DON'T PUT SHARDING in Classic

11/04/2018 01:53 AMPosted by Magnemyte
Sharding will destroy classic, the point of classic is COMMUNITY and sharding ruins community. Please Blizzard don't allow Classic to go live with sharding.


Idk about destroying it, cause last I checked the community all logging into the server in the same spot simultaneously would be what literally crashes the game.

That !@#$ happened back even when it was like only a few hundred thousand people playing, imagine when over a million people do it
11/04/2018 07:07 AMPosted by Tunaboat
11/04/2018 06:47 AMPosted by Sigrún
...
Sharding doesn't make all of that go away. It keeps your computer from getting overwhelmed when too many players are in the same area with you.

If I see someone disappear in front of me, I can assume they went offline or got summoned somewhere else, and go on with my life. If I never see the excess people, I'll never know what I'm missing. And if there aren't too many people around me, I'll see all of them. That's what sharding is supposed to do.

I don't believe you would notice the effects of sharding in terms of community. I remember getting lagged out at expansion starting events due to overpopulation, and while it was a fine and pleasant misery to think about in hindsight, it wasn't very fine in the moment. Your reputation won't be made or taken by sharding. Stop wringing your hands about 2018 server design being used on a 2004 game.


From some kid who never played vanilla wow

Ad hominem attack is ad hominem. But I can play that card too: How do you know someone's played vanilla? Just wait and they'll tell you.

I still played vanilla quests before Cata took them away, and some of them were awful. I read through some of the manuals and guides from back then, and heard from guild members who were there. My training has been in history, and while nothing beats hands-on experience, I didn't have to be there to know the gameplay has improved vastly since then.

All that aside, sharding isn't going to break communities. Having 100 people around you is plenty; you're not going to miss anything by not having 1,000 strangers you're not going to interact with lagging the system down. The people on your realms will still be on your realms, and sharding isn't going to undo that.

And once the new (old) toy feeling wears off and the dust settles, communities will be what keeps the diehards there. I don't plan on being one of them; the current game is better, and all these insane grumblings about unrealistic classic expectations don't have me anxious to join that group of people.
While I agree. It could worse, WoW Classic Immortal.
I understand, sort of, the desire for the 'authentic' classic experience, but world crashes and bugs caused by the servers not being able to handle the population (Not that this will be a problem with classic, I expect after two months or so they'll barely have enough people to fill dungeons let alone a raid) was not one of classics most enduring traits and one that isn't worth trying to replicate.

Perhaps they can add code in later that can simulate the world servers going down for those of you who enjoy that sort of instability.
11/04/2018 07:24 AMPosted by Metrohaha
Ion already explained things perfectly yesterday. Check it out. If that answer isn't sufficient I have to start questions whether people want a functioning game or just a time machine.

The compromise he mentioned will solve problems when its needed then go away when its not.
No one who actually cares about the health of the game should be upset with that.

Especially when he talked about their philosophy on things like the debuff cap.


Nobody cares GreenText, take your green text and stop shilling in my topic, thanks. If WoW Classic has SHARDING, it's a problem.
It'll be interesting to see once the hype dies down and the people who were against sharding start to demand that Blizzard do something about dead realms.
You are worried about sharing, yet the classic game play is terrible. Nostalgia glasses are strong. WoW was great back in the day because it was the least hardcore MMO out, stop trying to think classic is going to be some god send to the gaming community... it won’t, that time has long passed.
11/04/2018 12:39 PMPosted by Savrael
You are worried about sharing, yet the classic game play is terrible. Nostalgia glasses are strong. WoW was great back in the day because it was the least hardcore MMO out, stop trying to think classic is going to be some god send to the gaming community... it won’t, that time has long passed.


lol, Post on your main or not at all.
11/04/2018 01:37 AMPosted by Carhagen
11/04/2018 01:53 AMPosted by Magnemyte
Sharding will destroy classic, the point of classic is COMMUNITY and sharding ruins community. Please Blizzard don't allow Classic to go live with sharding.

Pay attention to what is being said, don't just run for the hills the moment you hear a bad word.

Sharding will only be in classic at launch to ensure everyone has a smooth play experience, and that is absolutely a fair call. The last thing any wow player wants is for servers to crash due to player load in one space, or for players who are playing to have massive FPS drops due to the raw number of players in a particular space, and that is absolutely what is going to happen at launch as thousands of people log on for the first time.

Once the launch window has passed and players have started spreading out sharding will be turned off and you'll have your non-sharded experience.

Do you defend blizzard for every mistake they make?
11/04/2018 06:31 AMPosted by Magnemyte
11/04/2018 06:29 AMPosted by Sigrún
Honestly, if no one told you sharding was there, would you notice it?


YES.

Post like this belie everything that's wrong with modern WoW, people who play nowadays don't remember that servers used to be self-contained COMMUNITIES where you knew everyone, and had a reputation that followed you around, and there was human drama that played out every days between factions and players across the game and forums. That is a huge part of Classic which I'm sad you and other players don't get to experience in modern LFR WoW.


First off they already said there is going to be sharding so they don’t repeat the original launch-day disaster. it will be limited.

Second, in vanilla you did not know every one, that is an exaggeration of epic proportions.

Third new servers will have much higher populations than in vanilla, even without sharding.
Ok,so what I'm hearing is you actually want to wait in queue for hours and have your game crash? Interesting.
11/04/2018 09:11 PMPosted by Zaphne
Ok,so what I'm hearing is you actually want to wait in queue for hours and have your game crash? Interesting.


If it means no Sharding in Classic Wow, then YES. That's preferable!
How about we just remove sharding in general? Yeah, I really want to compete with randos from a dozen other servers while hunting for rare stuff. Sharding is like the thing nobody asked for, but we got anyway. Kill it with fire please.

That said, if normal wow has to endure it, classic should too.
WHY HASN'T BLIZZARD INVESTED IN THE TECH TO ALLOW THESE KINDS OF VOLUME OF PEOPLE WITHOUT SHARDING

This isn't rocket science
11/04/2018 07:24 AMPosted by Metrohaha
Ion already explained things perfectly yesterday. Check it out. If that answer isn't sufficient I have to start questions whether people want a functioning game or just a time machine.

The compromise he mentioned will solve problems when its needed then go away when its not.
No one who actually cares about the health of the game should be upset with that.

Especially when he talked about their philosophy on things like the debuff cap.


wow...you should not be a forum MVP in the Classic Forum.
11/06/2018 03:55 PMPosted by Magnemyte
WHY HASN'T BLIZZARD INVESTED IN THE TECH TO ALLOW THESE KINDS OF VOLUME OF PEOPLE WITHOUT SHARDING

This isn't rocket science


in order for you to understand, or for me to understand. lets not yell and simply discuss. I will start with a question.

How should blizzard launch a server with an extremely high population cap on launch? for example how should blizzard release a server that starts with 10-15k players?
...

First off several servers need to be in place. Second a que allowing poeple to get in and play for a bit in order to move them along. Really not that big a deal. We expect the first week to be nuts....it is classic.


Realize that releasing a product that will falter at launch on purpose is not something blizzard will do. They aren't able to solve every problem on the planet but if they have the tools to solve one, and you are asking them to not use them because you don't trust them enough to use them responsibly then that makes you sound like you don't want the game to succeed.

I think it's time everyone has some reflection on this topic. You have to start asking yourself if you want a 2018 version of classic or if you want to go back in time yourself to 2004. They can only do one for you, so set your expectations appropriately.

The game itself played today is already vastly different just because of the amount of time people have had to think about it.

It will never be exactly the same experience.


A bit patronizing so a big F U to you because you deserve it and you know it.

We know we can't go back in time. The game however can go back in time.

Yes we know there would be scarce resources, clogged quest items, clogged quests, possible server instability etc.... for like a week.

One week of chaos is well worth a lifetime of knowing sharding isnt in the damn game.
11/04/2018 12:10 PMPosted by Magnemyte
11/04/2018 07:24 AMPosted by Metrohaha
Ion already explained things perfectly yesterday. Check it out. If that answer isn't sufficient I have to start questions whether people want a functioning game or just a time machine.

The compromise he mentioned will solve problems when its needed then go away when its not.
No one who actually cares about the health of the game should be upset with that.

Especially when he talked about their philosophy on things like the debuff cap.


Nobody cares GreenText, take your green text and stop shilling in my topic, thanks. If WoW Classic has SHARDING, it's a problem.


11/06/2018 03:55 PMPosted by Magnemyte
WHY HASN'T BLIZZARD INVESTED IN THE TECH TO ALLOW THESE KINDS OF VOLUME OF PEOPLE WITHOUT SHARDING

This isn't rocket science


Ok first things first, someone who disagrees with you isn't a shill, secondly They have invested in tech to do this that isn't the problem.

LAG ISN'T THE PROBLEM BEING SOLVED WITH SHARDING

The issue being resolved or that they are hoping to resolve is that when you take the maximum population of a server (rumored to be around 100,000 players currently but no one really knows the exact number just that average high pop servers hit around 70k during peak times) and you divide it up to the starting areas you end up with 12,000 people in 4 of them and 24,000 people in the other 2. The sheer volume of players if the servers top out, which they have repeatedly said they expect that they will, is so large that the game would be literally unplayable in those tiny starting areas.

It has absolutely nothing to do with lag it has to do with sheer numbers of players and the available mobs/size of the zones.

If you don't understand this you are literally brain dead, if you want a functioning game this needs to be addressed. Otherwise no one will be able to get anywhere for the first month.

And before you say "make more servers with a max population like Vanilla":

Vanilla had a max population per server of 2000 players online at once in 2004.

They are estimating over 4 million subs for Classic. That means they would need to build, maintain, update, and manage 2000 servers. Not only is that incredibly unrealistic but they would need to hire an entire office building worth of people to support the GM tickets and any issues arising from that many servers.

For technical reasons, financial reasons, community health reasons, and just in general the plan to Shard the first few weeks in the Starting Zones (They have repeatedly been open about this fact when they are asked) is the most logical and best option for the game to be an actual authentic experience. It is also possible for them to dial sharding back so that the starting zones have upwards of 200 or so people in them which would be incredibly accurate to Vanilla launch in 2004
The truth is out. He doesn't want to play classic guys.
11/04/2018 09:11 PMPosted by Zaphne
Ok,so what I'm hearing is you actually want to wait in queue for hours and have your game crash? Interesting.


Yes, this is Vanilla
It creates a drive to play
It creates a need and want from the anticipation of WAITING and PREPARING, two things that the current player base does not have time for.

You don't have to play Vanilla, the 'improved and streamlined' game will always be there for you to play. Especially now that our Classic sub fees will help feed the continued creation of the Live version...