Dps gap 1,500 between top and bottom unacceptable

According to SimulationCraft, the top DPS single target is capable of doing 7,528 DPS while the lowest DPS, also hitting all his or her buttons correctly and doing everything right is only capable of doing 5,708 DPS. This DPS gap is huge and has only been minimally addressed with mostly blanket buffs which have not decreased this gap. Entire classes are not being invited to raid because the class is not capable period. Those of us who have invested in a class hoping and praying these issues would be resolved (especially by now) are feeling let down and defeated. It’s a little late to main switch now which seems our only hope of being included in end game content. When will this gap be truly addressed?

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This is considered normal gap every expansion . I remember it being worse in Wod with Gladiator warriors and Demo locks

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Ugh, not another ‘But the simulation says!’ argument…

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I’m fine with a difference as long it’s the easier specs to play at the bottom. The sad thing it rarely is. I haven’t looked at the charts the last few months so not sure how it looks.

The problem is too much class balance makes the game boring and the classes vanilla… I’d still like to see a little more tuning though… Its annoying to pull off my proper rotations/CD’s for Arcane and still be bottom DPS in most Nathria fights. I’d argue that they need to optimize the raid mechanics better, instead of tuning some classes.

Blizzard to Warlocks: “No king lives forever”
Warlocks: John Cena voice “ARE YOU SURE ABOUT THAT.”

The larger concerns with dps actually come from utility issues. If you’re going to be bottom dps, you better have some of the best utility in the game. But as it stands currently, many of the top dps classes also have the best utility.

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Top dps and we count as half a healer :wink:

I always prefer to look at balance in terms of skill floors and ceilings, too. I feel like classes that have a high skill ceiling having higher DPS is balanced more than just looking at raw numbers.

Not saying that’s how it shakes out currently, but raw DPS based upon simulations of 100% efficiency don’t always tell the whole story.

Simcraft is a terrible metric to use. I look at individual boss logs.

Logs are also awful to use, especially with PI/padding meters/etc

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Blizzard has been ‘better’ about balance with the small tuning they have done multiple times. But they still need to improve on getting small tuning more frequent. It should be done on a weekly basis.

This is also true…

The question that matters is how much average DPS per Damage Dealer raid member do you need to clear mythic raid?

Why is this bad player talking about something they know nothing about or experience in game at all. Don’t worry dude your dps doesn’t matter for lfr and wq

How interesting. So 3/4 the damage in the same time?

And their utility?

But does that gap actually equal ‘not capable’?

Or does it mean ‘more effort’? Or ‘takes longer’?

I mean, if a dungeon’s or raid’s DPS make-up only included characters playing the three lowest DPS class specs, would the dungeon or raid be actually impossible to complete? Or just require more effort, more time and more patience?

Truly curious.

I’m going to guess the 2 specs we are discussing is Balance Druid and BM Hunter.

Blizz very rarely designs pure DPS Specs so that all 3 specs are high performers. Marksman is top tier DPS in M+ raid, so hunters have a competitive spec to play.

Rogues, warriors, and DHs are in a much worse spot.

https://www.warcraftlogs.com/zone/statistics/26#aggregate=amount

What are the two classes?

I don’t necessarily care if there’s a ST gap in a simulation. I’m curious how the sim numbers stack up against raid/dungeon logs.

If my class is AoE king, but lagging a bit in ST then it’s a non issue.

I do alright as an arms warrior.

the problem is guilds only want one warrior and I hate doing pink parse and be below a blue druid parse