I’ve mentioned this several times before. Incl in here.
There are indeed some interesting new things in the BM tree. For me, mostly the bottom right side with Call of the Wild + the choice node below that, giving the option of the talent Bloody Frenzy. It does seem to be working well enough on the alpha atm, though can’t say for sure about the numbers, but those extra pets are def helping out.
I did however see that the talent Kill Cleave, which by intent should allow Kill Command to benefit from Beast Cleave, currently doesn’t work, it seems. No extra Kill Command hits show up in the combat log, nor does any Beast Cleave numbers that pop up match what should be 50% of Kill Command hit values. Can’t say for sure though as I’m not able to test for myself.
In addition to that, in the class tree, the choice node down at the bottom left side where you can pick either Killer Instinct or Alpha Predator, currently it seems as if Alpha Predator only works if you pick it while you’re Survival. If you’re BM, you can pick it, but you don’t get that second charge of Kill Command.
As for any issues with BM, again, those I found are in the linked post. Much of it is about how they’ve picked previously baseline abilities apart, and then introduced what they took out of each ability as its own talent, just to fill out the tree.
- Loaded Quiver → Barbed Shot 2nd charge
- Barbed Wrath → The CDR for Bestial Wrath
…are the ones I would want them to work back to their previous state, as being part of the abilities they each have ties to. Wild Call can stay as a talent I guess, as it has always been its own effect, and wasn’t previously a part of another effect/ability.
And more, ofc.
But yeah, there are indeed some interesting new things in there as well.