Druid and MCP

You don’t “need” to do anything it’s a game.
You can farm it if you want though.
Stop being hyperbolic.

Saying that a druid needs to have MCP all the time is like saying that a tank warrior needs to have Flask of the Titans for everything.
It’s a situational item and believe it or not so is a titan flask.

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Paladin DPS players are also obsessing over this weapon. The reward VS the time investment in reality makes very little sense.

Sure it work, and sure it very well may provide every bit the damage they claim it does, but who in their right mind is so E-peen meter obsessed that they have to go that far to be on par with warrior / mage DPS?

Kinda ridiculous if you ask me.

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The goal is not to put out more threat than warriors, but to put out enough threat than your DPS can go hard. And when you have ignite mages and geared warlocks in AQ/Naxx, you’ll be happy to have those MCPs handy, trust me.

based on scoring systems for DPS output MCP is far above even the legendary staff from Naxx (at least im pretty sure it was). A crappy low level dungeon item you can farm multiple of in an hour better then the capstone legendary from the hardest raid in vanilla.

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You mean the people in charge of making items back in classic were actually… gasp… bad?

Who knew?

I don’t see anything wrong with the power and output of low level weapons / gear being truly absurd in some ways.

The weapon is less powerful than you think (directly), it’s the on use that makes it crazy good because it feeds the melee class that can utilize it with 50% haste.

What remains to be seen is how effective is it in actual Classic WoW. We all know it works great on the private servers, but the real mechanics may be very different.

It’s due to the design of Feral, and even the Spelladin build which is all about attack speed. Weapons without FAP don’t do anything for a Feral other than as a stat stick, which is why Warden Staff is BiS virtually forever for tanking as a bear (outside of the threat of MCP) because they can’t get enough defense on their regular gear. And since weapon damage doesn’t do anything for cats, attacking a lot faster is really the only way you can improve your DPS through a weapon outside of raw stats - which isn’t really better than MCP almost ever.

It’s a neat quirk of an unfinished design and if Blizzard doesn’t target it specifically (and they have no reason to) it’ll be the go-to for competitive cats.

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Dude I think that the aq weapons that give feral forms power are good enough to do wsg and pvp.
And try and find some two hander that gives you strength and agility in the mean time until those feral form power weapons come out.
For your cat form that is.

The on use item is only good because procs don’t work in feral form.

Well be sure to get the gnomers back door key to make it easier to grind it.

Beside you would probably have to swap the weapon out after its time ran out and is on cd and raids have lock outs its probably only needed in raids or timed events like stratholm.

Mcp is for bosses such as vael so your dps can unload ASAP instead of having to wait for threat. Or Thaddeus.

All in all, it’s not that it’s really needed for DPS in classic, it’s that people are so stuck on the old meta that hybrids have to heal. The prejudice, from before all the class parses, where druids needed innervate and that meant they had to be resto to get it still exist. With things like powershifting for feral and mcp for feral and ret, you’re not competing for top dps, you’re competing to show all the people, who think hybrids should be in the back of the bus and healing, that you can pull off good numbers.
It’s stupid that the prejudice exists in vanilla/classic when hybrids, even in their low dps setups, can meet and exceed raid dps checks. People forget that vanilla was about performing to the mechanics of the fight, not how hard you could dps.

The reason why warden is bis forever is because of the armor you get from the weapon. It could have no defense and it would still be good. Same reason the BIS tank trinkets for bear is a 2 blue trinkets. Mark of tyranny, and smoking heart of the mountain.

You has to be a really nerdy no lifer to bother with MCPs…

Nothing says you have to raid. Its understood that Druids are still amazing for all 5 man dungeons and up to 15 man raids without that MCP stick. Just set your priorities.

I am going to run a druid as an alt because I love to tank with them. But I don’t really want to farm MCP.

But here is what you should be grateful for. At least with Feral druids there is a feasible way to do these things. Boomkins, Enh/ele shammies and DPS ret pallies are just kind of screwed.

Less than an hour farm time to basically double your TPS is hardly no life level

Don’t horde get a free teleport to the instance from ratchet and booty bay? Sounds like a painless farm if that’s the case lol.

They do, and the amount of effort needed to farm them at 60 really is minimal. Even for Alliance, it really isn’t that hard.

To the people saying “BiS is a strong word” or “it’s close” it really isn’t. If you’re tanking the threat is crazy good and if you’re dpsing you’re straight up gimping yourself until the AQ items that give attack power in bear/cat forms.

You put on a new one when the charges run out as DPS and wait out the 30 second wait time. Tanks on the other hand can use one or two charges and then swap to warden staff. The burst of threat is vital though, so your DPS can start DPS as soon as possible.

Nope. You have to be very lazy if you think farming MCPs is hard. It’s the same as farming any other consumable. If it’s not for you then playing a feral in a raid isn’t for you.