Gotta admit it’d be pretty neat to go farm L70 versions of tiers that’ve established themselves as legends for max level gameplay and not just mog material.
If they also added remastered textures and models for the tiers included in this, that would be beyond amazing. HD versions of Bloodfang, Wrath, and Judgement? Yes please.
They began remastering sets in Legion (old BC sets) and they were the highlight of my WORLD and all I ever wanted and didn’t know I needed so badly at the time! I think for some artists this would just be a passion project for them.
I don’t want them to reinvent the wheel, just clean up and color in the lines. Some of my favorite and most unique pieces were from vanilla and BC (including the old Robes of Koegler, I know it’s a dungeon and I made the thread about raids, but seriously… bring them back! They ruined my mages transmog during the prelaunch, right after transmog became a thing!).
I don’t NEED them to be shiny and new, but I wouldn’t snub my nose to it. Even if some pieces are not able to get upgraded as a set, but THIS were a thing, sure I could see it. Though I’d still rather have a larger range of equip and set effects than clean and crisp pixels (but they do help!)
Those kinds of games can make room for “crazy niche/powerful builds” because they’re not mmos. You’re not going to be excluded from raids or parties in Dark Souls because you didn’t spend time farming up X set of gear to max out your dps potential.
I mentioned this in a different post, but I don’t feel this would be game breaking because you shouldn’t NEED more damage in normal, and normal should be where all the story is. Heroic/Mythic should be challenge modes, for people who have the time to spend getting better equip effects and set bonuses to make their niche builds work. There still should be nothing wrong with the NEW gear from CURRENT content. More sets just means more options, and if your guild requires you to be THE BEST before letting you run to even have a chance to acquire gear, I suggest you get a new guild. This is the issue people don’t seem to understand, more content is better. PERIOD.
Making Mythic difficulty an insane challenge mode that requires commitment and is considered impossible by Blizzard is fine, because they often underestimate the insane builds possible in their game. They have released a few raids they believed should have been impossible when first released and players still beat them, such as AQ40. C’Thun was designed to be unbeatable if you can imagine.
If they gave us challenges that are meant to be statistically impossible, and gear that might let us beat those odds, isn’t that a more fun challenge than the nonsense they give us now, where we methodically build to the end and have nothing to do for 3 months until prelaunch releases and we start the bored trudge all over again? If you like that, just don’t play the optional old content and your experience will not have changed.
I’m not interested in just running normal. I like pushing high keys in m+, which I have to pug for, and I do heroic raids with my guild. I don’t have time to farm ten thousand raids to gear out myself and my friends.
Once again, there’s power in choice, play a spec for your class that Blizz favors in current gear, like they have done for the last… forever. This is the option for those less blessed than the #1 sweetheart of the expansion. Otherwise… MAYBE it would be better to get a weapon from an old raid, MAYBE one or 2 other drops that will likely be optional BiS. For those who wish to play an obscure spec and not copy/paste Icy-Veins, this gives us free will again.
See, but this was not always true for WoW, and in many games you can still go back and get a higher version of the gear as an alternative (not as good as current gear usually, but much better than the earliest form). Once upon a time players DID go back to an old raid or keep their old set bonus, regardless of the stat increase, because there was no such thing as a ‘legacy set’ that was inactive.
If balancing gear means not giving us as much secondary stat, fine. If it means a harder version of new raids in those heroic and mythic difficulties, great! If it means scaling the raids but only giving us the old transmogs (but maybe making mounts drop without a reduced chance), acceptable but disappointing. If it means continuing the same cycle of no raid content for 3 months of a new expansion and only experiencing small tastes of content that has been left to rot, I feel that this is unacceptable entirely.
Timewalking is great currently, but very few raids see action because they are not scaled appropriately and there is little intensive for established raids to seek them. They are scaled to LFR difficulty, yet have no LFR mode for a solo player to experience them via queue either. To top this off, they disappear so fast that many players give up on trying to learn the fights and experience them (I doubt many even know there IS a way to experience them in any sort of scaled way, because they are so bad at advertising these events to new players).
I am giving a solution that requires a small amount of work for blizzard per raid. In total, this system would take a lot of time to implement, and it will take even more time if they wait because there will only be more content and less of an opportunity. However, if they started with a couple raids, since they acknowledge that the new talent system will be around for a few expansions, scaling will only get easier as they continue. This also fits in to their current leveling overhaul, since all instances scale you to fit them now. The only content they are missing is raiding, where 90% of their lore lives with all their impressive mechanics and interesting fights. Dungeons are largely laughable by comparison because they were designed to introduce new RAID mechanics and not be difficult themselves, which is why they have affixes in mythics to make them interesting.
It has. It just sometimes took an expansion to get you to replace it.
Yes, dragonspine trophy was bis for all of tbc, but was it still relevant at max level in wrath?
Was anything from Molten core or BWL worth using in TBC?
Didn’t you replace your gear while leveling in vanilla?
Gear has always been implemented in a way where you replace it as soon as you get something better, but that used to take longer than it does now.
Of course I did, but new players can now use dungeon gear that scales up, as well as timewalking dungeon gear. This is a LOGICAL progression and a valid reuse of attributes that the vast majority of current players never experienced as intended.
I understand it’s new and a different concept while also being old and currently obsolete as content, but that’s why I’m suggesting it. To dismiss the idea simply because ‘that’s not how it’s done’ would mean we would still make video games starting in old word processing programs and limit ourselves to 2 dimensional, single screen content like pong, or possibly text based adventures. We only progress by thinking outside the box, and MANY games have working systems as proof of concept that exemplifies why gear effects are as much a part of your spec as talent points, race, class, etc. I, for one, do not like being limited to a singular meta or forced to level other classes for any other viable options if I don’t like playing that way. This is, quite simply, freedom of choice and bonus content.