if its game winning - its just the knock back into root, there was a time where cdew was using the enemy reposition pvp talent on evoker, to bring the healer LOS to then knockback and root but that’s the only example I can come up with at the moment. - just a more janky static field totem reposition
They definitely are. Kubzy got r1 ladder as a tauren arcane mage without pressing warstomp once.
The reason he never used it, though, is there was never a point for him to try and play in melee range. That’s why I don’t think it will be super meaningful on mage either. You’re not going to want to blink in and use a global to cc someone for 0.5s where just doing damage from the correct distance is WAY more important most of the time.
Yep, exactly.
Bro I just want that sweet sweet mastery! But please remove the double jump lol.
If you haven’t played an evoker, you probably don’t know exactly why they’re so mobile. It’s not really glide so much as hover+like a dozen other things that isn’t the racial. So they’re probably perceived as being even stronger. But I still think the racial will be competitive just by how consistent they are compared to other racials.
Says both of them apply a 70% slow on their class info
Where does it say that? I can tell you with 100% certainty there is no inherent slow with the abilities right now. Not sure if it’s being added with the release of Dracthyr to other classes or if it’s an error in their description.
It’s listed with all their racials.
Tail Swipe: Lash out with your tail knocking enemies within 6 yards into the air and slowing them by 70% for 4 seconds. 1.5 minute cd
Wing buffet: With a powerful flap of your wings knock away enemies in front of you and slow them by 70% for 4 seconds. 1.5 min cd
Is that from a 3rd party site? You should link to it so we can be on the same page.
If you look here: https://worldofwarcraft.blizzard.com/en-us/news/24129657/the-dracthyr-spread-their-wings-to-new-classes
and here: https://worldofwarcraft.blizzard.com/en-us/game/races/dracthyr-alliance
There is no mention of a slow. It must be talented into by Evokers in their class tree. Anyone that plays Evoker can confirm this as well.
Just from wow head
Thanks. That first link is a guide someone wrote and it’s just incorrect.
Would be interesting if non-evoker Drac got the slow. That’s usually another talent point for evokes.
Glide is 170% movement speed while in the air if it works identically to how it does on evoker. Seems extremely useful for landing fears and a huge mobility boost to a class like priest which can cast so much while moving.
Uh I’m ditching undead for them.
2% per 2 hp Regen is incredible combined with leech cloak in 2s wpvp and bgs. Getting a sip of food in makes it even better .
Especially rm 2s when you need to line after a go the visage regen gets you rolling fast especially if your being chased and can’t eat
Drak will be priest bis. Just for appearance. Those shadow wings my god
150%
Still reduced by slows, and again, it’s not faster than just fade + feather. It’s not going to come up as a significant gameplay element where you will get a fear as dragon that you wouldn’t get as any other race.
You have to be trolling, right? Priest is THE Turret class and the only way it has any cast while moving is voidreaver vt, which you never ever ever play over archon o.O
Here’s both horizontal and player movespeed calculated while gliding: https://imgur.com/a/UFGSFb8
. I have 0 speed stat, and this shows correct values (100% while running, 210% mounted) for speed. This makes it faster than fade plus feather. I play healers, not shadow. Disc has a ton of instant globals usable while gliding. https://x.com/Raiku_Wow/status/1832015205154382080
Ya, but you have to actually land, jump, and glide again; you’re not consistently gliding. It averages out to 150% when you spam jump and glide. There’s been half a dozen twitter posts on this.
Again, no. Because you’re not gliding the whole time.
Again, I don’t think it’s going to be useless, but this tweet and a lot of the comments in this thread make it sound like you’re going to Queue into double ele on blade’s edge every single game.
People made the same tweets about pandas because of incap/foodbuff and mechagnome because of their NG passive.
Added mobility is never bad, but acting like a turret class like a priest is suddenly going to have game-changing mobility or won’t be a wheelchair seems extremely far-fetched.
I feel like the number of times you’ll get real value out of the glide will be significantly lower than times you could gnome out of a root beam or dwarf off bleeds/silence or just be stunned less vs rogues.
That’s exactly what that is. People thought the same for kul tiran with that stun knock and the vers stat but yeah went no where.
I mean look at shadow meld. Probably the best of all the racials in the game due to having such versatility and usage everywhere.
Yea sure will. That’s a lot of money in race changes.
Gliding Prot War sounds interesting.
I specifically said “while in the air”. I’m aware of how averages work. It still means you win every chase for landing a fear vs a priest of a different race assuming you have the same # of feather charges. It also gives a better on- demand burst of speed if you need to create a small amount of distance quickly, e.g. to not stack vs an enemy AoE/AoE CC.
“I feel like the number of times you’ll get real value out of the glide will be significantly lower than times you could gnome out of a root beam or dwarf off bleeds/silence or just be stunned less vs rogues.”
I understand you feel this way, and certainly the effectiveness in arena will be smaller than BGB. Probably gnome will still be played in AWC vs boom/DH, and if the meta is completely dominated by rogue/feral/boom then maybe other races will be better. However, I think you’re underestimating the overall value of extra mobility (plus the pseudo interrupts) spread across all possible matchups.