Apologies if I’ve told this story before. It’s still irritating and may be the thing that gets me to finally move on from wow.
The anti-guild pressure started instantly in legion with M+. I saw it happen in a dedicated normal and dedicated heroic guild who had tons of people. All the players in the normal guild were normal-good enough for M+ and the same was true of the heroic guild players.
But it’s not like there were enough tanks and heals in those groups to take care of everyone. Tanks and heals got overstrained having to put forth a raid-level effort into learning this stuff and also overstrained trying to spread themselves around and include all the dps. And god forbid if you were one of the debtor-specs (a spec that blizzard just gave the middle finger to) back then because you really got left out. Effectively something like 2/3 to 3/4 of the dps were left out of this new content ---- content that had HUGE rewards too.
Over time this created whatever you want to call it in guilds … drama, bad tidings, hurt feelings, sadness, however you want to put it. People who adapted more quickly to this new thing got more gear and did better which lead to them getting more invites and more opportunities (pos. feedback loop) and the reverse for people who didn’t get initial opportunities (neg. loop).
The normal guild died a quick death with some quitting and a couple going classic. The heroic guild made it through 2.1 xpacs of M+ before dying. But right away though, they had massive attrition from the patter of non-inclusion that’s a part of shoe-horning 5s content into guild. They quickly went from 40+ strong to 20 and then after that mid-low teens.
I saw M+ for the guild killer it was right away. Reminded me instantly of heroic dungeons in cataclysm, which debtor-specs always having a hard time. But that was low-key drama, the game and guilds could weather that. This new thing though, m+, I could tell right away it was going to be bad with how big the rewards were.
So I said screw it, I’ll just raid. And it worked with the heroic guild for a while. But then as the group evolved the people running the M+ got cockier and cockier, like jackass irritating. When I’d ask to be included the amount of elitist jackassery was astonishing. It was like they had all turned into 12yo epeen obsessed wackados. I mean, jesus, no wonder 3/4 of the guild left. Eventually though, curiosity got the better of me the last “season” of BFA. So I thought I’d take my heroic and mythic raid gear and see if I could pug my way to 15s and 20+ 5s content. Finally check this thing out.
I did and boy it did not go well for the heroic guild. In the course of 2 xpacs of M+ they had developed this identity for themselves as too-cool edgelords and I guess in their heads they just kept me around to fill a spot. When I started doing keys as high as they were (or higher) it kind of shattered their identity. They actually lost interest in doing runs because of it, that what they thought reality was maybe wasn’t. And the heroic guild collapsed next raid tier. A guild that raided MC and played beta.
Anyway, so what right? As the game changes so does the player population makeup right? Change is good, revitalizes the game, yada yada yada.
Well here’s what. This new population brought to us by elevated 5s content. They aren’t loyal. Warcraft isn’t the only game in town anymore and when they don’t like what they see they are poof gone. Sure they’ll come back once in a while but they are more than likely gone again after that.
What was before — all types of guilds supported by raid focus, big group content. Those groups had a giant array of interpersonal interactions from friendship to mild irritation which act like multipliers for the game. The most compelling thing in the game will always be people. That doesn’t mean the game quality doesn’t matter, high quality has to be assumed. But after that it’s the people and everything that goes along with it which cements things. Raid is big group, more people, more stuff. More glue, more nostalgia, etc. Raid is guild and guild is raid. By comparison, 5s content just doesn’t do that. Less people, less interactions, less loyalty, less nostalgia, etc etc etc.
anyway, whatever, 5s suck.