the two together since wotlk.
considering a lot of the dailies and such are involving conservation of the environment, i dont really know why vulpera are not druids, outside of bliz probably just not wanting to put in effort on more bear/cat/moonkin forms