Sure, take all rewards out of the game and see how far it goes with playing just to play.
sure. Raids will be still be done, so will M+, and so will PVP lol.
Yeah, after losing 90% of their subs.
What it needs is itâs own version of M+ but in the world itself aka W+ system but it will never happen.
Cool, copy the torment system from diablo 3. Now, mobs hit 56x more, and drop 4x more loot.
What negatives?
Iâm gonna need you to elaborate on this one.
Open world content is braindead easy according to you.
So why would you need to get the gear for it if youâre a raider for example? Itâs so easy and braindead and meaningless you surely wouldnât need to optimize for it, right?
Right now it sounds an awful lot like âyou canât have it because I donât want you toâ and making some slippery slop argument is absurd. Slippery slop is a fallacy used by people with no real argument.
I like playing a game with a persistent world with the option to group with strangers when I want.
I craft things, sell materials on the AH, Iâve sold 1000âs of augment runes to people pushing content.
For some reason people keep telling players like myself to quit.
I guess if you want to rely solely on bots to meet all your needs, sure, keep saying that.
MMOâs do not require grouping. Itâs about playing in a world that doesnât end when you exit the game. I know itâs a hard concept for some, but that goes far beyond group content.
Itâs actually at the heart of what helped WoW become such a huge success early on. For the first time you could level up without a group all the way to the max level. You didnât need a dedicated party to farm mobs endlessly while hoping nobody trains half the zone into your group and wiping out a day of progress.
WoW was the casual answer to the hardcore MMO problem.
I think if the materials can come from all levels of raids and dungeons (including LFR and LFD) then it will also bring a lot of value back to those rewardless features as well. I only see this as a win, personally.
I doubt this. People abandoned Torghast due to itâs lack of rewards. The forums would be like Teldrassil if they removed gear from everywhere.
People would just play for different reasons. I do think itâs a negative to take out an incentive for people to play.
Youâre responding without reading. Iâm going to break down a bit more for you though.
Iâm gonna let this slide even though you are very close to trying to make things personal by the way.
So letâs begin.
If your average dad gamer has X amount of hours per week to play, then thatâs all they have. Thatâs a simple thing to understand yes?
Now.
Say your average dad gamer has X amount of hours allocated to raiding, M+, and PVP. Why does he do these things? Theyâre fun, and they offer the rewards he wants from spending his time in game. So all these three systems keep rewarding those same rewards okay?
Next.
Average dad gamer is spending his X amount of hours engaging in three pillars content and gearing up, doing his thing. Heâs optimizing his character. Gameâs good, feels good.
But wait!
Average dad gamer now has to spend X amount of hours engaging in world quests and dailies for rewards that increase his power level. Well he canât really skip these if he wants to remain optimal! So average dad gamer who is engaging in meaningful endgame content falls behind, loses his raid slot; canât get his keys doneâŚbecause he doesnât have the time to make sure heâs doing all his three pillars content plus the awesome new required to be optimized system of doing world quests and dailies just soâŚ
âŚpeople who refuse to engage in meaningful endgame mmo content can gear up to be competitive in non competitive game modes.
Now what happens next as a direct result of johnny shoots himself out a cannon gearing up even further than he can now just doing solo content?
Entire sections of the game become invalid in terms actual effort/reward (look at normal/heroic raiding for example) because rewards greater than those game modes are available from playing flappy birds.
Read it. Read all of what I just posted. Donât just skim and try and find things to reply to that you think are going to make you appear clever. Blizzard has worked themselves into quite a conundrum with this three pillars business. Does it need to be addressed? Eh. No not really. Is going to have to be because people who are scared to group and potentially screw up the game? I hope not.
I really doubt that. People would play other games. Not this one. The feeling of progression is too core to the game.
So, person who doesnât even play current expansions, why are you commenting on things you know nothing about?
How did Korthia affect you? How did the world content bonus set from the Covenant Campaigns affect you?
Oh right⌠it didnât and you donât know what youâre talking about.
now if you could equip a legendary in every slot I would be happyâŚ
The only problem with this is they want raiders to have bad luck. They pretty much are artificially extending the life a raid because the high end raiders clear it too quickly.
I miss the days of the WotLK 10 and 25 man raids where the small casual guilds could go their to have fun and slowly progress; while the elite guilds were just allowed to finishes it and be on their way while the rest of us enjoyed the game.
WOTLK badge system wasnât for raiders, but for casuals.
I did, but I think you glossed over what I posted.
If the outdoor gear from outdoor content only scaled up outdoors the raid gear would still be better all around.
Heroic raid gear would always be 265, but outdoor gear would only be 265 outdoors.
In an instance heroic gear would be 265, but outdoor gear would only be 252.
Why would a raider need to get the outdoor gear?
Raid gear would still have tier bonuses of their own, so outdoor bonuses wouldnât be needed.
Raid gear would be stronger in more forms of content, so what do they need to optimize?
I donât want to get gear that can clear raids from non-raid content.
I want gear that grows in the content I choose to do. All the bonuses and scaling would be turned off in what I proposed.
Average dad gamer in your hypothetical can just keep raid logging and quitting 2-3 months into each patch while players like myself keep the game afloat.
I wasnât making things personal, just pointing out your bad faith argument using terms like slippery slope while ignoring half of my post.
Iâm for this system but I also think itâs kinda pointless. Whoooo 0.03 sec kill time increase!
Weâre back full circle.
You have the gear you need to engage in world questing.
Thatâs not what you or anyone carping about solo gear wants. You want top level gear without the effort. No amount of talking about âraid loggersâ who get in an grind keys and organize and raid is going to sway me from believing otherwise.
Also, itâs a bad system for reasons mentioned above. Iâm not going to keep parsing it out for you.
It doesnât work.
and why not?
WOW gear was only raid in Vanilla, then that became raid + PVP, and Legion finally gave us mythic plus and raid equivalent weekly chest rewards.
The only people who think this are the people against it.
Nobody is asking for this.
The only players who think or say this on these forums are wannabe elitists who donât like the idea of players having a different form of progression.
You are arguing against an imaginary thing that I never said.
Keep chasing those windmills, I guess.