Dragonwrath Acquisition Rate Adjustments - Updated Nov. 4

If you took the time to read my posts (Under Stagnate) - You’d see I never once said there was an issue with changing drop rates in either one.

You’re just hyper extreme, similar to American citizens on politics, and don’t want equality, but instead want to push what benefits you.

Loot in 25M should be 2.5x 10M loot. A really dumbed down way to under stand this is that for every player in a raid, you earn a “credit” towards the number of drops.

A 10 player raid would have 10 credits, and 25M raid would have 25 credits.

The translation between “# of credits == # of loot” can be anything. You can drop a million pieces in 10M for all I care, but then 25M should drop 2.5 million pieces.

Today, 5 people = 1 loot credit so…

10m = 5*2 (i.e 2 loot credits), this means 25M should drop 5 pieces of loot.
You can up 10M to 3 pieces, then you’d get 1.5 loot credits/5 people, which means 25M should drop 7.5 pieces of loot.

The formula should always remain the same.

The argument by 10M raiders that a 25M guild “should just split into 3 10x” is much harder in reality, as most 25M guilds struggle to keep people. Ironically, this same argument could be said of 10M guilds. Just make a 25M guild?

Why 10M raiders seem to feel that only they should be able to raid the mode they want is what makes their argument so weak.

Any level headed, reasonable person, can identify the issue with this adjustment that was made. If “it’s not a big deal” then why not revert it? The 10M players in this thread are essentially indicating that this change doesn’t really make a difference for 10M, great, then let’s collectively advocate for Blizzard to revert it?

This thread clearly shows that the average WoW player, read: Not all, but average, is an adult child at best.

I am advocating for equitable loot distribution, as I have mentioned in almost every post on this thread, for 10M and 25M. Make it equitable on the easiest thing possible, which is the number of people in the raid, 10 vs 25.

Only irrational arguments can disagree with that sentiment - “One is harder than the other” - The roster boss is the toughest for both, it’s indisputable and widely known in GM/Officer channels in the various server discords. “25M raids have more raid CDs” - Entirely untrue, this depends on raid comp, any 25M team knows that you get mostly mages and classes without raid CDs looking to join the team, and no it’s not a recruitment issue Classic is dying, that’s not a secret there are less players and more players raid log, and the average player is lower quality than what has existed previously. 10M speculation about 25M is horridly misaligned with reality, and 25M speculation about 10M is equally horridly misaligned with reality.

The solution here is simple, any of the following work…

  • Make it so everyone can do the staff at the exact same time
  • Make it so the staff is buy-able on a vendor once exalted Rep is achieved
  • Equalize the drop rates between 10 and 25 by number of players

All of these, are incredibly simple solutions, not as much so when it comes to coding/development of the solutions. Blizzard has proven they can modify drop rates, so likely pick option 3 and adjust accordingly.

What I forecast will happen, is that 25M raiding will be nearly insignificant as far as #s go as Blizzard has a history of making changes that favor what they like. My assumption is Blizzard devs that play, are mostly 10M raiders, and are also human making the same invalid assumptions that 10M raiders in this thread are making. The staff will favor 10M, daggers too will likely favor 10M if they make a change to the drop rate there. By MoP if it’s released, 25M raiding will be only a handful of guilds, if any at all. Blizzard will act like 25M still exists to not admit the failure of their decisions, and the classic experience will probably end with (or before) MoP

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You can tell when someone has a fragile ego by how they attack other people. I think enough has been said here.

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We are playing on the last patch. The overall raid dps is not going to hit a “hard dps check” unless the majority of your dps are dying or have bad dmg.

25m is objectively easier, and GDKPs preferring 25m proves this. Look at a lot of the logs for 25m clears, you see a lot of 1-3 boss kill people with either no kills on 10 or 1-2 kills on 10m. It’s incredibly obvious these are GDKPers getting hyper-carried in 25m.

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I mean, if 25 man is to hard for you, just say that. You don’t have to lie about what we know isn’t true lol

Ideally yes they would pick option 1 and make the drops personal so everyone could do the quest at the same time and the drop rates would be the same on 10/25 man.

But they already have gone with option 3, that’s exactly what this is.

I really doubt there’s going to be any change in participation numbers over a single item in one slot that only some people can even use and that 25 man only has a slightly worse acquisition rate on(depending on where you fall in your guilds list for some people 25 man will get them their staff faster).

They did not equalize the drop rates… the drop rate is hugely disproportionate. In essence the staff is gained at a rate of nearly twice as fast in 10M as it is 25M now.

The easiest way to do this math is this…

1x 25 player raid, which consists of twenty five people will get 4-6 staffs
2x10 player raids, which consists of twenty people, five less than 1 25M raid will get 6-9 staffs

That’s 25% less people, getting 50% more staffs. That is not by definition equal.

My comment re: 25M raiding is not specifically about this change and I agree with you that this specific change wouldn’t end 25M guilds, but it’s already turning some into 10M guilds, though an insignificant few.

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lol most 25man guilds can run 3 10man easily fill in the other 5 missing slots of people with alts and run that 3rd group on an off night which is not to far of a stretch.

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Y’all are killing it on the changes. Don’t listen to the trolls they’re amazing changes.

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Why should people be forced to not raid with the same group they’ve been raiding with for years? It shouldn’t benefit to be ditching people. MOST 25 man guilds are having recruitnent issues atm - this change won’t help that situation come Firelands. And now you want them to run on different nights? How many geared tanks and healers do you think their are in 25 man guilds?

The thing being over looked is this thread is pretty much proof 25 is really only around because of loot. The second getting a staff ONLY SLIGHTLY SLOWER than 25 its like… whelp… this one item… its about the same… dead mode…

Its like wtf? You don’t do this because “its the real challenge” meme? Don’t do it because you “feel its the real raid content” meme. Or god forbid you actually like your raid team?? No no… throw all that away… I calculated my staff would get to me a few lock outs faster…

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The point is it shouldn’t be a discussion. Why should 10 man get something faster than 25 man when 25 man has more people? The ONLY people who think this is a good change is people who do 10s, and I imagine most of them can’t do heroics either. The loot distribution should be 2.5x different, there’s a 2.5x difference in size and giving the drastically smaller raid size extra staffs makes absolutely no sense.

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25 mans are getting staffs faster.

The math is right above us; someone was kind enough to already do it for you to disprove how that’s not true.

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Exactly the math is right above us, 4-6 staffs over 12 weeks is more than 3-4 over the same time.

25 man groups are acquiring it slightly faster, but 10 man groups are obtaining them at about a 75% rate compared to 25 man groups, when ideally, 10 man should be approximately 2.5 times slower for equal acquisitions. There is 2.5 times more people in a 25 man vs a 10 man, 25 man also have around 3 times more casters.

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One 25 man group dropping 5 players and going to two 10 mans would then make 6-8 staffs over the same period.

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Yes and running a 3rd 10man would net them even more its not unfeesable to understand that a 25man raid group can get 5 alts and run 3 10mans.

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Right if the only thing they care about is min maxxing staffs to their casters.

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The staffs that last the rest of the expac probably close to a year at this rate?

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Great so you’ll have plenty of time to get them, firelands is only seven bosses.