Whatâs to be enjoyed about getting one shotted? I donât get that?
Iâm just so glad you were entertained. By the way, I love your transmog.
Without who? Who is it I wouldnât survive a trash pull without? Does it really hurt to actually write a concise statement? I guess I will never know who it is I wonât survive without. It will remain a mystery?
I never have run M+. I only do regular Dungeon finder. So thatâs what I was referring to.
Itâs called Exhilaration you should put it on your bar then spec into the CD reduction per 25 focus use.
The effectiveness of the heals varies but it doesnât change that initially âpureâ dps specs from the Trinity concept did not have heals at all. The escalation of self-heals has created some serious power creep and distorted class balance even further.
Ah, I was being sarcastic.
FotB was also a nice addition, but even with these 2 hunters are not self-sufficient.
Not too invested in this topic, sorry about that.
An excellent question. I will try to answer that question in my own noobish way. In a contest between two opposing groups. The resolution to a violent conflict is normally determined by the side that can bring a preponderance of sheer brute force against itâs opponent. 10 beats five, 20 beats 10, 100 beats 50 etc.
Dungeon and dragons mechanics were designed with the concept of the trinity to give several types of game-players an equal voice as it were. The classes were meant to represent the stereotypical Heroes: Big barbarian brute/Armored Knight. Weak, backstabbing Rogue, week fencer, Glass-canon mage. Archer/Ranger.
This was meant to appease people who wanted to fill roles from mythology. It worked since people would sit around a table and recite their specific character roll. Some of you will remember how the magic users had to read/learn their spells and could only use certain spells only once a day. When the magic user was to cast the spell they would role-play and recite the spell aloud. Sometimes a particular battle would go on for hours this way. It Was more of a theatrical performance, with breaks for sandwiches and soda.
MMMORPGs tried to mimic that construct. It worked to help transfer RPG pen and paper players to Computer mmorpgs. It was a transition element. But over the years new players who never played D&D and were introduced to gaming via single player games like Skyrim, Mass effect, Dragonâs Dogma, Dragon Age, etc. Have a different play style. Much faster. More intense. Dungeons become speed runs with most players not wanting to plod through the dungeon in the traditional sense.
Most players just want to charge through dungeons to get exp and loot. This is becoming more of race to the finish then a casual walk. So while charging through a dungeon what is needed is a massive outlay of brute force to essentially blast through an overwhelm the mobs and bosses. For this to work correctly all players need to be powerful enough so that the team can produce the raw power/force to accomplish the run without wipes. This is just a summation of what I have seen in Dungeon Finder Groups.
Some may say: no this is not true. But stop and think of all the times you have personally witnessed in a dungeon finder group players yelling at the Tank to go faster. That Tank was too slow. Yelling at the healer to heal faster. Sometimes threats to kick the Tank for not running fast enough through the dungeon. Some of the newer mmorgh just make everyone equal under the hood of the mechanics. Shush! Donât tell any of the old-schoolers.
What the OP is getting at is if you equalize everyone you would not need classes. There would be no classes, the dungeon teams would perform similar to teams in a single player game where the player runs around with a party of NPCs which are basically hitting the monsters hard and healing themselves and each other with potions or med-packs or inherent healing abilities they all have. They can equally resist damage, they can all dps, they can all heal themselves and each other.
As the OP has mentioned; Itâs just a hypothetical assertion as to a what if Bliz changed the machanics of the game to support a more streamlined faster progression through dungeons. I personally can see where itâs kinda leaning in that direction.
Yes, Tannks are still needed⊠Youâve really gota skewed view, seeing very OP dps with good gear & solid build, with even more of a lock on rotations.
I really donât think youâve thought this through.
I donât think we should eliminate the tank and healer spec. Rather, every Class should have access to one or the other. Give me the ability to tank on my Rogue. Give my Warlock the ability to heal or maybe make Voidwalker a viable tank while the lock uses abilities for damage reduction, a bit of healing, taunt, etc. Have all aggro go to them when the Void dies so itâs still fair.
Iâd say Rogue and Hunter gets Tank specs, and Mage and Warlock get heal specs though, just for evenâŠness.
Yes I like your suggestions. To endorse your suggestions further classes already have three specs: Tank,Heal,DPS. So Bliz already has been moving towards eventually homogenizing classes.
Ok. Lets just call it ancient history. Or maybe traditional gaming aspects. Or original nostalgic influences. Or I donât like these new fangled automobiles. Iâm very happy riding my mule.
New expansion dropping today, take a group of 5 DPS into any of the new dungeons and answer your own question. LOL
At the end of an expansion, DPS can certainly run heroic dungeons without a healer or tank, due to gear. Try running higher keys without them and see what happens.
Well I donât think Iâll be getting the new expansion. Even if I did, I donât do M+.
As you mentioned DPS can run heroic without tank or healer due to gear. So doesnât that imply that the class system is just an invented construct. But not a necessary one? That it was artificially put in place so that players were met with familiar system.
Yep The class system is nothing more than an illusion for people to feel comfortable with from having it for years. Similar to Pavlovâs dog? Just ring the bell. Go ahead ring the bell.
My point is that itâs all game mechanics. Blizzard programmers can change things anyway they want. People will play whatever Blizzard Devs incorporate into the game.
Nothing will ever be written in stone. Bliz Devs change mechanics all the time.
If one day Blzz Devs decide that all the classes will be eliminated and everyone will be playing just a self sufficient fighter. Some players will scream and shout, stamp their feet and threaten to quit. The forums will Blow Up for a few days.
But then the announcement will be made that there is a new expansion just around the corner. Players will be given free exp for a few weeks. Oh yes and a Free Mount. Bliz knows how you like your mounts, they do.
And then, Everyone will flock back and play the new mechanics. Itâs not new. Bliz knows how to ring your bell.
Youâre missing the point. If your party is geared at a level equal to the content you are running, then a tank and healer are necessary. If your party way overgears the content, then not so much. But hey, you do you.