You can. There are plenty of things you can do with those alts relating to professions. Just not with soulbound materials.
Again, that’s the stated goal of the system; to get players interacting with each other for crafting. You may want to silo yourself off and never talk to anyone in game ever (which you will still be able to do) but to use the crafting system you might have to.
Also those same goblins you hate so much will be using their army of alts to flood the market with crafted gear and tank prices across the board, basically ensuring nobody can make any money from this system.
^^ this exactly. So if you are a crafter and need something for a higher lvl item…you have to do mythics? Or can the person asking for the item to be made provide that reagent?
So the primary purpose of this new system is social engineeering, designed on the premise that people need to be forced to “interact” with each other in an artificially specified manner.
Why can’t they just let people play with their real friends instead of trying to force certain types of “interactions” that sound more like a job?
Like, you guys are all better off if you stop thinking of this as anything other than “badge vendors exist in DF, except some other player is the vendor”.
As someone who spends a ton of time gathering and crafting, this is really exciting to me. Also the potential to realistically make gold doing a profession. These changes make crafting seem worth it, and tbh it hasn’t felt worth it in a very long time. I hope the rates of high quality materials isn’t like .01%, but that would be about my only complaint if so lol.
I’m still stuck on the fact that the whole Crafting Orders are so damn limited. There are dozens of recipes in this game that very VERY few people still have (Thanks to the Cataclysm removal of a large majority of them), and instead of giving everyone else the option to get these pieces for Transmog via this new system, they are content at letting them still sit there and collect dust. Just imagine Armorsmithing, Dragonscale/Tribal/Elemental Leatherworking recipes could bring another avenue of profit for those very few collector crafters that still remain by selling Crafting Orders for these old and elusive pieces (Because it seems like Blizzard is hell-bent on not adding these recipes back like they did with the Reborn recipes in Mists of Pandaria) but noooooo, this newfangled, shiny system with fifty different restrictions on top of restrictions ALSO has to be even further restricted into only allowing it to be used with new content. Come on…
My point stands that nobody will issue the work orders for the lower item level pieces on the AH. Players will ALWAYS only want the BEST and HIGHEST item level.
It there going to be any sort of NPC/daily system built into this to guarantee characters not at the bleeding edge of competition over orders will still have something to do when we log?
(I just don’t see myself being able to compete with the hardcore players/bots who seem like they will inevitably dominate the player side of the market)
Seems a bit complicated for a main who levels alts primarily for professions, collectibles, and fun. I just finished the ridiculous task of gathering all Heritage armor. Now, instead of just getting my main toon ready for Dragonflight raid/M+/PVP/etc, I’ll have to do more serious leveling on alts so my main has the right consumables. Too much time and too complicated.
That said, don’t make me have to craft some 5 levels of a gear item in order to get all 5 transmog options. That sounds mind numbing and would require yet another addon to track.
Or, just give me the love rocket X-45 Heartbreaker now and I’ll quick complaining. I see it in guides, but sightings are far too rare for a game that assumes it and I will live forever.
“We also want to emphasize that you will never need to rely on luck. Luck can be of much help to you if you want to focus on Inspiration , but it’s never necessary.”
I like this, but the value of the tiers is completely reliant on keeping a lid on insane ilvl gaps between reaching 70 and end game progression.
If the ilvl gap is too wide, and each tier is adding a new craftable item with 3-5 levels…
I have to say, nothing in SL leaves me to believe this will make crafting feel relevant.
Crafting ilvl gaps - and limits on equipping - really make the value of crafting feel relevent - and if you fail at that, your just wasting your time with the revamp.
Players who don’t do Mythic content will probably put in work-orders for Heroic ilvl crafted gear instead so I completely disagree with what you just said.
Do the devs not realize that as long as they make retail wow seasonal, profession gear will never be worth making. Why would anyone spend 2-3 months crafting and upgrading gear to mythic raid ilvl for it to be replaced by lfr next tier. Unless that gear is especially attractive to craft, it would be pointless to make. Professions in tbc were good because gear scarcity was a thing. There was no seasonal resets of item level. These devs are a joke. Stop focusing on seasonal content and just make a good game people wll always want to play. Mythic plus, raiding and arena are not popular activities. Stop supporting the elitists.
Change Jewelcrafting and Inscription back to its former iteration. Those changes alone will bring back relevance to professions.
I find this announcement really exciting. It looks quite polished and good insights about their design philosophies.
1 area of concern - I think with all of these different item qualities for consumables and reagents we will very quickly need much bigger bags/larger reagent banks/other storage solutions!