Looking at boss damage doesn’t make it any better. The ret is still 25%(4K) behind the SV hunter and 38%(7k+) behind the Lock.
People are ignorantly pretending that it’s just AOE that Destro/SV are good at. They are both top 4 specs for single target, while being top 2 for AOE. It’s bad balance and most of y’all just want to write it off. The balance is crazy out of whack right now.
If you take Destro+SV you only need to be mildly competent for your 3rd dps just because the balance is crap.
It isn’t remotely balanced, they just haven’t reached the cutoff where having your 3rd dps be way behind stops you from timing the key.
You go on and on about off-meta specs in keys, but are blind to the fact that as long as you have 2 specs that can perform so much better than everyone else you can bring anyone in that 3rd slot. They just have to use CDs and not throw the key.
Spriest needs to have a comp built around it and the spec is honestly just not fun in that content which is why I pretty much just got ksm and gave up on it.
I play BM hunter and I have to resort to begging to get into a 15 key. Pestering and begging Bnet friends just for a chance to get a key done for vault totally drains your mood to play,
Riding on the backs of locks and hunters I’d imagine. They do so much more damage than everyone else, it’s ruining the experience for people. I’m hoping they adjust tier set bonuses or do some serious tuning for next season or i might not be playing much.
If your experience is ruined because someone does more damage than you then you don’t want to time keys or play as a group, you want to flex your insecure and frail ego.
It’s not possible without completely homogenizing every spec for every spec to be 100% equal, even at a 1% difference across the board there would still be a meta, it just wouldn’t be as glaring as it is today. There’s been better times where specs, capability wise, were within a key level of each other and that’s what we should hope for in terms of balance in m+. Meta, if not defined by incredibly obvious damage increases, will then be quantified by survivability, utility, comp synergies, etc. Point is people will always be able to quantify a tier ranking for specs.