Does anyone else really hate Mythic+ groups that try to skip?

Triple mech doesn’t seem feasible, also the goblins add a lot of area denial to 3rd boss I’d rather avoid.

I’d only take a mech on boss if it yielded 1 more pull to razdunk. Otherwise I’d just do 2 double mech pulls.

1 Like

If only blizzard designed dungeons that way.

They designed half of this season’s dungeons like that. They’re the boring ones.

Skips in pugs is a deathwish. Unless it’s a simple wait for pack to pass then run by your chances of someone dying or pulling are pretty good.

This goes for doing huge pulls as well. If your group isn’t interrupting, stunning, etc on the first pull, pulling more is just going to make the run get ugly quick. Slow and steady is better with a bad pug than trying to pull everything and go crazy fast and wiping over and over.

2 Likes

Are they too long or mechanically not interesting?

I don’t think dungeons without skips are inherently boring when paced right. Dont get me wrong feeling like you “cheated” the game and skipped a whole bunch of trash feels great… but M+ having kill % requirements negates any of that and thus remove the bloated trash packs from dungeons.

WOW is becoming more pug friendly so, I still think the M+ scene is far too toxic, if they ever get it to a place it is puggable I’ll give it a go. Till then Delves are fu enough.

2 Likes

Running a straight line and just killing everything along the way is boring

Having options and variety is more fun. Being able to take the simple easy path or the more nuanced route with riskier pulls is interesting.

Walking down a hallway pulling everything you see gets dull fast. Especially when you are trying to find optimisations that will suit your group’s skill level and playstyle.

My favourite dungeon probably ever in m+ is S1 DF Azure vault. It wasn’t especially difficult but there were so many ways to pull 100% count and they each had merit depending on your comp, skill level, and even just the type of pulls your group was good at.

2 Likes

really depends on the key level for me, unless im in the like 14-15 range I’ll not do harder skips and if I’m below that I’ll only do easy skips where you walk past mobs or i can just knock 1 mob out of the way and we run past

1 Like

Na though. Once you’re in like the +12ish range, some packs simply have no value because of time to kill and high risk. I usually plan the skip for just before a respawn update so that if someone eats it and releases they will already be past the skip. If its a pug, it works and you now know how to do it or it doesn’t and you fix the problem for next time.

Yes.

Shortcuts are fine. But when you pull out a pixel perfect jump skip that requires hours of practice on a group of people you just met don’t be shocked if it eats more time than it saves.

lmao.

2 Likes

I think most skips belong in coordinated keys (12 and higher), but I’ll be happy to skip in lower keys too if the players are experienced. If I’m running a motherlode +8 with a bunch of 2000 rated players that aren’t on alts, you bet I’m pulling anything that has even a remote chance of being butt-pulled.

Can’t trust new players to not walk blindly into a patrol.

1 Like

At what point do you practice though?

Job requires 4 years experience
Cant get the job because you dont have the experience
Cant get the experience because you cant get the job

8 key. Id try the skip. Worst case, it bricks. But its still hero track and gilded crest range

Well, at what point do the leys not degrade if you have a timed one in every dungeon at that level? Maybe Blizzard is doing that so people can test, experiment and learn in order to push higher.

Personally though, before that point, I’d not try to learn or practice unless one of the following was true:

  1. It is a vault run
  2. it is a key being sacrificed for such
  3. it is a key that one is using to help others, like they have a full vault with higher leys, so they are offering one up to teach or get others something.

Logically you do it in the dead key ranges.

2-5 and 8-9

Having a key degrade at those levels doesnt sacrifice reward.

6 is start of hero gear
7 is start of gilded crests
10 is mythic track

Everything else is expendable

If we’re talking the MOTHERLODE wall skip, follower dungeons work fine for that. When you reach a 12 I simply ask “does everyone know how to do the wall skip?” to make sure we won’t waste time there.

If we’re talking other skips like ToP first pull soothe, or Cinderbrew Meadery soothe skips then no practice is really required, just don’t walk straight into the packs. Third mini-boss in ToP is enough with the slightest communication about where to run and when and with a speed boost, and pretty much all players at 12 and higher are able to read and understand english so that’s fine too.

Other skips like meld skips just requires the tank (me) to know what they’re doing, and for the rest to run past. Easily solves by some communication, and the absolute minimal cognitive capacity from healer/DPS to not get involved in the fight.

All these skips are generally very easy, it’s just that in lower keys the average awareness is abysmally low, and people would get lost even in dungeons like workshop if the tank doesn’t lead them the right way.

Blizzard is not God, friend.

The tank I usually run with will try them once per key, and we just play it mostly straight if we mess up.
That said, sometimes it feels like people forget that if you skip a pack, you have to compensate for percent somewhere else, otherwise the skip was marginally useless.

No, I don’t.
If you’re going to venture into M+ you should know the route, the layout and any skips available. Takes 10 seconds to watch a YouTube video.

I hate Mythic plus and end my opinion there.

Skipping is standard in some dungeons due to % routes. But it’s on the leader (usually the tank) to explain beforehand where you skipping and then reiterate when you’re at the point. If you mess it up after that it is your fault. DPS should know which dungeons have skip routes and be ready for it.