TLDR: DK only feels good in raid and very high m+ and horrible for casual content because of too much stacking modifiers, standing in dnd, chaining multiple gcds to even start ramping and low impact spells outside of cds.
Every way to play damage DK feels exactly like old ret paladin pre rework. Your spells do 0 upfront damage, require 2-3 30 second to 1 min cds to do anything, and is clunky and cumbersome in any setting that ISNT raid.
Let me be clear, in raid dk feels alright, frost feels ok with full uptime, unholy actually has the structure to plan its cds, and things work out.
But as soon as you enter ANY other content form it feels REALLY bad to play.
Ok you are playing breath in open world, what, are you going to pop Breath of Sindragosa on a damn plainstrider?
Oblieration as well, you do healer levels of damage outside of pillar, and pillar requires constant uptime and no missed globals to actually be effective. This is very unfun in pvp and questing.
Many new players that play dk will fall off of it even though the theme is AWESOME because the moment to moment gameplay of the dk in non raid setting is so scuffed.
Problems I see:
- All dps dk specs are too focused on damage modifiers, Unholy should have a giga cd way of play with gargoyle 100% and breath is unique but my criticism is MOSTLY aimed at obliteration and disease unholy. Frost stacking str increase in pillar, as well as ignoring armor (frostreaper), as well as getting mastery bonus suddenly (frostreaper) is SO much extra damage that the base line spells have to be tuned terribly.
For oblieration, you can CLEARLY tell the devs notice this is an issue in pvp because of the obscene pvp modifiers obliteration (honestly unholy as well) has. 80%+ damage to obliterate ONLY when it IS NOT Killing Machine, what is this nonsense? All the str and % increases in PVP are squashed as well, because there are SO many.
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Death and Decay. This ability is HORRIBLE when your damage is tied to standing in it AND it has a 30 second cd AND you already are a class that needs to string cds together. This is part of why ret felt bad (and got reworked) and its even WORSE because you CAN’T cleave within being in it!
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Too many cds used in conjunction to feel actually smooth.
Chaining dnd into pillar into ERW and then needing to stack the strength feels awful outside of raid. In times you can plan (raid) it feels ok but good lord it feels bad in lower dungeons when things die fast and you cant get full value or if you are forced off something because the tank moves out of dnd.
The same goes for unholy but even worse, unholy blight, defile, dark transform, apoc, ok thats 6 seconds into the pull and the dh and ret has already blown it up. But wait, all of your damage is ramp as well so it takes even longer to get it going.
Now LARGE caveat, at HIGH keys unholy feels ok (other than the multiple global set up, that is still garbage), but at low keys it is unfun and tedious because it has no instant damage AND a ton of set up.
Basically, dps dk feels really bad at low levels of play compared to almost every other class I’ve played in melee. That is the end of my rant, I hope Blizzard, you can get the ret rework guy on frost dk because man, he did a great job of making ret fun (if a little simple).
Edit: Bonus points, WHY does death strike not proc obliteration, it makes frost even worse in pvp because you cant be defensive during cds.
