Dragonflight changes?

Anyone know if they are getting rid of the most miserable pile of trash ability in our arsenal Malefic rapture? This ability is single handedly responsible for turning affliction in to one of the most unfun specs I’ve played in recent memory. Maybe just go back to drain soul and dot damage, you know, like most people want.

Also, don’t know why we can’t have the choice between having spell lock on the fel hunter or baseline for the warlock. Just tie it’s cd to other pet cds and no problem. You know, a choice that most people want.

21 Likes

Aka please do what I want.

2 Likes

I don’t really care if there’s a choice on the interrupt. I would take it on the pet in every situation, but a choice node wouldn’t be terrible.

Gets ratioed by the ops post

I want that out of our class too, fix demo’s doom dot while we’re doing df changes. Make CB do some damage…

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U dont speak for everyone. Not everyone wants to spam drain soul for 20 seconds refresh dots and then drain soul for 20 seconds. Players with an actual brain know you cant properly balance aff without having a second rescource to throttle their aoe which is MR shard spending. Without MR you will either do OP damage or noodle damage.

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Wrong, actually, it’s not too difficult to balance it, but alright you can keep playing that card all you want. It’s not so difficult to balance the spec, as we came up with ways in other threads on how to do it, multiple ways, too at that.

Nonetheless, a lot of people do actually want it gone. This is probably thread 47 for it to be gone from the spec. Also, no, it’s not a fun button to press. Yes, this is coming from someone with a brain, but this is more coming from a thematic standpoint than anything else for me. Literally doesn’t make a bit of sense for this spell to be in Affliction spec.

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Ya ive seen your idea of throwing rapid contagion into pve as your brilliant way of fixing affliction. Just because you feel like its a good idea doesnt mean the actual numbers would turn out that way. That also has to be the laziest design ive ever heard. “Lets add a low cooldown fire and forget dark soul: misery”. Simply saying add malefic grasp and let rapid contagion into pve is not “fixing affliction”. You havent the mathametical grasp to even show how thats balanceable in 1-10 target scenarios without being outwardly busted or completely garbage.

Um…what?

A lot of people really wanted Shadow Bolt back, too.
Worked out great. Community is 10/10 on knocking it out of the park.

Are you arguing a literal numbers tuning issue on a alpha/beta? Are you that bad at how this game works? The concepts are sound, they can work out the numbers towards the end of beta or even all throughout beta and keep tweaking things, and even on live they can still work out the numbers.

Calling it “lazy” when it literally fits the spec thematically speaking is pretty idiotic considering how awesome they both are for the spec. Just because you don’t want to do it wouldn’t mean the majority of the community and players wouldn’t want to do it.

Spriest is pretty fun on beta and it has a concept quite similar to MG with their Mind Flay / Mind Sear making DoTs tick faster during the channeling and a lot of players are actually enjoying that so far. It’s also a lot more fun right now, too and fitting thematically speaking.

Numbers arguing is pretty stupid for Alpha/Beta considering they’re meant to get the concepts first and then tuning happens at the end of Beta, but alright.

“Beyond X targets, Y does Z reduced damage.” They can set X to being 4 targets. Y being each DoT individually, Z being a start of 20-30%. Do the same for beyond 8 targets, reducing their power by yet another 20-30%, and then leaving it at that where beyond 8 targets your DoTs do 40-60% reduced damage. Why this? Because it limits how much power your abilities scale outwardly. Don’t need more than 8 targets, realistically speaking as unless you’re doing MDI or TGP, you’re most of the time not pulling more than 8 mobs anyways unless you’re pushing at the highest of key levels.

They could adjust that concept to any amount of targets, doesn’t actually matter the number much. It can be beyond 6, beyond 12, Idc but that’s a very easy solution to scaling. They could even soft nerf the first part to beyond 2 targets, nerfed by 20%, beyond 4, nerfed another 15%, beyond 6, nerfed another 15% and keep going with that method. It doesn’t quite matter.

As for the MG part, Malefic Grasp fits full on better than Withering Bolt. Why? Because fillers are not meant nor are they supposed to do insane amounts of damage. Malefic Grasp turns your Drain Soul into a buffer for the other DoTs, not turning the other DoTs into a buffer for your filler. That’s why it’s bad. Drain Soul is a filler and the best filler Affliction could ask for.

Affliction’s theme is Damage over Time and Drains specialist, as per even Blizzard’s description of it when you scroll over it to read. Drain Soul is both a Damage over Time ability and a drain, and as a filler it fits. It also fits with how much more mobile it is vs Shadow Bolt. You can get partial ticks to count. Malefic Grasp makes your DoTs shine as the heroes of this story, which they are and should always be in a Damage over Time spec.

DS:M was the same exact thing? It gave you 20 or 30% Haste for 20 seconds, which affected everything you did. Rapid Contagion only affects your Damage over Time effects, and they can further adjust it so it doesn’t affect DoT trinkets, too. It doesn’t shorten them like Creeping Death did, just added more ticks to their regular duration. They changed CD to do this, which is awesome. This is good design direction.

Also, no, Malefic Rapture is not a good design concept the way it was launched. The original idea of it, as I understand the original design concept of increasing your DoT tick rates, was actually better than what it came out to be on live. That would have fit so much better and been so much more widely accepted by the audience/players. Would it have been harder to balance? Yeah, probably, but a goal or design direction should not be squandered because “hard to balance” or “too hard to balance.” Figure it out, do it. Everyone experiences the “theme” of a spec first and foremost, before numbers, before anything else you experience the fantasy, the description, the abilities, how they relate to each other, etc. This all ties into the “theme” of a spec. Affliction’s theme and button bloat makes it way off the mark, especially moreso with Malefic Rapture being a nuke, not a DoT itself and nothing else to do with DoTs outside of just being based off of the numbers of them present. It breaks fantasy, it breaks theme. It does do good enough in that numbers wise it felt satisfying for some people for them pressing it. Again, however, it broke everything else concerning the theme of the spec. If you have a nuke you don’t want to jump through 15 hoops in order to use it. You want to use it right away when it is desired. So in both ways of concepts, this spell being tied into DoTs also breaks its own theme of direct damage since you have to spend quite a few globals to get good damage out.

I think those people don’t have a concept of a DoT spec, and just want it to be a caster at the end of the day. I also think those people need to understand DoT specs are not supposed to, nor should they have anything non DoT related unless it’s pet or trinket.

5 Likes

Yup. They killed affliction back in BFA when they added shadowbolt, dark glare, and death bolt. It felt soooo gross compared to legion.

Now, it feels slightly better, but it is not a dot spec. It’s a spec that has to play like a dot spec, but it ends up actually just being a more complicated annoying caster.

The legion setup was so fun with dot then drain to amplify the dots felt like a soul sucking rot warlock, and I’d love it if we got back to that point.

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100% Agree…
Since only play warlock, legion style’d afflction just hit the spot (granted, other specs now feel slightly better than they did in legion - like destro for instance)
but the way they butchered affliction simply due to the fact they failed to balance it and now slapped a band-aid called Malefic Rapture on it just feels horrible. BFA had me quit the game on phase 2 … easy…

100% enjoyed Having UA as a spender the way it was styled in Legion ANY day over MR
(Nothing quite like having 5 Uas hitting fatal echoes on a harvest window … god that was cosmic)

P.S. Having UA now only be usable on one target is just really ridiculous tbh (another slap to the face of a great spell)

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I’m ok with malefic rapture if we didn’t have shadow bolt.

Like UA still our spender. Makefic rapture our pulsing builder. No shadow bolt.

That would feel way better.

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That’s certainly your opinion, but “those people” have a right to theirs as well. It’s not like there’s an objective way to design it

What do you mean? The very nature of the “Damage over Time” profile is literally damage over time. Your non Damage over Time ability/damage is your trinket if you’re using a damage trinket and/or your pet. So again, what do you mean by this? You already have 2 options that aren’t DoTs and that’s all that should be it. If you need more, there’s Demo or Destro.

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If you dont understand how opinions work you should sort that, but I’m not the one to help you with that.

You’re a bit too alive to be my dad. I’ll play what I feel like and ask for it to be the way I want.

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Wait, who actually wants to stand and cast this rapture ability instead of drain souling? I mean, it is the antithesis of what the spec has historically done. If they aren’t going to remove it, they should add a play path in affliction that is competitive (AoE, Cleave, ST) that doesn’t include it. I honestly can’t think of someone who wants to stand and cast that horrendous ability so they can pretend their dots are contributing to their damage.

3 Likes

You’ll hear a few of the higher end players, the ones who will say “but it takes no skill” or something, the ones complaining about needing it to be a higher skill cap, those will be the ones to say Aff needs MR, etc and that standing there channeling Drain Soul is “ehh” gameplay or too boring.

Imo they signed up for the wrong spec, wrong playstyle, but oh well. If I was the one in charge of it I would have that style done.

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His likes vs your likes.

I dunno, I kinda like it.