Drain Life; Address It?

Ya, it’s wild.

Blows my mind just how many people think every class but theirs is broken.

It’s so fried seeing people say “oh, locks just die if you kick their big drain teehee :)”
As though they don’t have port, gateway, soulshape, fear, coil, instant cast 0cd 50% slow, an ~40% hp shield usable while stunned on a 1min cd, a 40% Dr wall that doubles as an aura mastery on roughly 2minute CD, and two other teammates to also rotate through.

By that same token, there are DHs and DKs, jungle-playing hunters, and RMP one tricks that can kill locks through all that while being immortal into the class going “yeah, THEYRE broken. Just nobody look at my literal immunity to their damage and ONLY focus on the details meter, that class must be op!!!”

There are equally fried opinions on Mm hunter. I watched some guy argue with dilly for 20 comments about how arcane shot is a filler spell and desperately clinging to semantics like a child to his mother’s leg and more desperate to be right than Donald trump’s defense lawyers.

Even streamers have some wild takes that get parroted by forumgoers.

Just the other day I heard ozz say how “most good players don’t even try to play rmp because if you mess up a single go the game is just over and you lose instantly” as though slands rmp is literally the most child friendly game since “Dora Teaches Los Numerous” and all they have to do is count to three and click two buttons while having multiple cheat deaths.

It’s such a shame that people could genuinely use these forums to help themselves and others and they’d rather use them as blinders and echo chambers.

i blame the basic mechanics of the game making it time consuming to level+gear other specs and socially challenging for random players to get into team games, neither of which blizz has much gotten off their asses to fix in the last 15 years. maybe ranked shuffle will change some of it, but until some really basic stuff gets given out to make the esport more accessible the only people you’re gonna get will be whiny idiots who think the only bad spec in the game is theirs, because the perspective to find out otherwise is not available

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There’s a lot of truth to this. That coupled with a lack of streamers at all levels of play.

I think one of the easiest ways to learn how to play against something is to play from the other side or at least watch someone else in the MU. That’s very hard to do in wow, though, with so few streamers and even less variety coupled with the high start-up cost of leveling/gearing alts to try and learn for yourself like you mentioned.

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yeah i mean the big ugly elephant in the room is that nobody wants to dedicated heal in a deathmatch mode where if you lack the wherewithal to defend yourself and or the thick skin to ignore misinformed abuse, every single death is implicitly your fault. i have a friends list full of people with multiple glad mounts who never “have healers” for the same reason m+ groups never have tanks, and even at that it’s a minor miracle that m+ players by and large understand that healers aren’t responsible for most of the stupid ways a dps can commit suicide in a big key

my soapbox rant is that healing in arena is an antagonistic job that either most dps players or most healer players hate because its fundamental function is to be 1 guy that undoes the work of 2 guys. so either healing that can outpace damage is constantly happening and being a healer feels super powerful but the game is glacially slow, or damage that outpaces healing is constantly happening and healers are just defensive cd batteries the same as the rest of their team but with fewer offensive responsibilities

all this to say that the upshot in the latter circumstance, as we have been for all of shadowlands, is that nobody wants to play healer and yet all the dps sure do seem to hate how shuffles with 0 healers feel

I think the real issue is that mana doesn’t matter as much for dps as it used to.

Lock has historically been solid since arena started, but if you weathered the pressure and they mismanaged their mana and self healing they went oom and opened up a brand new win condition being forced to life tap a huge chunk of hp.

I think in depth mana management needs to make a return so locks all-inning start to finish obliterate their healers mana, or life tap themselves to death.

I agree, however I think the same can be said for all the other types of resources (energy, combo points, & rage etc…). I don’t think any of this is currently meaningful as it was in the past, and it certainly wouldn’t be a bad idea to retain such gameplay elements regarding resource management. The depth in resource management has all but extinguished in the last couple of expansions so I think if there was a way to punish mis-management of resources in addition to rewarding the decisions which allow for clean + tactical management, it could add back the flavor that makes WoW PvP gratifying.

Ironically spamming drain is the only thing that ooms locks

Yup, I’m a big supporter of resource management becoming a focus across the board.

Wasn’t trying to insinuate that locks need to be changed that way but nobody else or anything. I was just trying to outline how an ability that has historically worked this way now feels more toxic than it used to be.