DPS are too strong, need global nerf

As a warlock, I’ve come to tell you that you’re high.

Learn to play your character and let’s not disarm or nerf anything from characters.

I agree with huge reduction of cc potential from dps, there is way too much, and most dps players don’t know how or care to use it well while tanks and healers pay the price. Let tanks be the best CCer in the group by far.

680s should be crushing +12 bosses in 2 minutes. They’re geared enough for +15s and +16s without going into meta comps.

I wish healers did 50% of a dps players damage. It seems more like 10-20%. Basically meaningless. I don’t know why Blizz decided that tanks get to do respectable damage but healer damage had to be gutted.

3 Likes

It’s more of a melee problem that needs to be fixed. They have far too many gap closers, movement etc

Why does it need to be removed then

It is because they are untalented now. No one who works for Blizzard anymore has any sense of skill. They don’t know how to balance things anymore unless it is for PvE which is just playing vs a machine. They have no idea how to balance player power when it is for players going up against other players. Current dev team is lost and hopeless and has killed the entire game off.

1 Like

Because the old devs team were good at pve and PVP balance?

Can we please not rewrite history

Sure, right after blizz stops trying to reinvent the wheel.

I don’t see the connection here.

Not as bad as they are now. Level 60 PvP you knew what could beat what and how in PvP and it was that way 100% of the time. The tiers did not change every single patch day. Now they always try to nerf and buff every single patch instead of just leaving stuff be. I dont want to be able to beat 100% of everything else using a certain class. It is okay to lose sometimes. They need to stop trying to buff and nerf so many classes every single week. Not as many people complained about PvP back when they didn’t do that.

And level 70 PvP and level 80 PvP. But then for Classic level 70 and 80 PvP they made game patches for class balance that existed in Classic only and were never that way the original time around. So they ruined Classic PvP by trying to balance it with every single patch. A lot of those Classic level 80 and level 70 arena stuff…was from the private servers that had it exactly the way it was before. The Blizzard ran Classic arena PvP was dead.

1 Like

the forum whiners who barely heal in the first place felt bad that their refusal to contribute to the group’s success could be measured :laughing:

1 Like

Lol that makes no sense at all.

Blizzard would be better at balancing if they allowed horrible balancing to exist and didn’t try to fix it

You hardly ever PvP and this is a thread based on PvP subject. So that is why you don’t understand this talk. If this was about doing end game keys and raids then I would take your advice cuz you know what is going on there… but not here for this right now.

This thread is about pve.

1 Like

And people at random started talking about PvP and turned it into that. So I replied to the thread with that point of view. So you were right with what you said here then. People derailed it and made it into something else.

So the thread is about pve.

And you started talking about how the old devs were better at balance because they made things unbalanced then didn’t try to fix it.

Undo cantrip/trinket scaling nerf for both Healer/Tank. Then we’ll all be strong :muscle:.

To be fair… gestures to 1.5 to 2 minute CD on literally every defensive as BM “My only real defense mechanism for half a boss fight is being a possum running around and screaming and playing dead.”