So many melee have either short offensive CDs or have ways to CDR their main offensive CDs on top of having more CC immunity or ways to get out of CC than Enhance. Enhance has Doom Winds on a 1 minute CD that lasts 8 seconds (or 10 with Thorims if played), its extremely short duration for a 1 minute CD. Disarm counters Doom Winds too easily as it forces a trinket or you just lose 5 seconds out of 8 or 10 seconds of your Doom Winds, and there is always more CC coming afterwards that is 4-5 seconds or more.
You can just Disarm>Leg sweep or Disarm>Storm bolt or Disarm>Kidney/cheap to completely stop Doom winds every single time its active. It is also very easy to kite since Enhance has mid mobility especially without Ascendance.
There really should be a solution for this by now. Either bake Weapon Chains effect into Doom Winds baseline or reduce Doom Winds CD so it doesn’t line up with Disarm. If we aren’t going to reduce the amount of “CC immunity” abilities in the game like Lichborne/IBF, Demolish, Conduit, or increase the CD of other very strong offensive CDS then Doom Winds needs help. Its way too easy to counter. Another solution is to rework Enhance in PvP to be a highly mobile/high uptime consistent damage spec so we aren’t as reliant on easily counterable CDs to land kills. Kind of like how Outlaw Rogue is right now.
Primordial Storm can also be the solution as it is a 30 second CD but it continuously gets nerfed whenever its actually good, so we end up being fully reliant on counterable 1 min CDs like Doom Winds or we pick Ascendance which is a 2 minute CD with no way to CDR it which is not fun as we mostly run around until its back up and its also just made to be a cheese one shot CD which is boring gameplay, would rather it be a 1 min CD with less burst to add to our consistent damage/uptime.