If you took the time to read my posts (Under Stagnate) - You’d see I never once said there was an issue with changing drop rates in either one.
You’re just hyper extreme, similar to American citizens on politics, and don’t want equality, but instead want to push what benefits you.
Loot in 25M should be 2.5x 10M loot. A really dumbed down way to under stand this is that for every player in a raid, you earn a “credit” towards the number of drops.
A 10 player raid would have 10 credits, and 25M raid would have 25 credits.
The translation between “# of credits == # of loot” can be anything. You can drop a million pieces in 10M for all I care, but then 25M should drop 2.5 million pieces.
Today, 5 people = 1 loot credit so…
10m = 5*2 (i.e 2 loot credits), this means 25M should drop 5 pieces of loot.
You can up 10M to 3 pieces, then you’d get 1.5 loot credits/5 people, which means 25M should drop 7.5 pieces of loot.
The formula should always remain the same.
The argument by 10M raiders that a 25M guild “should just split into 3 10x” is much harder in reality, as most 25M guilds struggle to keep people. Ironically, this same argument could be said of 10M guilds. Just make a 25M guild?
Why 10M raiders seem to feel that only they should be able to raid the mode they want is what makes their argument so weak.
Any level headed, reasonable person, can identify the issue with this adjustment that was made. If “it’s not a big deal” then why not revert it? The 10M players in this thread are essentially indicating that this change doesn’t really make a difference for 10M, great, then let’s collectively advocate for Blizzard to revert it?
This thread clearly shows that the average WoW player, read: Not all, but average, is an adult child at best.
I am advocating for equitable loot distribution, as I have mentioned in almost every post on this thread, for 10M and 25M. Make it equitable on the easiest thing possible, which is the number of people in the raid, 10 vs 25.
Only irrational arguments can disagree with that sentiment - “One is harder than the other” - The roster boss is the toughest for both, it’s indisputable and widely known in GM/Officer channels in the various server discords. “25M raids have more raid CDs” - Entirely untrue, this depends on raid comp, any 25M team knows that you get mostly mages and classes without raid CDs looking to join the team, and no it’s not a recruitment issue Classic is dying, that’s not a secret there are less players and more players raid log, and the average player is lower quality than what has existed previously. 10M speculation about 25M is horridly misaligned with reality, and 25M speculation about 10M is equally horridly misaligned with reality.
The solution here is simple, any of the following work…
- Make it so everyone can do the staff at the exact same time
- Make it so the staff is buy-able on a vendor once exalted Rep is achieved
- Equalize the drop rates between 10 and 25 by number of players
All of these, are incredibly simple solutions, not as much so when it comes to coding/development of the solutions. Blizzard has proven they can modify drop rates, so likely pick option 3 and adjust accordingly.
What I forecast will happen, is that 25M raiding will be nearly insignificant as far as #s go as Blizzard has a history of making changes that favor what they like. My assumption is Blizzard devs that play, are mostly 10M raiders, and are also human making the same invalid assumptions that 10M raiders in this thread are making. The staff will favor 10M, daggers too will likely favor 10M if they make a change to the drop rate there. By MoP if it’s released, 25M raiding will be only a handful of guilds, if any at all. Blizzard will act like 25M still exists to not admit the failure of their decisions, and the classic experience will probably end with (or before) MoP