Dragonflight Hotfixes - July 3

Can we please look into re-adding the shado-pan robes to remix?

There’s still an issue with paying subscription players who do not own Dragonflight being unable to communicate in /say, /emote or /yell. It’s been a problem since Remix started. Any updates on when or if this will be fixed?

I would love to know what your metrics are on this one, for once.

There are just way too many players stating they did not kill many frogs, give us a number, and out us to show how many we did kill, prove to us that we are ‘froggers’, I volunteer to be the first person you publicly shame on how many frogs I killed to prove I killed too many, I dare you, you aint got the balls to do it.


Man this 3 day rule is weird, this farm was up for like a week or week and a half. I myself killed frogs just 1h before nerf came out and i don’t have bronze q. Also if this is true this would explain why some people are still running around with milions of HP post nerf. Its just because they did frog farm after first 3 days right? I too would love to see what metric is used here because to me it seems it was mostly random lazy checks of stats.


Too bad they will never tell us, even when I egg them on they will just ignore it, or at worst give me a forum vacation for calling them out. I know some personally who never frog farmed, they just went HAM and still got nerfed.

Honestly even if people lied, there is no way 100% of us lied, and that’s just those who actually got nerfed, there was plenty under the threshold who didn’t get the quest, there is no way a sane person can claim they gained an advantage.

May 29, 2024


  • Shaman
    • Restoration
      • Resolved an issue causing the Restoration Shaman Season 4 two-piece class set bonus to be cancelled when a Healing Stream Totem expires while two or more Healing Stream Totems are active.
    • Warlock
      • Affliction
        • Resolved an issue causing Drain Life to sometimes incorrectly consume mana while Soul Rot is active.
      • Warrior
      • Protection
      • Battle-Scarred Veteran has been updated. Now, when a damage event reduces your health below 30%, the portion of that damage event that would apply to the last 30% of your health is also reduced by 80%.
        • Developers’ notes: For example, if you are at 50% health and receive damage for 40% of your health, your damage taken will be 20% + 20% * (1-0.8), or 24%, and you will have 26% health remaining when Battle-Scarred Veteran activates.

Player versus Player

  • Evoker
    • Resolved an issue causing the dispel effect from Scouring Flames to fail on targets near the edge of Fire Breath.


  • The questgivers for Renown quests in Valdrakken now again offer the “Continued Waygate Exploration” quests.

WoW Remix: Mists of Pandaria

  • Endgame tuning adjustments have been made to Heroic Scenarios, Heroic Dungeons, and Normal Raids so that they increase in power more slowly between levels 60 and 70. Heroic and Mythic raids have been adjusted so there is a smoother transition between them.
  • Players who completed the Pearlfin Jinyu questline can now bring Lesser Charms of Good Fortune to Elder Lusshan for additional reputation.
  • Players who completed the Forest Hozen questline can now bring Lesser Charms of Good Fortune to Chief Kah Kah for additional reputation.
  • Fixed a bug that inadvertently capped the maximum stats that can be gained on a Cloak of Infinite Potential. That cap has been removed.
  • Shado Pan Assault reputation earned per boss kill increased to 1000 (was 300). This amount is available daily.
  • Elder Great Turtles and Ancient Spineclaws have migrated back to the Timeless Shore, which should benefit players who are just Killing Time.
  • Illusion: Sha Corruption can now be destroyed by players who have already learned it elsewhere.
  • Adjusted and tuned several gem effects:
    • Arcanist’s Edge absorb amount (that can be converted into damage) has been doubled.
    • Fervor health amounts (that can be converted into damage) has been doubled.
    • Righteous Frenzy damage dealt to targets increased to 2% per second (was 1%).
      • Developers’ notes: This should give healers a bit more to do while optimizing their group’s damage, and it should make some gem combinations even more interesting.
    • Searing Light collected healing points increased to 10% (was 7%).
    • Slay cannot critically strike.
      • Developers’ notes: Slay still hits for the player’s entire health amount, and will remain an incredibly powerful option.
    • Ward of Salvation no longer applies a heal absorb. It has been reworked so that the caster’s heals are duplicated as an absorb shield, but not other sources of healing.
      • Developers’ notes: Ward of Salvation will remain a powerful way for healers to deliver some additional damage, but should not trivialize the most difficult raid encounters.
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DEAR BLIZZARD!!! from a fan and player of WoW since 2005 and a GAYmer… i want to say thank you kindly for putting the rainbow sunchair in the trading post in time for june’s gay pride month… from the lgbtq community, we deeply thank you for your recognition and showing inclusion to your community. :slight_smile: HUGSSSSSSSS

Definitely getting ridiculous

June 3, 2024

Dungeons and Raids

  • Neltharus
    • Fixed an issue where canceling Dragon Strike using invisibility will lead to Chargath not casting Grounding Chain.


  • Fixed an issue where Augury of the Primal Flame would not proc certain effects such as Seal of Diurna’s Chosen and Seal of Filial Duty.
  • Fixed an issue where Tome of Unstable Power could proc from non-class spell effects such as self-damage from Vessel of Searing Shadows.

Player versus Player

  • Victories in Solo Shuffle now reward 5 crests (was 3) and victories in Rated 2v2 and Rated 3v3 Arenas now reward 2 crests (was 1).

WoW Remix: Mists of Pandaria

  • Mini Mana Bomb (Horde) and Theramore Tabard (Alliance) are now available from Horos at any Infinite Bazaar for players who have completed Theramore’s Fall for their given faction on any Timerunner.
    • Developers’ notes: There is no more need to complete it at exactly level 35.
  • Fixed an issue where some steps of the Infinite Power achievements could be skipped for players.
  • Tuft of Yak Fur, am I right? Now they stack.

Oh thank God.


While I admit that the Yak Fur clogging up the mailbox was annoying, can we get a fix for the Tusks not being learnable by all classes? Soon?


Giant Yay! for all 3 of these. Thank you very much!


I see no mention of the hotfix that now eliminates cross faction play.



Any notes to go with today’s extended maintenance? :slight_smile: hopefully a way to turn off Awakened raids?

Is fated going to be applied to the other two raids or not?

June 5, 2024

Art and Animations

  • Fixed an issue causing Bow of the Ranger Captain to be held backwards.
  • Fixed an issue where Vault of the Incarnate cosmetic fist weapons purchased with bullion were not hidden when sheathed.
  • Fixed a bug with the appearance of Tropical Airy Sandals.


  • Evoker
    • Preservation
      • All healing increased by 6%. Does not apply to PvP combat.
  • Druid
    • Restoration
      • Moonfire now costs 0.3% mana (was 1.2%).
  • Hunter
    • Survival
      • Survival Hunter 4-set Focus cost reduction increased to 20 (was 10).
      • Survival Hunter 4-set damage bonus increased to 80% (was 50%).
  • Paladin
    • Holy
      • Word of Glory healing increased by 15%. Does not affect PvP combat.
      • Light of Dawn healing increased by 20%.
  • Shaman
    • Brimming with Life now increases maximum health by 10% (was 8%).
    • Enhancement
      • Chain Lighting damage increased by 10%.
      • Flame Shock damage increased by 10%.
      • Frost Shock damage increased by 10%.
      • Fire Nova damage increased by 10%.
      • Crash Lightning damage increased by 10%.
      • Primordial Wave’s additional Lightning Bolts now deal 175% of normal damage (was 150%). Not applied to PvP combat.
  • Warlock
    • Fear now costs 4% of base mana (was 5%).
    • Demonic Gateway now costs 10% of base mana (was 20%).

Dungeons and Raids

  • Neltharus
    • Addressed an issue where multiple players can interact with Burning Chains.
    • Chargath
      • Slag Eruption duration reduced to 3 seconds (was 4 seconds).
      • Fetter duration increased to 15 seconds (was 12 seconds).
      • Addressed an issue where canceling Dragon Strike using invisibility will lead to Grounding Chain not being cast.
    • Uldaman: Legacy of Tyr
      • Bromach
        • Quaking totem’s health reduced by 10%.
      • Emberon
        • Addressed an issue where Purging Flames’ visual does not line up with the beam area.

Player versus Player

  • Items
    • Seal of Diurna’s Chosen will deal 50% reduced damage in PvP combat.
  • Demon Hunter
    • Havoc
      • All damage reduced by 4% in PvP combat.
      • Demonic Wards now reduces magic damage taken by 5% in PvP combat (was 10%).
  • Druid
    • Balance
      • Developers’ notes: We recently removed the PvP nerf for Frenzied Regeneration primarily to help Feral Druids, but Balance Druids got a windfall and became a little too powerful with this change. We’re pulling back on this buff specifically for Balance Druid only, so that their survivability is more in line with everyone else.
      • Frenzied Regeneration heals for 5% health every sec (was 8%) for Balance Druid in PvP combat.
      • Balance of All Things will now give the correct amount of critical strike chance in PvP combat when 2 talent points are invested into it.
    • Restoration
      • Wrath damage increased by 50% in PvP combat.
      • Starfire damage increased by 50% in PvP combat.
      • Moonfire damage increased by 80% in PvP combat.
  • Hunter
    • Marksmanship
      • Sniper Shot’s (PvP Talent) range increase reduced to 30% (was 40%).
      • Sniper Shot’s (PvP Talent) damage is no longer affected by Mastery: Sniper Training.
  • Paladin
    • Holy
      • Flash of Light healing increased by 12% in PvP combat.
      • Judgment damage increased by 30% in PvP combat.
      • Hammer of Wrath damage increased by 50% in PvP combat.
      • Holy Shock damage increased by 20% in PvP combat.
      • Glimmer of Light damage decreased by 25% in PvP combat (was 30%).
  • Priest
    • Mental Agility now reduces the mana cost of Mass Dispel, Purify, and Purify Disease by 25% in PvP combat (was 50%).
    • Holy
      • Holy Fire’s direct damage is now reduced by 20% in PvP combat.
      • The cooldown of Chastise is now reduced by 1 second per talent point from Voice of Harmony in PvP combat (was 2 seconds).
  • Rogue
    • Subtlety
      • Rupture damage is now increased by 15% in PvP combat.
      • Backstab damage is now increased by 45% in PvP combat (was 30%).
      • Gloomblade damage is now increased by 45% in PvP combat (was 30%).


  • Fixed an issue during “Handling It: Taut Tethercoil” where casting Tethercoil Rune on valid creatures was not awarding Taut Tethercoil.
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This is fine…but while you’re tweaking some animations, please fix Frost DK with not knowing when it is taking out/putting away a two handed weapon. It doesn’t know that the class can dual wield and NOT dual wield -_-

Why mess with PVP this late in the expansion? It still seems so unbalanced and some classes feel like they just have incredibly overpowered talents, escapes and CC’s. Would love a better explanation as to how and why these changes are made? Is it solely based off player complaints? Is it based on the top performing players? It it based on players who have YouTube channels and relationships with devs? Just seems like an average player like myself (not HC pvper) struggles to make any progress and then gets hit with a nerf while other classes just seemed to get buffed over and over. I would just like to understand better how these decisions are made.

This felt like a good, noticeable change.

Please fix “To The Test: Rune of Shadowbinding”. Its been bugged as long as the Taut quest before it, yet y’all only fixed that one and not the follow-up quest.