I think the problem with our mastery is that its a pvp hazard. Our mastery is just another vers which means that our scaling could easily enter the kick a clothies head off with a normal rsk level because we just hit really hard with one hit abilities if it was allowed to scale faster then vers. There are a few classes like that but ww is particularly easy to keep up to the point where it is effectively just vers that doesn’t effect passives and trinkets. If the damage from mastery was less of a lump sum of damage and done in a delayed manner I think it could be made to scale much better and we NEED another stat that scales.
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