Dragonflight Hotfixes - July 3

While I admit that the Yak Fur clogging up the mailbox was annoying, can we get a fix for the Tusks not being learnable by all classes? Soon?

2 Likes

Giant Yay! for all 3 of these. Thank you very much!

2 Likes

I see no mention of the hotfix that now eliminates cross faction play.

Source:

3 Likes

Any notes to go with today’s extended maintenance? :slight_smile: hopefully a way to turn off Awakened raids?

Is fated going to be applied to the other two raids or not?

June 5, 2024

Art and Animations

  • Fixed an issue causing Bow of the Ranger Captain to be held backwards.
  • Fixed an issue where Vault of the Incarnate cosmetic fist weapons purchased with bullion were not hidden when sheathed.
  • Fixed a bug with the appearance of Tropical Airy Sandals.

Classes

  • Evoker
    • Preservation
      • All healing increased by 6%. Does not apply to PvP combat.
  • Druid
    • Restoration
      • Moonfire now costs 0.3% mana (was 1.2%).
  • Hunter
    • Survival
      • Survival Hunter 4-set Focus cost reduction increased to 20 (was 10).
      • Survival Hunter 4-set damage bonus increased to 80% (was 50%).
  • Paladin
    • Holy
      • Word of Glory healing increased by 15%. Does not affect PvP combat.
      • Light of Dawn healing increased by 20%.
  • Shaman
    • Brimming with Life now increases maximum health by 10% (was 8%).
    • Enhancement
      • Chain Lighting damage increased by 10%.
      • Flame Shock damage increased by 10%.
      • Frost Shock damage increased by 10%.
      • Fire Nova damage increased by 10%.
      • Crash Lightning damage increased by 10%.
      • Primordial Wave’s additional Lightning Bolts now deal 175% of normal damage (was 150%). Not applied to PvP combat.
  • Warlock
    • Fear now costs 4% of base mana (was 5%).
    • Demonic Gateway now costs 10% of base mana (was 20%).

Dungeons and Raids

  • Neltharus
    • Addressed an issue where multiple players can interact with Burning Chains.
    • Chargath
      • Slag Eruption duration reduced to 3 seconds (was 4 seconds).
      • Fetter duration increased to 15 seconds (was 12 seconds).
      • Addressed an issue where canceling Dragon Strike using invisibility will lead to Grounding Chain not being cast.
    • Uldaman: Legacy of Tyr
      • Bromach
        • Quaking totem’s health reduced by 10%.
      • Emberon
        • Addressed an issue where Purging Flames’ visual does not line up with the beam area.

Player versus Player

  • Items
    • Seal of Diurna’s Chosen will deal 50% reduced damage in PvP combat.
  • Demon Hunter
    • Havoc
      • All damage reduced by 4% in PvP combat.
      • Demonic Wards now reduces magic damage taken by 5% in PvP combat (was 10%).
  • Druid
    • Balance
      • Developers’ notes: We recently removed the PvP nerf for Frenzied Regeneration primarily to help Feral Druids, but Balance Druids got a windfall and became a little too powerful with this change. We’re pulling back on this buff specifically for Balance Druid only, so that their survivability is more in line with everyone else.
      • Frenzied Regeneration heals for 5% health every sec (was 8%) for Balance Druid in PvP combat.
      • Balance of All Things will now give the correct amount of critical strike chance in PvP combat when 2 talent points are invested into it.
    • Restoration
      • Wrath damage increased by 50% in PvP combat.
      • Starfire damage increased by 50% in PvP combat.
      • Moonfire damage increased by 80% in PvP combat.
  • Hunter
    • Marksmanship
      • Sniper Shot’s (PvP Talent) range increase reduced to 30% (was 40%).
      • Sniper Shot’s (PvP Talent) damage is no longer affected by Mastery: Sniper Training.
  • Paladin
    • Holy
      • Flash of Light healing increased by 12% in PvP combat.
      • Judgment damage increased by 30% in PvP combat.
      • Hammer of Wrath damage increased by 50% in PvP combat.
      • Holy Shock damage increased by 20% in PvP combat.
      • Glimmer of Light damage decreased by 25% in PvP combat (was 30%).
  • Priest
    • Mental Agility now reduces the mana cost of Mass Dispel, Purify, and Purify Disease by 25% in PvP combat (was 50%).
    • Holy
      • Holy Fire’s direct damage is now reduced by 20% in PvP combat.
      • The cooldown of Chastise is now reduced by 1 second per talent point from Voice of Harmony in PvP combat (was 2 seconds).
  • Rogue
    • Subtlety
      • Rupture damage is now increased by 15% in PvP combat.
      • Backstab damage is now increased by 45% in PvP combat (was 30%).
      • Gloomblade damage is now increased by 45% in PvP combat (was 30%).

Quests

  • Fixed an issue during “Handling It: Taut Tethercoil” where casting Tethercoil Rune on valid creatures was not awarding Taut Tethercoil.
1 Like

This is fine…but while you’re tweaking some animations, please fix Frost DK with not knowing when it is taking out/putting away a two handed weapon. It doesn’t know that the class can dual wield and NOT dual wield -_-

Why mess with PVP this late in the expansion? It still seems so unbalanced and some classes feel like they just have incredibly overpowered talents, escapes and CC’s. Would love a better explanation as to how and why these changes are made? Is it solely based off player complaints? Is it based on the top performing players? It it based on players who have YouTube channels and relationships with devs? Just seems like an average player like myself (not HC pvper) struggles to make any progress and then gets hit with a nerf while other classes just seemed to get buffed over and over. I would just like to understand better how these decisions are made.

This felt like a good, noticeable change.

Please fix “To The Test: Rune of Shadowbinding”. Its been bugged as long as the Taut quest before it, yet y’all only fixed that one and not the follow-up quest.

June 6, 2024

Items

  • Jepetto Joybuzz and his clockwork assistant have received a new shipment of Prismatic Baubles in stock from the Mad Merchant. They can be purchased during the month of June for the standard price of 250,000 gold.

Quests

  • Fixed an issue where raid encounters were not granting quest credit for “To the Test: Rune of Shadowbinding”.
2 Likes

if those tethers were able to work in combat it would eliminate a lot of headaches

1 Like

Can you hotfix the erroneous decision to make maximum level guild achievements no longer attainable for the next two months of Dragonflight where level 80 is not possible yet? The support article calls 10.2.7 the “pre-patch” which breaks with over a decade of precedent. 11.x is the ACTUAL pre-patch. A lot of people were trying to get their guilds the 8th tab before the expansion and you just kicked us in the teeth.

So for just under 20 dollars via a WoW Token, I can get the pride item? I’m scraping by to try and keep my head above 100k G, let alone 250 for a toy.

:\

June 11, 2024

Player versus Player

  • Paladin
    • Fixed an issue that caused Blessing of Sacrifice to not break Psychic Scream.

Havoc demon hunter still has a 4% aura nerf meant for pvp that was mistakenly applied to pve a couple weeks ago. Can we have any word on that being fixed?

June 12, 2024

Classes

  • Fixed an issue where a tiny dagger was appearing when casting a variety of spells and abilities.
  • Fixed an issue where the low noise variant of Frozen Orb was not being used inside raids and dungeons.

Player versus Player

  • Evoker
    • Fixed an issue preventing Chrono Loop from being used in some locations, including many areas in Black Rook Hold Arena.
1 Like

June 13, 2024

Achievements

  • Fixed an issue causing some achievement-related creatures to despawn in Amirdrassil, the Dream’s Hope.
1 Like

So, you can get 1850 for pvp enchant mog next season…? So it’s free basically. Yeah cause the pvp community needs welfare pvp chant mogs. I don’t like this change

Guess I’m feeling annoyed about everything all the sudden today. Well I’ll just uhh take the last of my edibles or something idk…

Idk what’s wrong like I probably said this like 10 times w/o even realizing it. Yayy schizophrenia

Huge. Anyway, havoc demon hunter still has a 4% dps nerf meant for pvp that was mistakenly applied to pve a couple weeks ago. Can we have any word on that being addressed sometime soon?