Dragonflight needs a fourth pillar of endgame power progression

Sure, take all rewards out of the game and see how far it goes with playing just to play.

sure. Raids will be still be done, so will M+, and so will PVP lol.

Yeah, after losing 90% of their subs.

What it needs is it’s own version of M+ but in the world itself aka W+ system but it will never happen.

Cool, copy the torment system from diablo 3. Now, mobs hit 56x more, and drop 4x more loot.

What negatives?

I’m gonna need you to elaborate on this one.
Open world content is braindead easy according to you.
So why would you need to get the gear for it if you’re a raider for example? It’s so easy and braindead and meaningless you surely wouldn’t need to optimize for it, right?

Right now it sounds an awful lot like “you can’t have it because I don’t want you to” and making some slippery slop argument is absurd. Slippery slop is a fallacy used by people with no real argument.

I like playing a game with a persistent world with the option to group with strangers when I want.
I craft things, sell materials on the AH, I’ve sold 1000’s of augment runes to people pushing content.
For some reason people keep telling players like myself to quit.
I guess if you want to rely solely on bots to meet all your needs, sure, keep saying that.

MMO’s do not require grouping. It’s about playing in a world that doesn’t end when you exit the game. I know it’s a hard concept for some, but that goes far beyond group content.
It’s actually at the heart of what helped WoW become such a huge success early on. For the first time you could level up without a group all the way to the max level. You didn’t need a dedicated party to farm mobs endlessly while hoping nobody trains half the zone into your group and wiping out a day of progress.
WoW was the casual answer to the hardcore MMO problem.

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I think if the materials can come from all levels of raids and dungeons (including LFR and LFD) then it will also bring a lot of value back to those rewardless features as well. I only see this as a win, personally.

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I doubt this. People abandoned Torghast due to it’s lack of rewards. The forums would be like Teldrassil if they removed gear from everywhere.

People would just play for different reasons. I do think it’s a negative to take out an incentive for people to play.

You’re responding without reading. I’m going to break down a bit more for you though.

I’m gonna let this slide even though you are very close to trying to make things personal by the way.

So let’s begin.

If your average dad gamer has X amount of hours per week to play, then that’s all they have. That’s a simple thing to understand yes?

Now.

Say your average dad gamer has X amount of hours allocated to raiding, M+, and PVP. Why does he do these things? They’re fun, and they offer the rewards he wants from spending his time in game. So all these three systems keep rewarding those same rewards okay?

Next.

Average dad gamer is spending his X amount of hours engaging in three pillars content and gearing up, doing his thing. He’s optimizing his character. Game’s good, feels good.

But wait!

Average dad gamer now has to spend X amount of hours engaging in world quests and dailies for rewards that increase his power level. Well he can’t really skip these if he wants to remain optimal! So average dad gamer who is engaging in meaningful endgame content falls behind, loses his raid slot; can’t get his keys done…because he doesn’t have the time to make sure he’s doing all his three pillars content plus the awesome new required to be optimized system of doing world quests and dailies just so…

…people who refuse to engage in meaningful endgame mmo content can gear up to be competitive in non competitive game modes.

Now what happens next as a direct result of johnny shoots himself out a cannon gearing up even further than he can now just doing solo content?

Entire sections of the game become invalid in terms actual effort/reward (look at normal/heroic raiding for example) because rewards greater than those game modes are available from playing flappy birds.

Read it. Read all of what I just posted. Don’t just skim and try and find things to reply to that you think are going to make you appear clever. Blizzard has worked themselves into quite a conundrum with this three pillars business. Does it need to be addressed? Eh. No not really. Is going to have to be because people who are scared to group and potentially screw up the game? I hope not.

I really doubt that. People would play other games. Not this one. The feeling of progression is too core to the game.

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So, person who doesn’t even play current expansions, why are you commenting on things you know nothing about?

How did Korthia affect you? How did the world content bonus set from the Covenant Campaigns affect you?

Oh right… it didn’t and you don’t know what you’re talking about.

now if you could equip a legendary in every slot I would be happy…

The only problem with this is they want raiders to have bad luck. They pretty much are artificially extending the life a raid because the high end raiders clear it too quickly.

I miss the days of the WotLK 10 and 25 man raids where the small casual guilds could go their to have fun and slowly progress; while the elite guilds were just allowed to finishes it and be on their way while the rest of us enjoyed the game.

WOTLK badge system wasn’t for raiders, but for casuals.

I did, but I think you glossed over what I posted.

If the outdoor gear from outdoor content only scaled up outdoors the raid gear would still be better all around.
Heroic raid gear would always be 265, but outdoor gear would only be 265 outdoors.
In an instance heroic gear would be 265, but outdoor gear would only be 252.
Why would a raider need to get the outdoor gear?
Raid gear would still have tier bonuses of their own, so outdoor bonuses wouldn’t be needed.
Raid gear would be stronger in more forms of content, so what do they need to optimize?

I don’t want to get gear that can clear raids from non-raid content.
I want gear that grows in the content I choose to do. All the bonuses and scaling would be turned off in what I proposed.

Average dad gamer in your hypothetical can just keep raid logging and quitting 2-3 months into each patch while players like myself keep the game afloat.

I wasn’t making things personal, just pointing out your bad faith argument using terms like slippery slope while ignoring half of my post.

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I’m for this system but I also think it’s kinda pointless. Whoooo 0.03 sec kill time increase!

We’re back full circle.

You have the gear you need to engage in world questing.

That’s not what you or anyone carping about solo gear wants. You want top level gear without the effort. No amount of talking about “raid loggers” who get in an grind keys and organize and raid is going to sway me from believing otherwise.

Also, it’s a bad system for reasons mentioned above. I’m not going to keep parsing it out for you.

It doesn’t work.

and why not?

WOW gear was only raid in Vanilla, then that became raid + PVP, and Legion finally gave us mythic plus and raid equivalent weekly chest rewards.

The only people who think this are the people against it.
Nobody is asking for this.
The only players who think or say this on these forums are wannabe elitists who don’t like the idea of players having a different form of progression.

You are arguing against an imaginary thing that I never said.
Keep chasing those windmills, I guess.

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