Dragonflight Preview: An Eye on Professions

  • To upgrade this equipment to around Mythic raid item level, you will need to acquire a final reagent that can only be obtained in the highest tiers of content - Mythic raids, the highest levels of Mythic+, and highly rated PvP.

Blizzard: Dear Casual players we do not want you playing our game and accept we will continue to lose subs well into DF.

Edit: As a compromise we may implement pay to win scenarios where you can buy these reagents for gold via workorders, from our hardcore players but we will NOT be implementing rewards you can enjoy without subsidising their gameplay.

7 Likes

The higher the gathering and crafting gear you gave, the less RNG there is. In FFXIV it was easy once you got that gear rolling.

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Also - let us be able to salvage stuff we make that’s not worth anything to get some materials back so we can try to make more items. We could do that in BFA. Why did they remove that?

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You can take stuff apart and re salvage / reforge. They stated that a few weeks ago I believe.

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“Crafting orders are a new way for you to place an order for almost any Dragon Isles crafting recipe using an Auction House-like interface.”

Well that is a MASSIVE letdown! WHY would they limit this to JUST Dragon Isles recipes? Enable legacy Bind on Pickup recipes to be craft ordered too if you aren’t going to re-add removed recipes damnit! Or better yet put those blasted recipes back in the game already! Ebon Netherscale is STILL missing!

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thickanicium u say?

I’d put a few job orders for that.

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They stated in another post someone can put that in the work order i believe too. The big dog stuff drops from all content including world quests. Take a little off the top man.

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I want to be able to craft high-end gear without having to do a single Raid or Mythic+.

Gear that is maybe 1 tier below the highest Raid/Mythic+ gear.

Will that ever be possible?

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I just wanted them to be useful

odds are what we’re getting from their wording of it is gear thats a few item levels under mythic that’ll be locked behind a month or two long time gate wait, But hey, Seems plenty of people like that content, I don’t personally because I don’t see it as content because it’s not, there are plenty of delusional people out there that think things are going to get better in dragonlands when it’s literally just being advertised as more of the same with some additionals and tweaks here and there.

Phials seem pretty lit tho

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" * Up to five of these crafted pieces can be equipped at once, with 2-handed weapons counting as two."

Why is there a limit? This is unnecessary. If I want to do the work and craft a full set of gear for myself, why can’t I? Obviously we are going to be gated by whatever weekly quest mats we need for the best crafted items, so it’s not like we can gear up to mythic level on week one.

I don’t like doing raids or PvP or Mythic+ hamster wheels, but I do love to craft. A lot. I could spend hundreds of hours farming mats and crafting and be happy. I want to be able to wear a full set of gear that I crafted, and not have it suck.

That is all.

14 Likes

This needs to be possible.

There’s no reason that things like iLevel should be gated behind only one specific type of content.

NOW - do I believe that raiders who tackle the harder content or mythic+ runners higher keys, do I believe they deserve differentiation? YES

I think a good way to reward those heroic/mythic players is by rewarding them with unique variations of the armor. It’s like the do it now…only better.

Crafting should enable you to craft the “basic” style of said max level gear. But if you want the flashier versions, you’d have to go through the harder content in the game, naturally.

I think this is a fair compromise. Leave it all at the cosmetic level, and let all players equip themselves with viable armor/weapons.

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I wonder if they are holding a contest to see which team can over-complicate their tasks more. Why do I have a feeling that this is going to end up being some RNG based thing where you are going to have to make one billion of something just to get the highest quality.

I agree. People are tired of limits upon limits. If someone wants to wear a full set of crafting gear, then let them. It makes the custom order system a bit more worth while and will give it longevity.

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I like it, but I am not a profession person. But this kinda engages me. I want to try it.

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So it won’t be possible to specialize in more than 1 thing on 1 character?

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I was speaking only to there being enough pieces to maintain 4 piece bonus and an extra slot to min-max while doing so.

Tranmog is a different conversation but could still be achieved without requiring more than 5 pieces to be worn at the same time.

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I might sound cynical, I genuinely want DF to be great and I will play it for a month or so (I have only just been back in SL a week after 6 months unsubbed). I have been playing for over 15 years on and off, and have 4-5 different groups of contacts still in steam/discord/bnet… the one thing we all have in common is we have grown up and don’t have the same free time to sync up schedules and raid. The game feels like it punishes us since we do have the skill to preform at the highest tiers but don’t have the desire to revolve our lives around wow anymore… the game doesn’t allow you to jump jump in do content and jump out (BFA final patch 5 mask visions let you do that and are a perfect example of what would we good).

The reason I am explaining the above is gold = time invested, if I am reading you right I can pay a gold price (either buy wow tokens and pay to win, or perform endlessly boring grindy gold farming content - often gimmicky and repetitive in nature)… this is why I feel the subs will bleed out. There is no progression to the top tier rewards for high skill casual play schedules (so long time players likely wont come back and if they do wont last long).

TL;DR
I have waaaay too much experience in both business and wow. I can see through the designs… I mean has anyone even pointed out titans grip warriors taking up 4 items worth of crafting?

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You know, I was originally conflicted by this because I hate running alts…but after trying FFXIV and ESO where you can literally be any type of crafter at will…it just diminishes from the community feel.

Like, if a player is so self sustained that they can do everything…it almost negatively impacts the player economy not to mention the RP community.

There’s a level of pride and accomplishment that comes from mastering a crafting line and being known for that one thing. I don’t think there’s anything wrong with specializing, it’s the entire premise of WoW to begin with all the way down to the class spec.

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Why can’t I make my army of alts useful? I made them to handle all the professions to deal with exorbitant legendary prices on a low pop server, and now screw me because I’m playing the game wrong?

And?

I tell you what, forcing me to pay a bigger cut of gold to the soulless auction house / crafting order UI god is riveting gameplay. I can FEEL the aura of the probably-a-goblin on the other side and nothing makes me happier than lining his pockets instead of working toward my own progress.

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It sounds like the most complicated system they have ever created for any purpose. It sounds like it is intended to discourage casuals from playing. So win-win? You must really like incredibly complicated systems that require lots of repetitive grinding.

How many crafted legendaries did you make in Legion?

5 Likes

Maybe read the article.

If you want a crafter to make this high end gear, the person commissioning the gear from the crafter needs to supply the soulbound materials for it, which only drop from the content in question.

So, if I wanted a mythic raid quality piece of loot, I’d need to actually do mythic raids, get the soulbound material, and then take it to a crafter.

1 Like