Just a thought…
What if the stealth detecting orb just dropped after the first minute of the match? It seems like the million dollar issue is that a lot of classes have difficulty with stealth allowing uncounterable setups. So what if that just had a hard timer on it? If a team plays well and they can’t get opened on, then it becomes anyone’s game.
Curious about how others would feel about it. Mind you, tune classes like Ret, WW, and others so they aren’t insane busters, but you wouldn’t have to hammer rogues and druids if there was an opportunity to flip the script.
This might not be bad if the orb also increased the current level of dampening when picked up, otherwise it seems like a direct nerf to stealth, and imo stealth doesn’t seem broken or anything atm. Maybe I’m wrong on that idk.
This is a personal thing, but I really feel that stealth should only belong to rogue and druid. I still cannot stand that hunters have camo.
Like I said, I know its a personal thing.
Oh, and i wish mage’s greater invis or w/e worked more like it did in WoD/legion, where it was more or less used like the current iteration of Greater Fade on priests.
Uhh then start 50% dampening instantly, then sure
Mage and and hunter invis is aids for sure. Feels like everyone is a rogue so lame.
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Giving mages invis was one of the dumbest things blizzard has ever done
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Removing Detect Invisibility but not Unending Breath from warlocks was an even bigger one at that.
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