Dragonflight Season 4 Dungeon Changes Ahead

The only thing that gatekeeps you in M+ is your own skill level.

So M10 is going get you the KSH achivement what about KSM?

Easy ignore and move on moment :wink:

so the thing that show exactly what you have accomplished on that char is gatekeeping you from what?

M+ really hasn’t been bad this expansion. Overall it has been pretty good. I very rarely run into toxic players. This season almost every pug I’ve run has timed. The gearing system works well. You should give it another try.

A rating system isn’t gatekeeping. If you haven’t timed a +16, why would you get invited to a +18? Qualifications aren’t gatekeeping. Is a job interview gatekeeping?

It’s not very effective gatekeeping if you can just put your own key up to bypass it.

Says M+ is toxic, is 265 IO. It’s okay bro, you only have to do +10’s now.

lol 265io wants to do a +20 gets decline and then complain.

They said in the post it’s for S4 and War Within going forward.

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Careful folks, they might say this is exactly the “cancer” they were talking about.

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Nothing cancerous about what I said. Do you also think that someone should be paid the same as you for putting in half the work?

Really was hoping for affix changes going to S4.

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Does the tuning include removing/adjusting mechanics that required a priest to complete at higher levels? Please consider removing Halls of Infusion from the season 4 dungeon pool. Tuning into Maximum’s review of DF M+ dungeons it is NOT a fan favorite by any of the high key pushers.
While you’re at it, please also adjust dungeon graveyards so the team doesn’t have to run almost the entire dungeon length after wiping. And gauntlets suck.

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Interested how this plays out. Right now it feels like there’s too many levels, that are too similar so I see this as a right step.

But as a pugger, with key levels being harder then the 1 before, I also see this as someone doing a +2 then trying to +5 and getting hit with a hard wake up call.

I guess keys wont +3 anymore? Cause it sounds like that’d be a major jump in a system like this.

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I’m deeply disappointed with the recent changes. They seem inconsequential for players engaging in content beyond +20 keys on the live servers, a group that may not represent the majority but certainly comprises the most committed individuals.

While I understand Blizzard’s efforts to enhance gameplay for the broader player base, I feel that the high key pushing community, which constitutes a significant segment of dedicated players, has been neglected for several seasons, despite vocalizing the need for essential adjustments repeatedly.

To summarize the pressing issues:

  • Obtaining a key that aligns with your progression goals is overly burdensome. Only organized groups can efficiently prepare “homework keys” for progression, leaving solo players at a disadvantage as they repeatedly join groups seeking progression on keys they’ve already completed, resulting in a downward spiral of key depletion without opportunities for progression for pug players.
  • This season, where damage for completing a key in time is negligible, the infinite scaling nature of Mythic+ fosters a meta that prioritizes defensiveness to overcome specific dungeon mechanics, leading to an unfun gameplay experience. It seems more equitable to hit a wall due to inadequate damage output rather than survivability.
  • Certain affixes are so imbalanced that they effectively hinder high key pushing during specific weeks, while others are so lenient that missing a week puts players at a disadvantage for the entire season.

Community members have proposed various solutions to these issues, some of which include:

  • Implementing a system where damage scaling increases only half as much as health per key level beyond +20.
  • Removing problematic affixes such as raging, bolstering, and sanguine.
  • Limiting the addition of changing affixes to tyrannical and fortified to one per week while introducing a seasonal affix.
  • Preventing keystones from depleting below the level a player has already timed in a particular dungeon.
  • Allowing players to reroll their key to a specific dungeon for a cost, such as three Aspects’ Tokens of Merit.
  • Resetting the dungeon portal cooldown upon key start rather than key completion.

Addressing these concerns would greatly improve the experience for high key pushing players and ensure a fairer and more enjoyable gameplay environment for all Mythic+ enthusiasts.

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some dungones really favor spec who can remove/cleanse posion or racial abilities time to change my pally back to dark iron dwraf for that sweet sweet racial abilities .

Of course not. Did you miss the fact that I’m on your side of the argument?

I surely hope there is a seasonal affix or something coming. The whole reason it was removed was the idea that doing dungeons for the first first it simply wasn’t needed. Now with doing the dragonflight dungeons again. It would seem to be needed.

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No, they have it right. On the old system it was 463->467->470, which if you add 39 to all of them you get 502->506->509.

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