DON'T PUT SHARDING in Classic

11/04/2018 01:12 AMPosted by Monrith
11/02/2018 03:39 PMPosted by Lore
As you've noticed, the Classic Demo does have realm sharding. This is to let as many people as possible experience it without technical issues such as server capacity or spawn density getting in the way.

Longer term, we know how crucial it is to the Classic experience for you to see your friends when you walk into Stormwind or when you’re helping them on a quest you’ve already completed. And there should only ever be one Kazzak on a realm, no matter how many people are waiting for him to spawn.

We’re still looking at how we can best deliver an authentic Classic experience at launch, and in the weeks and months that follow - both in terms of gameplay and community. You won’t see phasing (which is tied to specific quests that don't exist in Classic) or cross-realm zones (which combine multiple realms together) in Classic. However, realm sharding is one of the best tools we have to keep realms stable when hundreds of players are swarming the same initial few zones and killing the same few mobs (like they will be at the launch of Classic). To that end, we do believe that some form of sharding may be helpful, especially in those early days. But we recognize that a cohesive world is critical to WoW Classic and are committed to bringing that to you.
That doesn't help at all. It speaks volumes that people can't trust Blizzard in truly listening to them. It's happened before and it could very easily happen again. People don't want sharding, they are voicing their complaints, and the more they show devs it matters the more likely it will (hopefully) not show up later in Classic. The general consensus about sharding didn't keep it out of retail.
11/04/2018 07:24 AMPosted by Metrohaha
The compromise he mentioned will solve problems when its needed then go away when its not.

That's the issue though, we originally got crossrealm tech to help BG ques on slanted and low pop servers but now it's spread to everything like a cancer. The mere existence of sharding is just the tip of the iceberg and having the capacity to turn it on whenever they feel it might be beneficial, just imagine, would something like the AQ event NOT be a good enough reason to turn it on if the launch alone is?
11/04/2018 07:24 AMPosted by Metrohaha
The compromise he mentioned will solve problems when its needed then go away when its not.


It won't "go away" if it's considered acceptable.
11/04/2018 07:38 AMPosted by Kozzae
I hope the community will get used to sharding, especially if the game is full. Then as it lightens up and shards get spun down we can work out the community later.

There’s going to be a lot of competition for limited resources otherwise. From just a limited game time demonstration, quality of life things like multi tapping quest mobs and faster respawns will probably be a larger issue in the short term after release. I’m sure the developers will look forward to all of this feedback as we move closer to release though, hopefully beta will be released soon.

Composed from my iPhone if it isn’t entirely grammatically correct.

Edit reread in progress


I just got aids reading this
11/04/2018 07:24 AMPosted by Metrohaha
Ion already explained things perfectly yesterday. Check it out. If that answer isn't sufficient I have to start questions whether people want a functioning game or just a time machine.

The compromise he mentioned will solve problems when its needed then go away when its not.
No one who actually cares about the health of the game should be upset with that.

Especially when he talked about their philosophy on things like the debuff cap.


and then next thing you know they will add sharding in during raid releases and AQ gate opening which kills the entire point of those events.
11/06/2018 04:53 PMPosted by Agonyy
11/04/2018 07:24 AMPosted by Metrohaha
Ion already explained things perfectly yesterday. Check it out. If that answer isn't sufficient I have to start questions whether people want a functioning game or just a time machine.

The compromise he mentioned will solve problems when its needed then go away when its not.
No one who actually cares about the health of the game should be upset with that.

Especially when he talked about their philosophy on things like the debuff cap.


and then next thing you know they will add sharding in during raid releases and AQ gate opening which kills the entire point of those events.


This is getting old, they said they wont touch any of the original game file backup data to keep everything authentic. All of a sudden there is going to be multiple shards of world bosses and world events?

No, if there not going to change the original game data they wont be allowing multiple world kills and AQ events happening.
11/04/2018 06:31 AMPosted by Magnemyte
11/04/2018 06:29 AMPosted by Sigrún
Honestly, if no one told you sharding was there, would you notice it?


YES.

Post like this belie everything that's wrong with modern WoW, people who play nowadays don't remember that servers used to be self-contained COMMUNITIES where you knew everyone, and had a reputation that followed you around, and there was human drama that played out every days between factions and players across the game and forums. That is a huge part of Classic which I'm sad you and other players don't get to experience in modern LFR WoW.


Wow you are totally delusional if you think game mechanics had anything to do with communities. It was the players and people have changed and so has the times. You are to clueless to notice that you got left behind living a dream that will never happen again. I will be here to tell you I told you so.
11/06/2018 05:34 PMPosted by Synthor
11/04/2018 06:31 AMPosted by Magnemyte
...

YES.

Post like this belie everything that's wrong with modern WoW, people who play nowadays don't remember that servers used to be self-contained COMMUNITIES where you knew everyone, and had a reputation that followed you around, and there was human drama that played out every days between factions and players across the game and forums. That is a huge part of Classic which I'm sad you and other players don't get to experience in modern LFR WoW.


Wow you are totally delusional if you think game mechanics had anything to do with communities. It was the players and people have changed and so has the times. You are to clueless to notice that you got left behind living a dream that will never happen again. I will be here to tell you I told you so.


human nature doesn't change in 10 years dude...
People want server communities back in classic. On retail wow, the rp/rppvp servers were the only ones left with a decent community, ask them what warmode SHARDING did to their server communites. Especially emerald dream
I am trying to meet the devs half way on sharding but every time I think about Durotar being completely sharded, I think the game will be less exciting for me. Still, if they hold true to their promise that it will only be around at the starting couple of weeks, then I can live with it. Unfortunately, promises are known to be broken from time to time...
Early sharding sure... if they need sharding later they need to plan for additional servers. You can't have classic with sharding past the first zones. Its a mmo not bfa.
11/04/2018 07:24 AMPosted by Metrohaha
Ion already explained things perfectly yesterday. Check it out. If that answer isn't sufficient I have to start questions whether people want a functioning game or just a time machine.

The compromise he mentioned will solve problems when its needed then go away when its not.
No one who actually cares about the health of the game should be upset with that.

Especially when he talked about their philosophy on things like the debuff cap.

we want a time machine actually. I'm fine with having the servers have issues for the first week if it means no sharding.
11/06/2018 05:52 PMPosted by Meleecounter
11/04/2018 07:24 AMPosted by Metrohaha
Ion already explained things perfectly yesterday. Check it out. If that answer isn't sufficient I have to start questions whether people want a functioning game or just a time machine.

The compromise he mentioned will solve problems when its needed then go away when its not.
No one who actually cares about the health of the game should be upset with that.

Especially when he talked about their philosophy on things like the debuff cap.

we want a time machine actually. I'm fine with having the servers have issues for the first week if it means no sharding.
Is your hope to ultimatum them into submission? It won't work.
11/04/2018 07:43 AMPosted by Jamesfisk
Dude. Frankly, most of us could care less at this point. I've looked forward to "Classic" in vague anticipation. But now that I've seen you and your brethren Classic '!@#$% in action, I want no part of it. The thought of being in a Classic raid with 39 of you morons makes me want to spew. Look at your post. You're protesting something, and you obviously don't have a vague clue what you're protesting against. As a second string to your bow of idiocy...you want "classic" to be a soup sandwich just for the enjoyment of beating your head against a wall.

You, are not the community we've been looking for.


K bai. Nice to weed you out early.
I fail to see how sharding is a bad thing. You see a pos from one server and ask around on that server and if they say yeah he's a pos then invite them over to your shard so they can kick his butt. Not a bad thing at all. More way to meet people and still have a tight community. Server based communities are just closed minded players anayways.
11/06/2018 05:39 PMPosted by Agonyy
<span class="truncated">...</span>

Wow you are totally delusional if you think game mechanics had anything to do with communities. It was the players and people have changed and so has the times. You are to clueless to notice that you got left behind living a dream that will never happen again. I will be here to tell you I told you so.


human nature doesn't change in 10 years dude...


Have you seen the news lately?

11/06/2018 04:19 PMPosted by Lambkebab
11/04/2018 09:11 PMPosted by Zaphne
Ok,so what I'm hearing is you actually want to wait in queue for hours and have your game crash? Interesting.


Yes, this is Vanilla


No, it is Classic.

It creates a drive to play


A game being literally unplayable gives you a drive to play it? Okay.

It creates a need and want from the anticipation of WAITING and PREPARING, two things that the current player base does not have time for.


What are you even talking about? Is that even English?

You don't have to play Vanilla,


Again, not Vanilla. Classic.

the 'improved and streamlined' game will always be there for you to play. Especially now that our Classic sub fees will help feed the continued creation of the Live version...


I'm no huge fan of modern WoW myself, but do you HAVE to be so irrationally hateful?
Some people seem to be confusing sharding with crz. crz is where multiple realms are sharing the same zone. Sharding happens when a zone gets split into multiple instances to spread the players out in that area. You're still sharing the same chat channels as far as I know and when you group you end up sharing the same shard so not sure why people think that sharding will affect community. Swifty has already demonstrated that when you get a large enough group in the same area for pvp, the game still lags heavily, even with sharding.

I have a hard time believing that many of you that are against sharding have been THAT affected by it on a daily basis unless you're doing massive world pvp battles. I mean, how often does a zone have enough players in it to even spawn multiple shards? I'm going to guess here since I don't really know but I'm guessing not very often. The only reason I could think of would be due to crz but since that isn't going to be in classic I wouldnt even worry about that. Ok, so I made an assumption that I know how their sharding tech works, could very well be that each zone has a set number of spawned shards and players just get round-robin'd into them, in which case that kinda sucks.

Also, some in this thread have a wierd idea on how many active players are signed into retail during primetime. I have to say, I've taken census counts on multiple servers and most that ive seen dont even break a 1000 logged in players, horde and alliance combined, so I don't know how people are getting numbers like 70k. Even Area 52 during primetime had only 6k on horde-side on average. Obviously, these numbers can vary from time to time.

Oh, and one more thing I wanted to address. The days of setting up physical systems to run a realm are long gone. Realms are clusters of vms sitting in a cloud environment so server hardware is a non-issue for modern wow.
11/06/2018 05:29 PMPosted by Deadbodyman
11/06/2018 04:53 PMPosted by Agonyy
...

and then next thing you know they will add sharding in during raid releases and AQ gate opening which kills the entire point of those events.


This is getting old, they said they wont touch any of the original game file backup data to keep everything authentic. All of a sudden there is going to be multiple shards of world bosses and world events?

No, if there not going to change the original game data they wont be allowing multiple world kills and AQ events happening.


But can you blame people for feeling that way? Given Blizzard's recent track record *cough* "Do you guys not have phones?" *cough* it doesn't exactly inspire much if any confidence that Blizzard will stay true to their word. Even if they DO stick to their word, what most are worried about is the dangerous precedent it would likely set as giving them an inch with acceptance of a change like this could open the door to try and sneak more changes into Classic, You could argue the gateway has already opened with loot trading.
Stop whining. They already gave a great explanation at Blizzcon.
11/06/2018 07:50 PMPosted by Eldryk
Stop whining. They already gave a great explanation at Blizzcon.


!@#$ idiot. They didn't give a good explanation about it. Even if it makes it and people are passive there is a chance they will try to normalize it.