Dragonflight Enhancement Shaman Tree Feedback

That my point, it’s already considered a dead talent, I honestly love Feral Lunge, just it’s way over shadowed by better mobility talents.

I was thinking perhaps not giving its stun, although I’d love that to be a choice but I can see people screaming “That’s OP”, Enhance has always lacked on self healing in PvE and definitely in PvP.

I great alternative is make basic Feral Lunge baseline, don’t like it don’t use it, but have the talent choice perhaps heal the player for 15% of their HP??, a quick self heal to help them further sustain themselves in more difficult situations in all forms of content.

I’m not sure then a second charge should be given if this were the actual change, think of it like how the old Alpha Wolf Skill was but moved in with Feral Lunge.

In the past NS for Shamans had a GCD whereas Druids didn’t have one so unless I see this in a video, I’ll assume it’ll have a GCD.
and your 2nd point who freaking cares? What ENhance is going to be casting a heal that’s not being used with a 5 stack of maelstorm weapon because that’s the only way it’ll actually have any impact. And Ele if they have to heal the healers are bad so who cares.
Like I said it’s double bad if it has a GCD because then instead of lets a PVP situation your healer or someone needs a heal IMMEDIATELY like in the next SECOND OR HES ABOUT TO DIE. NS puts you on that crappy GCD and then he dies and then you stand there like awwww man maybe I should have just been casting HS the entire time to MAYBE save him instead of this bad GCD ability lol!!!

Well, we still don’t know, for now I will trust Wowhead since there so far they have collected the large number of talents and calculator with daily updates. And regarding if it has GCD, well, I took the trouble to see the data of Classic (where we both had that same power), TBC and subsequent expansions (until the temporary eliminations of these) and in none of them does it say that one or the other had GCD (both they say they have 0).

What’s wrong with the following?

This let’s you live your “Earth and Fire only fantasy” easily and gets you to 20 with all 3 talents open. the only “wasted” talents would be:

  • Storm Strike - which you have to take
  • Stormbringer - to get you over to EBlast
  • Crash Lighting - which is used for enhancing your Lava Lash anyway.

I feel like a lot of your criticisms … aren’t real(?) almost like you already wanted to hate the tree.

And to be clear, I don’t actually care which side Ascendence is on - because basically in ALL builds you have access to all 3 abilities: PWave, Feral, and Ascendance. Because the tree is already very flexible. I just don’t care to complain about how the tree looks.

3 Likes

Honestly if your heeler is already getting that low and it took you that long to see it then you were also the problem lol.

In general I would never take NS, but depending the way random battlegrounds go and how bad healers normally are, I might take it.

I mean just joking around. I found a pretty decent idea for healing has enhanced. But by that I don’t mean I’m going to be healing anyone else. They can figure it out themselves. I’m just going to keep myself up.

I’m willing to bet Blizzard has our MS healing as a defensive and probably one of the strongest defenses. I will agree. It is kind of ridiculous going from 30% health to full with an instant cast and then you can end up doing it again in less than 10 seconds

…do you actually play enhance? Or shaman?

I legit can’t tell by these complaints.

4 Likes

I don’t know Enhance like Ele/Resto. But I have been playing Shaman well before you were born, so there’s that.

Judging by your complaints, I am not confident you know it at all.

This shaman was created during TBC.

shrug

And you really dont want to compare MMORPG experience/longevity. Even if you did surprisingly beat me, it wouldn’t be enough to justify your confidence in your extremely bad takes.

4 Likes

Damn, you created your shaman back in TBC and have these sort of bad opinions? Well that’s what happens when old people that are bad talk, instead of Old people like me, that are actually good at the game speak.
Anyway you don’t know what you’re talking about, go back to reddit, thanks.

So good at your shaman and so proud of your takes you have to hide behind a brand new forum alt to post them.

At least be entertaining.

2 Likes

I have to agree with Akston. You don’t really seem to know what you’re talking about. Nature’s swiftness was never on the GCD. In fact I had my spells macro it with shift modifiers to insta-cast when the mod was pressed. That wouldn’t be possible if it triggered a GCD.

3 Likes

No sir elemental blast hits way harder than Lighting Bolt and it is a buff to your stats. It doesn’t matter if it was avoided before for Doom wins because you had a choice of either or. Now you can have them both.

If you have Lava Burst that is a guaranteed crit, hits harder than EB (that is nerfed for Enhancement if you forgot about that), EB is not as necessary as you think.

You really shouldn’t. Two different root breaks every minute is very powerful. Still have earth grab lightning lasso. And not to mention whatever your partners or teammates have. You could also pick windrush even though I don’t think it would be a good pick in a PVP setting over Earth grab.

Ghost Wolf talent breaks snares only, not roots. Your only root break is Spirit Walk. So if you need a root break, you cannot take Gust of Wind and need a quick gap closer replacement instead for disconnect situations.

Doomwinds is going to be something you have to take for single target. It’s just not going to be like it is now and drop the totem whenever. When you build up all the WF stacks then drop it with haste buff, massive damage.

It is now RNG & with nerfed duration. While I don’t disagree that it still might deal decent damage, other options to spend 3-4 talents might become just better.

No, you are missing the haste buff. You can have a 30% bloodlust every 45 seconds.

Also, cooldowns do not have to match to sync. It is in sync because that haste buff is a huge buff to that ability. More haste, more attacks more procs. Ascendance is a standalone talent. DW doesn’t compliment it at all. It just allows you to use it at range. Which just makes it niche. You don’t have more chances for procs or damage increase.

It is a single-target damage build. Where would it get 30% Haste from PW? It will be 6% for this build, as PW Lightning Bolt would hit one target.

Ascendance allows you to spam SS every 2 GCDs and each SS can proc WF. Without Ascendance, you might easily get into situation where all ST / ST+AoE damage elemental hits are on CD (7.5s, 12s,15s and 40s respectively) and you have only autos to proc WF. With Ascendance, you can weave other elemental hits in-between SS and get 15s of autoattacks + elemental hits spam, each of which could potentially proc WF. Even MSW stacks are not a problem, as you can spend them passively via Thorim’s Invocation upgrade, so you can have closer to 100% uptime of autoattacks / elemental hits and make the most use of DW and WF. So you are wrong, Ascendance and Doom Winds have decent synergy.

I forgot who started saying this but they are 100% correct. Do you understand? Blizzard never came out and said anything about how the paths work? You have to understand the concept of how the tree works first. Things that are compliment to each other will go together. There is no fireside. There is no lightning side. That is something players just assumed from the first set of trees that came out.

There are Fire and Air sides in the tree no matter how you try to argue with it. While there are branches for ST, AoE and cleave damage, they are also elementaly themed, that is the reason why things like Primal Lava Actuators (mainly ST damage talent) and Elemental Blast (another mainly ST damage talent) are on entirely different sides of the tree. If this tree was built by just the ST / AoE / cleave split principle, why would not Blizzard put them close to each other?

Have you thought that maybe you are just wrong? If the developer posted and just wrote, there is no fire lightning wind path, then most of the feedback is wrong lol.

Your whole assumption about the tree is based on player assumptions, not notes.

It makes more since the tree is ST/cleave/AoE. That is how builds have always worked. Things that BUFF each other should we on same side.

While the logic about keeping things that buff each other or relate to similar damage situation (ST / cleave / AoE) on the same side is correct, Enhancement tree already does not follow it:

  • PW is a cleave ability that has biggest benefit for AoE situations (Splintered Elements stacking Hste buff), but it is positioned in the lower part of single-target branch. Inbefore you start to argue with that - Elemental Blast is ST damage mostly, Stormbringer talents are ST damage, even Doom Winds can be considered as mainly single-target damage talent - it is mostly procced by autoattacks (single-target), Stormstrike (ST / AoE), Lava Lash (ST / AoE), Ice Strike (ST) and Sundering (ST / AoE). It can be used to deal decent additional AoE damage as well, but its major usage is still ST burst.
  • DW for single-target builds stacks better with Ascendance than PW, but leads to PW.
  • PW is connected with a talent that buffs SS, while PW itself has nothing to do with SS
    → these talents do not synergize much. PW provides Haste, but once again - its best effect is in cleave / AoE situation, not ST - why is it positioned after ST talents Elemental Blast and Improved Stormbringer?
  • Ascendance, a ST damage talent (as it buffs autoattacks and SS that are both mainly ST damage), is positioned in the lower part of cleave damage tree (Lava Lash FS spread is cleave, Fire Nova / Hailstorm is cleave, even Hot Hand is cleave as when it procs, you can use it to deal cleave damage via Crash Lighning buff).
  • Ascendance is tied to a talent that resets SS. It does not need the reset at all - if you use Ascendance SS, then use 5 MSW stacks on a spell, Ascendance SS would recharge by itself because its CD there is 2 GCDs → these talents have countersynergy.

Now, if Ascendance and PW were swapped:

  • ST damage talent Ascendance would be in the lower part of ST damage tree, opened by 2 ST talents Elemental Blast and Improved Stormbringer and lead to a talent that buffs Stormstrike, which is almost spammed during Ascendance → they have good synergy.
  • Cleave damage talent PW would be in the lower part of cleave tree, opened by two cleave talents Hot Hand (almost spammable Lava Lash would be able to cleave with Crash Lightning buff) and Ice Strike (it can help cleave damage, as it buffs Frost Shock damage, allowing to double cleave damage of Hailstorm) and will be connected to Legacy of Frost Witch that has direct synergy with it - using PW for cleave damage will provide 10 MSW stacks, using them on 1-2 spells will provide 1-2 resets and empowers of SS and SS can cleave with the Crash Lightning buff.

As a result, even if we forget about elemental theme of tree branches, swapping PW and Ascendance would follow the logic you yourself wrote about - “things that relate to the same damage situation and buff each other should be kept on the same side”.

Just for future reference please. I would just drop this. No one does a win build. No one does a lightning build. It is pretty obvious the paths are not lightning and fire and wind :joy:.

I don’t think you understand this still. Primordial wave is a buff too DWs. Moving primordial wave to the opposite side. If someone is missing brain cells, they might not grab it because it’s on the opposite side. They compliment each other and work with each other.

And I think that you don’t undestand the situation. If people want to make a build that takes either PW or Ascendance and Elemental Spirits / Alpha Wolf, they would need to take one side of tree and the middle Feral Spirits talents. They should not spread to all sides of tree, you are correct here. However, as I wrote earlier, even from damage situation perspective current end tree talents are misplaced and shuffled, making any of these builds weaker than it should be. Swapping PW and Ascendance will put things in order - there will be ST damage branch to the left, pet branch in the middle and cleave branch to the right, so if people create a build that takes either side of tree + FS, it is not just a themed build, but also specialized. Left tree + Elemental Spirits would specialize in ST damage, Right tree + Alpha Wolf would specialize in cleave damage (but can go ST damage as well with some talents replacement), left + right tree would be a jack of all trades or just a petless build.

@ Tyranttide - Stormbringer is an Air talent and has only 5% chance to proc, so is quite weak. Even its analogue Hot Hand is better for ST damage, as when it procs, it provides 2-3 additional Lava Lashes compared to 1 SS and doubles their damage compared to no buff for SS (without another talent taken).

Crash Lightning buffs Lava Lash only if it hits 2+ targets. This is a single-target damage build.

The criticism is quite real. If you want more reasoning, read the answer to Chewnokk. It is not as much about how the tree looks as about how different damage situation talents are shuffled and misplaced.

Until we know the base numbers, it’s 15% more spell power damage. But you also are getting stats out of it. Say you get 5% more mastery through EB your follow-on spells could surpass the damage overall from using only lava burst.

I say until we get numbers elemental blast might not be necessary for single target or it might be necessary because of min Max.

Again you have something to break snares you have something to break roots you have earth grab, Frost shock, ice strike, cap totem, ghost wolf, call of elements to recast, lasso and static totmen (if still around) All of these are gap closers. You can take feral lunge for these very small niches, but that’s what most of us would call a dead talent. We already have so many options and you’re still forgetting. You also have teammates. My whole point was you were short talents and that is one right there. You can increase your damage or you can have another gap closer when we already have quite a few.

There is always a scenario where you can get something to work or be needed. But you have to think about how often that scenario can come up. Like say it’s one out of 25 battlegrounds or arena. You’re like Geez, that would have worked perfect. It’s a dead talent.

Everything with a shaman is RNG. So what’s the point? Should we not get any storm strike improvement because it is RNG? Actually most classes have a lot of RNG. Just how the game is being developed.

Most fights still have adds. Maybe when the raid comes out it might be different. But if you’re talking about mythic Plus or battlegrounds, it’s still going to be a top tier talent where you can get the most haste out of it, which is a massive single target damage increase.

I’m comparing PW with Doomwinds. I can have three DW buffed by three PW. That has more synergy.

Compared to a DW with one ascendance.

But in all actuality you would want to have PW with DW with ascendance.

The tree if you think of it as a pyramid. From your first talent you unlock it starts going down the sides which are your two main attacks. They have to buff those attacks to make it interesting. That is why people see lava lash going down the right side and you’re calling it fire. But it’s a simple playstyle that you’re going to pick as you’re going down. They even have a nature damage increase on that side. Then all of a sudden people see ice strikes. Now it’s fire and ice. People are making it up in their head rather than seeing it is a playstyle. I can build a single target build going down the right side but I would have to stop early on. I would just pick up the 350% increase the lava lash and stop there.

It’s to make optimal builds and you have to think outside of the box. Just because I’m saying one side is mostly single target doesn’t mean there’s not going to be still some damage increase that you need on the right side.

Just because some players say these trees are themed doesn’t make it true.

What are you going to do when frost mage comes out? If one side has two fire spells out of 15 places it’s going to be the fire side? They are building play styles off of talent choices. That is way more clear than themes is all I am saying.

This does both. But when you use it with DW, it is a single target increase. It uses the charge and you don’t have a chance for that charge not to be used where you can reuse it again constantly cleaving with lightning bolt. So it’s a 45 second cleave and a 45 second single target increase with DW. So it does both. More haste, more procs for ST.

Yes it does. More haste more procs lol. I don’t know how to describe this to you. Haste is going to be our number one stat. The more haste you have, the more proc you have, the more damage you have.

PW used with DW is a DPS increase because you will have more proc. Using it with ascendance disc just allows you to be at range and use it which you will always want to avoid. Because now you’re taking away any lava lash abilities.

Yes and no. If you were hitting someone for 50k with hot hands. It’s not doing a percent of that damage. It is doing the same percent even without hot hands. It is a percent of your attack power. It’s the same thing with storm strike.

I mean you keep avoiding the fact that the haste increase is a single target increase from PW. You’re focusing on the cleave from the lightning bolt every 45 seconds. Now you’re calling it AOE damage.

Then I could say ascendants is a AOE damage because when you transform you do AOE damage. It’s it’s like a bonus. Even right now on retail you are told to pick PW because if you don’t it is a single target decrease and this is going for mythic Plus. All of that haste is a increase to your single target damage.

Honestly they don’t need to be swapped. I already built a few different type of single target builds and I have zero issues getting all of ascendance.

The idea you have in your head can be drastically different than what the developers came up with. Unless you were in that meeting, you do not know how they were designing the trees.

If you have to make a sub par build to complain I can’t get these talents, that’s on the player. You chose other talents that weren’t needed and the return is you’re going to do less damage. You could have your gap closer or you can do more damage.

Shaman is great for Mythic +. If you are comparing it to Warlock/WW/Warrior/Hunter then not as strong. When you compare it to lots of other classes we are strong. That is the problem with players. They keep comparing themselves to the meta and saying they are not viable because A,B,C does more damage. When you do more damage than D,E,F,G,H and have more utility.

Kinda agree, though I’d add Rogues and Mages to that list above Shaman. Shaman’s are actually fairly comparable to Warriors(though still a bit behind), but definitely behind Warlock, Monk, Hunter, Rogue, and Mage.

Until we know the base numbers, it’s 15% more spell power damage. But you also are getting stats out of it. Say you get 5% more mastery through EB your follow-on spells could surpass the damage overall from using only lava burst.

I say until we get numbers elemental blast might not be necessary for single target or it might be necessary because of min Max.

So either way you agree that it can be skipped for ST damage (at least until we get more info). Good.

Again you have something to break snares you have something to break roots you have earth grab, Frost shock, ice strike, cap totem, ghost wolf, call of elements to recast, lasso and static totmen (if still around) All of these are gap closers. You can take feral lunge for these very small niches, but that’s what most of us would call a dead talent. We already have so many options and you’re still forgetting. You also have teammates. My whole point was you were short talents and that is one right there. You can increase your damage or you can have another gap closer when we already have quite a few.

There is always a scenario where you can get something to work or be needed. But you have to think about how often that scenario can come up. Like say it’s one out of 25 battlegrounds or arena. You’re like Geez, that would have worked perfect. It’s a dead talent.

With Frost Shock and Ice Strike you can snare… but enemies can snare you as well. Your snare remover is 1 min CD, their snare can be spammable. If you pop Ghost Wolf to reduce them, you cannot attack in the process.

Earthgrab + Cap Totem combo is neat, but enemies can just use their root break and escape from the totem (as breaking it would recast it with Guardian’s Cudgel upgrade).

Call of Elements allows to reset that, but it is 3 min CD. Some classes also have multiple root breaks like Warriors with Avatar and Bladestorm.

Lasso is easily kickable by anyone who is not stunned.

SFT is easily breakable, especially since it pulls enemy right to itself, so both melee and ranged enemies can just use several attacks to break it.

And you are missing the point - with Spirit Walk, you have zero quick movement abilities. Be it necessity to quickly gap close or escape a dangerous mechanic, all mentioned above abilities are not enough and Feral Lunge fills the gap.

Everything with a shaman is RNG. So what’s the point? Should we not get any storm strike improvement because it is RNG? Actually most classes have a lot of RNG. Just how the game is being developed.

Not really - Enhancement’s only RNG elements are Windfury Weapon, Hot Hand and Stormbringer / Stormflurry (and maybe Doom Winds if they keep them as now). Everything else is CD juggling, resource building / spending (MSW stacks) and ability comboing (like FS - Lava Lash - Fire Nova).

Most fights still have adds. Maybe when the raid comes out it might be different. But if you’re talking about mythic Plus or battlegrounds, it’s still going to be a top tier talent where you can get the most haste out of it, which is a massive single target damage increase.

What if I am talking about raids and arenas? There it would hit mostly 1-2, rarely 3 targets and will be much less useful. And at least you do not disagree that its value in ST situations is less, so by transition you might agree that it should belong to AoE / cleave branch.

I’m comparing PW with Doomwinds. I can have three DW buffed by three PW. That has more synergy.

Compared to a DW with one ascendance.

But in all actuality you would want to have PW with DW with ascendance.

And you can still take it. If your whole argument is based on inability to take all 3 if Ascendance and PW are swapped, you might not worry - after that all 3 will be still accessible with the same prerequisite talents as now. The only things that change are left-side + Feral Spirits upgrades / right-side + Feral Spirits upgrades builds - they become more themed and specialized and that is good, as they will have their niche and be more competitive with the mentioned build.

The tree if you think of it as a pyramid. From your first talent you unlock it starts going down the sides which are your two main attacks. They have to buff those attacks to make it interesting. That is why people see lava lash going down the right side and you’re calling it fire. But it’s a simple playstyle that you’re going to pick as you’re going down. They even have a nature damage increase on that side. Then all of a sudden people see ice strikes. Now it’s fire and ice. People are making it up in their head rather than seeing it is a playstyle. I can build a single target build going down the right side but I would have to stop early on. I would just pick up the 350% increase the lava lash and stop there.

It’s to make optimal builds and you have to think outside of the box. Just because I’m saying one side is mostly single target doesn’t mean there’s not going to be still some damage increase that you need on the right side.

Just because some players say these trees are themed doesn’t make it true.

What are you going to do when frost mage comes out? If one side has two fire spells out of 15 places it’s going to be the fire side? They are building play styles off of talent choices. That is way more clear than themes is all I am saying.

You are both right and wrong here. You are right that tree is a pyramid. You are wrong that abilities are not themed in the branches. Left branch is mostly a ST damage branch with AoE talents closer to the middle. Right branch is mostly a cleave branch that contains Lava Lash talents, Flame Shock talents and Frost Shock talents. Most of them have cleave capabilities (like LL spreading Flame Shock, Hailstorm, Ice Strike buffing Hailstorm Frost Shock etc). There are almost exclusively Fire and Ice talents, so it is a Fire / Ice branch. Stormflurry is off there both from the damage situation perspective (as it buffs mainly ST damage ability) and from the element perspective. Elemental Weapons buffing Nature damage as well is not a big disparity - it still buffs Fire and Frost damage related to the branch and you still always have baseline Lightning Bolt that is buffed by this passive.

Just because some players say these trees are not themed does not make it true.

And I highly doubt that Frost Mage talent tree would have Fire talents. How many Fire talents does it currently contain?

This does both. But when you use it with DW, it is a single target increase. It uses the charge and you don’t have a chance for that charge not to be used where you can reuse it again constantly cleaving with lightning bolt. So it’s a 45 second cleave and a 45 second single target increase with DW. So it does both. More haste, more procs for ST.

This is a wrong approach. For single-target situations, you need to compare benefits for ST damage between both abilities:

  • Ascendance makes your ST damage mostly ranged and decently buffs it via Stormstrike spam every 2 GCDs, especially since it generates and spends MSW on a single-target ability by itself with the last upgrade.
  • PW provides 6% Haste for 12 seconds and 1 empowered Lightning Bolt.

First ability provides much bigger ST damage increase. Yes, it has 3 min CD compared to 45s CD PW, but in a burst damage need case it would win by a lot. PW would be more beneficial in AoE situations where you could hit more enemies with empowered Lightning Bolt and get more Haste. So, as left branch is mostly ST damage, Ascendance belongs to it and would also fit the elemental theme of it. Right branch is mostly cleave damage, so PW belongs to it and would also arguably fit the elemental theme of it.

Yes it does. More haste more procs lol. I don’t know how to describe this to you. Haste is going to be our number one stat. The more haste you have, the more proc you have, the more damage you have.

PW used with DW is a DPS increase because you will have more proc. Using it with ascendance disc just allows you to be at range and use it which you will always want to avoid. Because now you’re taking away any lava lash abilities.

Haste gives more WF procs, but Ascendance does as well - you use more skills and these skills proc WF, plus you do not need to waste GCDs on MSW stacks, as they are spent passively → you use more elemental attack skills and proc more WF.

I start to feel that you did not play Ascendance enough. It is used not only for ranged damage, but also for initial burst damage and almost spammable Stormstrike. You need to get into melee range to hit the enemy with initial blast. If you stay at melee range and weave in other elemental hits between Stormstrikes, you can have up to 15s of ability only usage and each of them could proc WF, where without Ascendance you would quickly run out of them because of 7.5+s CD and be left with autoattacks to proc it.

Yes and no. If you were hitting someone for 50k with hot hands. It’s not doing a percent of that damage. It is doing the same percent even without hot hands. It is a percent of your attack power. It’s the same thing with storm strike.

I mean you keep avoiding the fact that the haste increase is a single target increase from PW. You’re focusing on the cleave from the lightning bolt every 45 seconds. Now you’re calling it AOE damage.

Then I could say ascendants is a AOE damage because when you transform you do AOE damage. It’s it’s like a bonus. Even right now on retail you are told to pick PW because if you don’t it is a single target decrease and this is going for mythic Plus. All of that haste is a increase to your single target damage.

You are missing the point. When Hot Hand procs, it makes Lava Lash almost spammable. So, if you use Crash Lightning, you can almost spam LL or rotate it with SS to provide decent amount of cleave damage from CL buff, that was the idea.

I am not just calling PW LB a cleave attack. I am calling it a cleave ability that is mostly useful in AoE situation because it is so - its Lightning Bolt upgrade is a cleave attack and its Haste bonus is based on number of targets hit by this LB. Yes, it can have some value for ST situations, but this value compared to properly executed Ascendance is negligible.

Ascendance AoE attack is a bonus. If it had also provided a stat bonus based on number of targets hit, then I could consider it a cleave ability. As it does not, it is still a mainly ST damage ability with a bonus.

Honestly they don’t need to be swapped. I already built a few different type of single target builds and I have zero issues getting all of ascendance.

The idea you have in your head can be drastically different than what the developers came up with. Unless you were in that meeting, you do not know how they were designing the trees.

If you have to make a sub par build to complain I can’t get these talents, that’s on the player. You chose other talents that weren’t needed and the return is you’re going to do less damage. You could have your gap closer or you can do more damage.

They do need to be swapped to make left-side branch + FS upgrades and right-side branch + FS upgrades builds more specialized and competitive, leading to more build variety. The mentioned build was just an example of build that could be more complete with them being swapped, but is not now.

And you can get gap closer and decent damage attached. As Enhancement is a melee spec, downtime from the enemy is lost damage. Min-maxing is good, but you do need to take practical implications into account.

If they do any changes. It has more of a chance to be a single target damage increase than not just from the buff.

And most of your ideas about gap closing, you’re just coming up with scenarios. I can suggest tons of scenarios where all of that is just fine.

I mean right now on enhance I don’t have a problem sticking on people. Now I am getting more tools. If someone trinkets or uses a CD to escape my abilities means they are open to others. Or visa versa.

Those are the big damages. If you didn’t get any procs from RNG your damage is crap.

Depending because even in arena 18% haste or even 6% haste in a st fighting combining with doomwinds can be huge. I don’t understand how you are ignoring the haste buff with doomwinds and thinking it is insignificant. It just leads to more procs for bigger damage.

They become more themed with YOUR thinking. Again the element paths are your thinking. Not everyone’s.

It is already proven on retail that if fights have adds PW is a higher ST increase. Ascendance can be higher for fights that would last a very short time. Now you get DW with it no matter what, it is an even bigger ST increase.

It’s not the cleave people want from it. It’s the haste for ST damage. I mean even the guides from R1 players are stating this.

Depending because even in arena 18% haste or even 6% haste in a st fighting combining with doomwinds can be huge. I don’t understand how you are ignoring the haste buff with doomwinds and thinking it is insignificant. It just leads to more procs for bigger damage.

6% Haste ~ 6% more damage, as you get about 6% more dps from your normal abilities and 6% more WF procs.
Compared to Ascendance that lets you ignore armor (20-25% damage increase just from that against mail / plate users), spam SS every second GCD (big dps boost, as SS is the strongest Shaman ST ability) and passively discharge MSW Lightning Bolts (so you can use your elemental hits that proc WF without wasting GCD on MSW spending abilities in the process) it is insignificant.

They become more themed with YOUR thinking. Again the element paths are your thinking. Not everyone’s.

They become more themed in general. Some players not seeing the patterns in the tree (like left tree being more ST focused and right tree being more cleave focused) does not mean there are none.

It is already proven on retail that if fights have adds PW is a higher ST increase. Ascendance can be higher for fights that would last a very short time. Now you get DW with it no matter what, it is an even bigger ST increase.

It’s not the cleave people want from it. It’s the haste for ST damage. I mean even the guides from R1 players are stating this.

Having adds already changes the fight from ST to cleave / AoE. And with adds statement you just prove my point about PW being a primarily cleave ability, so it belongs to the cleave side of tree (right).

it’d have more merit if it wasn’t a poor man’s charge
this could be alleviated by tacking something else into it, maybe applies flame shock or frost shock on a successful cast, grants spirit walk for 2-4s, or even does more than 6% ap dmg to make it actually do a decent amount
it’s an ability i like thematically, but hardly ever see worth taking due to it traditionally having an enormous opportunity cost

Things I would like to see changed:

  • Do not add an Improved Windfury Totem. Just make the baseline one better. Having to take 2 points for this god forsaken talent will be awful in raid (and non-existent in M+, as we will never pick up WFT unless we’re in a group that heavily benefits from it).
  • Move Ice Strike lower. Swirling Maelstrom would be better suited in its position
  • Stormflurry and Hot Hands seem misplaced. They’re luckily fairly easy to use and can work in most builds, they’re just weirdly placed.
  • Chain Lightning Rank 2 should just be baked into Enhancement’s Chain Lightning IMO.
  • Ice Strike should also do something for Fire Nova.
  • Add a choice node where Ascendance is for Ascendance and DRE.
  • Do something with Gathering Storms, either get rid of it or make it way better (also 2 points? Make it 1 point)
  • Make Elemental Blast take over for Lava Burst (if you take it). If you take Lava Burst, Elemental Blast should either get 2 charges or auto crit on Flame Shock or both. This will free up any binds we need.
  • Both EA and LotFW seem to be weird as 2 point talents.
  • Dead talents (currently): Ancestral Wolf Affinity, Refreshing Waters (maybe not RW for PvP), Feral Lunge (potential for certain fights but overall dead)

There are also some changes I’d like to see made for us as well:

  • Fire Nova uncapped. We’re already double capped because of both Flame Shock (capped at 6) and Fire Nova (capped at 6 per). This is kind of insane. Cap one and only one. We’re already slowed down via the cooldown of it so it’s nothing like it was in WoD. Please, figure out a way to at least uncap Fire Nova. In M+ we are useless on huge pulls (very evident this eason).
  • Fix RNG of Elemental Spirits. This feels bad to not get the wolves you want (even though regardless you don’t change your rotation). RNG upon RNG upon RNG is never good.
  • Buff Crash Lightning. Conal Cleave is already really bad, but if we keep it along with having an uncapped Fire Nova, we can at least make it a little bit stronger to be worthwhile to hit during cleave (other than to keep the buff). I personally would love for it to be a cleave to maybe get the buff to happen (or Gathering Storms buff as well), but then we can hit anything around us with the SS and LLs that we’re using.

Some of this is reiteration of what Wordup has written in the Alpha Shaman thread, but I had to get my own versioning of it all in there.

I stated this before because it fits in to the logic that people keep trying to use. Just because PW can make you hit multiple targets with your flame shock doesn’t make it cleave. With that logical thinking, ascendance is a cleave ability because of the AoE when you transform. And when you use crash lightning, do we know if ascendants is going to do splash damage to everyone affected? If it does, that makes ascendance more cleave damage than PW. Where? PW would still be buffing your single target damage and doing less cleave damage.

PW is a single target damage increase. In a fight that can last right up to 3 minutes, PW can pull ahead of ascendants for overall damage. If the fight goes past 3 minutes, ascendants can probably pull ahead.

Ascendants does give range, but that is more of a huge thing for PVP. There’s never been a time where I did not use ascendance on pull. No one is sitting at range using it or saving it for I’m going to be out of range 45 seconds into the fight so then that’s when I’ll use it. You want to still be in melee range with it for your hot hand procs in DF. Especially if you’re running with the possibility near 450% damage increase from lava lash.