Bring back necrotic, remove explosive.
Helllllll nah. Necrotic can stay dead forever.
Ever heard the words “content drought”? Cause i remember hearing it a lot.
Nah, that’s just the devs coming up with a cost efficient solution to a problem. That’s literally their job.
They’re a bandaid fix to a larger problem. Better than nothing.
That’s also an imperfect bandaid fix as showcased by the disparity in difficulty between lets say… SMBG and Azure Vault.
And still, 6 months of running the same dungeons over and over with no variation is still a long time.
Honestly can’t be bothered to dig up Legion interviews but i’m pretty sure helping with content stagnation was always their primary purpose.
Yes. Affixes do absolutely jack to alleviate content drought. The fix for content drought is new and different dungeons, which is something they’ve only started doing this expansion.
If that was actually the case they wouldn’t be attached to keystone levels, they’d be attached to the base dungeon and would reduce “stagnation” across all dungeons for all player skill levels. The way they are designed is clearly meant to add difficulty.
The season affixes are the closest thing to actually adding variety, and don’t even come into play until +10s, and a huge swath of the casual community actively avoids them.
Furthermore if affixes were designed to reduce stagnation, you’d see them in normal raids. They don’t exist in raids because the actual function of affixes is to introduce difficulty, and raids do that by adding mechanics as difficulty goes up, just like affixes.
Yeah, something that long and expensive to produce.
Its just not feasible right now, hence bandaid fixes.
I mean it’s clearly feasible because they’re doing it. They have 20 years of content to recycle and reuse and can throw in a few new dungeons every year on top of it.
I dont know if fun is exactly the word id use but i do find affixes far more interesting than a lack of them. Even fort/tyrannical add a layer of complexity to how you have to approach a dg. Without affixes, dungeons would very quickly become a game of pulling everything you can at once, and aoeing them down because as long as you have decent cc, you can make sure nothing goes off.
I enjoy affixes because it adds flavor and different sets of challenges per affix. It separates M+ and raids, which are static for the entire tier.
No.
They’re a stupid gimmick instead ladled on top of a boss fight. Its like throwing gravy on something just to do it. Smothers it.
Some people like that kind of crap but some people are also stupid.
Yeah basically this in a nutshell. Not going to pretend its the most revolutionary thing but its just enough variation to make me reconsider at least part of my build and playstyle every week or so.
Like this week i’m playing orb whack-a-mole. Next week i’ll be praying to whatever god will listen that my teamates don’t turn trash mobs into godzilla.
Whether people find that fun or not is just personal preferences at this point, hence the endless circular arguments about it.
And i’m being called a contentious troll.
¯_(ツ)_/¯
I generally don’t mind any of the affixes but it’s the affix combos I have issues with.
Ie this week both sanguine and explosive effectively reduce your groups dps.
Explosives take gcds away from mobs (which is why it’s mostly a tank/healer affix) and sanguine basically adds effective hp to the dungeon ( and don’t give me that garbage of “just move the mobs 4head”) even adding a couple %hp to some of these mobs adds alot of time to the clock.
I think they need to rearrange some of the tier 2 and 3 affix combos. Like storming adds virtually 0 time to the clock so have those kinds in tier 2 and have the clock burners like explosive in tier 3 so they don’t overlap.
Would still keep the rotation of different challenges but not have some stupid weeks.
Yeah that’s why I don’t like it
I enjoy tyrannical.
Well, are you?
Not particularly, no. I would rather more interesting mechanics and out-of-the-box thinking to add difficulty, than just piling on random garbage that ends up more of an annoyance and time-waster than added difficulty.
Been doing a lot of Legion dungeons on a boomie I’m leveling, and while it can be rough on people completely new to the dungeon, some of the mechanics in Vault of the Wardens were surprisingly fresh ideas that added reasonable difficulty to the encounter in a way beyond just “make something annoying and/or dangerous to waste more of their time after mob pulls”.
Would rather see more creative thinking like that for M+, than random affixes that boil down to “make them take extra damage” or “make mob pulls take longer”.
As someone who loves to shred large trash packs teeming was awesome. But they killed it. They massacred my boy.
most i tolerate but the ones ppl seem to love the most are the ones that effect them the least. for example ranged life sanguine because it doesnt effect them much.
Raid has some version of it too. Affixes are also fairly static at this point in a sense because we’re getting the same ones.
Specifically for raids though, I’m referring to relevance attached to difficulty specific mechanics. You only get to see the best of this in mythic ofc but it’s there in the other difficulties. The way said mechanics scale is usually what slows raid progression rather than gear being the slowdown mechanic these days. I think the reason raids feel more static though personally…is because there’s too many difficulties to them. And the “affixes” added from difficulty to difficulty are generally too small for anyone to really care till mythic.