Yes! Dunno why the GD thinks you can only have BIS or nothing. There’s nothing wrong with incremental upgrades.
Gear drop rates seem to have caused the fastest ever drought when it comes to filling a keystone group. Ive never started a key (this early into an expansion) and just had no one apply to it during primetime evening hours.
why even bother if your just going to get a huge handful of nothing but some usless anima or has my partner calls it enima.
The problem is Blizz always goes from one extreme to the other.
BfA drop rates were rediculous and made half if not more of the gear you got useless vendor/scrapper trash.
SL drop rates are so low it makes people go is it worth it to play the content .
THere needs to be some kind of middle ground . WQ items are ok imo but maybe there needs to be a bonus roll currency added for dungeons and raids or possibly a Great Vault option for players that don’t do mythic keys.
I say this about Great vault for players who don’t do mythic keys because you can do LfR and still get loot from it.
I’m not saying loot should rain down like it did in BfA but there should be options that up the odds a little .
EP had some trinkets like this, too.
imo ilevel for wq should not be tied to your reknown level, yes eventually you out level the gear in wq but its never been this fast.
It’s not so much the ilvl I am referring to but the amount of gear and I agree the ilvl shouldn’t be tied to renown but to what the toons current ilvl is.
By the time I get the gear to do the content I want to do the tier will be over. I put in the same level of effort compared to bfa and I’m nowhere near doing the same content.
Sorry, by “Casual” gear, I though you just meant WQ gear. I didn’t consider the Campaign gear in that classification due giving it a separate designation.
Eh, I’m kind of yes and no on this. Early on, it was stupid because Renown was time-gated, and Heroic Dungeon gear easily outpaced it.
At this point, it takes about the same time to to catch up on Renown as it did to catch up with gear with WQ and no dungeon carries in BfA. I know this, because I just did a Demon Hunter last week, and his armor is at 190, one weapon at 174, and his jewelry and trinkets a mix of Heroic and Normal.
Now if the WQ stayed consistent in the iLevel of gear it offered, that might be a different story, but just like BfA, it will run from Normal to just under Mythic 0 if you’re caught up on Renown. It’s as assinine as those WQ that will offer 140 anima on one day, then 35 the next time it pops.
In short, it should scale much better.
Surgeons with chainsaws
It kinda reminds me of the time niantic dropped the ball with pokemon go, someone drew a picture of them cutting their own arm off.
This level of loot with badges added in would be acceptable, just so long as the cost of a specific piece of gear isn’t a 2 month long grind like BFA Azerite BS.
Personally I think it should adjust depending on content age, When new tiers come out having the new BiS gear have lower drop percentage is not a bad thing and adds some rarity to it, As tiers and progression gets further along adjust dungeon and early raid tier drop rates upwards to catch people up faster rather than invalidating the content makes more sense.
I have this thing in GD where I say a blind, one leg drunk man , juggling running chainsaws on a high wire can balance better then Blizz.
This. You want me (and others like me) to move up? This needs to be addressed. Right now? Near zero way to bridge the gap between 160/180 and 2-bajillion.
Most people don’t like to PvP (the enthralling gameplay of being honor fodder).
Most people (for a whole multitude of reasons) won’t touch M+ wearing a hazmat suit much less a 10ft pole.
Normal raids are essentially dead or fall under a lot of the same ick that goes with M+.
And LFR is gated to the point of irrelevancy. Not that the ilvl bump is much there anyway.
People didn’t pay their money for the box and then the game/sub time to sit back and do what amounts to twiddle their thumbs behind 40+ weeks of playing their characters a few hours a weeks.
No one wants handouts of max ilvl gear. No one.
We want our old drop rates back that were just rewarding enough for the amount of time/work/etc. Or a (reasonable) currency system. Bonus rolls. Even reforging would be helpful with drops that do happen but are a waste of pixels.
It’s just not there unless you engage the game across every possible gameplay type.
Believe me…a fairly large number of people don’t, won’t, or can’t for reasons that have nothing to do with being lazy. Anyone claiming otherwise hit the RNG lottery, is in a guild that actually plays together, and/or spends most of their time on one character.
You forget that most people, regardless of where they fall in the engagement spectrum, never set foot in mythic nor ever wanted to.
Look. I get it. People want to wave their shinies around, show off how trivial the rest of the game is by utterly destroying open world mobs/groups/sub-zones in one shot. Things looks great for people at that point.
I’m never going to set foot in PvP nor M+ beyond a 3/4/5 nor a mythic raid…I’m also seeing that I’m not going to be geared at any point soon to even try anything beyond heroic dungeons and LFR at some point who knows when. Yeah, yeah…the covenant gear will eventually make up for some of it. But not enough to be allowed to push up. Not without IO and other community drivel.
^^^^^
Holding back loot isn’t making the game more interesting.
You are correct sir. It, however, is feeding the bottomless epeen chasm for people who have to have something to lord over people who don’t…complete with loud (and deaf, blind…) support of said holding back.
It’s making no such thing. People who were geared before still vastly outgear people who weren’t. Everyone is throttled.
Except it doesn’t matter nearly as much being throttled at 210+ than it does at 180.
We should only get 1 per of gear per slot per expansion.